Comrade's Wargames

Painting toy soldiers in Oregon

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Summer 40k Campaign Kick-Off

Posted by Comrade on June 29, 2018
Posted in: Posts. Tagged: 40k, caluphel, campaign, sci-fi. Leave a comment

caluphel-awakenings-banner

Paul’s taking the reins for our summer Warhammer 40,000 campaign, which kicks off in July. As before, we’re focusing on our Caluphel Prime homebrew setting, but Paul is pulling the camera back a little bit to shine a light on the sub-sector where the Caluphel system has been located since its storm-tossed sojourn through the warp last year.

Here’s a snippet from the starting synopsis for Caluphel: Awakenings.

The Imperium’s 402nd Expeditionary Fleet has been able to resupply Imperial forces on Caluphel Prime after re-establishing contact, but orbital surveys reported the presence of massive Blackstone Pylons, similar to those on Cadia prior to the Fall.

Pylons on Caluphel! What could it mean?

The structure of the campaign is designed to encourage multiple facets of the hobby. You’ll get points for playing games, but also points for building and painting models, writing lore and posting photos to this blog. I’m excited to see what our group comes up with over the next few months.

Something Bloated This Way Comes

Posted by Comrade on June 6, 2018
Posted in: Posts, Uncategorized. Tagged: 40k, chaos, death guard, hobby, miniatures, nurgle, painting, sci-fi. 4 Comments

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Ever since I read the entry for the Foetid Bloat-Drone in the Chaos Index, I had been rather enamored with the “fleshmower” alternate weapon configuration. As the name suggests, the fleshmower transforms the Bloat-Drone from a mid-range fire support unit into a hard-hitting close combat unit. The fleshmower didn’t appear as an option on the Bloat-Drone that came in the Dark Imperium boxed set, so I began thinking about how make my own conversion.

Later, of course, a proper fleshmower kit was included in the stand-alone Bloat-Drone box. But my mind was already racing with ideas for a conversion using some of the gnarly blade arms from the Mechwarrior collectible miniatures game, which came out many years ago and still provides a wealth of interesting industrial-looking bits on many of my projects.

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In particular, Mechwarrior had a lot of battlemechs with crazy melee weapons — spinning blades, grinders, cutting implements and other brutal apparatus. I’ve got a plastic tub filled with leftover figures and vehicles, many of them broken, and it’s served me well as a bits resource.

For my fleshmower conversion, I took a deep dive into that plastic tub and came out with two likely candidates: an industrial grinder arm and a dual chainsaw arm. I had initially wanted identical weapons for my fleshmower, but as I looked at these two pieces, I warmed to the idea of an asymmetrical loadout. It somehow made the whole model look even more heavy metal.

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I also snipped off the mosquito-style nose on the Bloat-Drone and replaced it with another spinning blade. To me it seems like this guy uses his utility arms to cut up his prey and bring it closer to his snout, where it gets pulped into a fine purée, perfect for being slurped up by his trailing tentacles. Yeah, that’s the stuff.

The challenge with Mechwarrior bits is that they’re made from PVC, a slightly more pliable material compared to the polystyrene used in most Warhammer kits. And the sculpting detail is much softer, which sometimes makes Mechwarrior pieces look silly next to the much sharper Warhammer models. My solution was to cover the cutting implements with a nice splatter of Blood for the Blood God to cover any imperfections or soft details.

Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y

I painted this guy in an ochre/yellow paint scheme, which was a departure from my previous Bloat-Drone palette, but still somewhat related. I think they’ll look nice on the table together.

I also whipped together a nice scenic base using some random industrial bits I had lying around on my workbench. I think it really ties the whole thing together.

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The end result was everything I had been hoping for. Sure, it’s not an “official” fleshmower, but it’s totally awesome and anyone who tries to give me any guff about it is going to get an earful about creativity and making the hobby your own.

Up next on my workbench is another 7-man squad of vintage metal Plague Marines kitted out with resin upgrades from Spellcrow. I’m really loving the aesthetic this creates, and it’s a great way to give new life to some awesome old models. Stay tuned!

Terrain As a Palette Cleanser

Posted by Comrade on May 6, 2018
Posted in: Posts. Tagged: hobby, project, sci-fi, terrain, workshop. 5 Comments

Recently I found some time to knock out a few terrain projects, as a bit of a palette cleanser as I churn through my backlog of Death Guard stuff.

Up first are a pair of small resin scenic pieces from Armorcast. They’re industrial in design and could lend themselves to either a crisp, bold Infinity-themed paint job, or a crusty, rusty finish with lots of rust and weathering.

Clearly, I chose the latter.

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Sidenote about Armorcast: I have a massive geek crush on Armorcast products, dating all the way back to my days in college working in a local game store. I was just dabbling in miniatures back then, and I remember being absolutely blown away by the stock of Armorcast terrain pieces — the quality, the variety … everything I saw was fairly bursting with potential, even in its unpainted state. Those eggshell-colored resin sculpts were just waiting to bring your tabletop battlefield to life.

Since then, I’ve made a habit to regularly scour ebay and various other swap sites in an effort to source more Armorcast stuff for my tabletop. That’s where these small pieces came from.

Anyway, these two small items were a joy to paint up. I really went to town on the weathering effects. I’m usually a bit too timid to try them on “regular” models, like figures or vehicles for my Warhammer 40k armies. So I try to go hog-wild on small one-off projects like this, where there’s no pressure to churn out something that needs to blend in with an existing army.

These pieces will make good scatter terrain, or even scenario objectives. Here I tried to convince myself that I could plop them down side-by-side to create a larger piece of industrial terrain, if needed. I think it’ll work!

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This next piece is nothing more than a massive slab of open-cell styrofoam that I chopped up, greebled and then melted with some spray paint. I built this piece months ago after a particularly egregious game of 40k convinced me that I needed some BIG, LINE-OF-SIGHT BLOCKING TERRAIN on my battlefield. Like, huge. Hence this big ugly mother.

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This got a super-fast paint job, followed by a splash of dark brown wash made from Future Floor Wax and some ink and pigments. It was my first time experimenting with handmade washes using Future, and it turned out OK — not great, but not abysmal. I’ll keep fiddling with the ratios and find something that suits me.

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Yes, this terrain piece is huge. Big enough to hide a Tau Riptide, even.

As a bonus, here are a couple of close-up shots of the two guys I used for scale comparisons. They are both part of a painted Wasteman warband that I won in a raffle from ThunderChild Miniatures. (Thanks, Jason!)

Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y

40k Battle Report: Into the Spawning Pits

Posted by Comrade on April 17, 2018
Posted in: Posts. Tagged: 40k, battle report, campaign, club, game night, sci-fi. 4 Comments

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Last weekend Paul and I got together for a highly anticipated game that included a number of “firsts” for us, specifically:

  1. The first game played at Paul’s house, using his fantastically colorful subterranean cavern terrain.
  2. My first proper gamer of Warhammer 40,000 since my son was born in January.
  3. My first time trying out my new Google Pixel 2 camera for a battle report. (I have been very pleased with the quality of the camera so far.)
  4. And our first outing with the (somewhat) new Tyranid codex. (It was published last November but this was our first opportunity to try it out, for reasons that include point #2 above.)

Paul’s tabletop setup was both beautiful and visually stunning, as you’ll see in these photos. It was also a reminder that so many games of 40k take place on drab gray battlefields. Nothing wrong with that, but it makes colorful setups like this look extra special.

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This game was set in our Caluphel Prime campaign setting — specifically, the as-yet-unexplored area known as the Hive Terror Spawning Pits, in the southeastern quadrant of the planetary map. Back when we were developing this campaign setting, I knew Paul was planning a Tyranid army, so I dropped an enigmatic location on the map that hinted at what was to come. I’m pleased that we’re now able to give the Spawning Pits a proper tabletop treatment!

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We played at 70 Power Level, which allowed Paul to field most of his newly painted Tyranid monsters. I brought probably two-thirds of my Death Guard army to the table. As always, we spent a good 15 minutes before the game complimenting each other on our nicely painted armies and stellar terrain. Truly, this is an amazingly rewarding hobby, and it’s nice to pause and acknowledge that.

For our narrative, we decided that the Death Guard would be exploring the Spawning Pits, searching for the source of a psychic disturbance that had been gathering strength on Caluphel. We used a deck of Open War cards to generate random scenario rules and objectives for this game. Here’s what we came up with.

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Hmm…Dead of Night fits perfectly with our subterranean tabletop and its bioluminescent flora. And maybe The Prize is some sort of Tyranid bio-spoor? Yeah, that sounds about right. With that, we were off!

We decided on a lark to use a chess clock for the game. We set it up so that each player had 90 minutes for their turns, for a grand total of 3 hours of playing time. It was good practice for using a chess clock for larger games, like our annual Apocalypse game.

One thing I learned since my first outing with my Death Guard back in December is that they really need to stick together in a big group to make the best use of their many, many overlapping aura effects. In practice, this meant that my best strategy was to form up and start marching forward!

Here’s a look at the Death Guard battle line as the game got going.

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On the opposite side of the table, Paul mustered a fearsome array of slavering xenos. Most concerning was his big brood of Genestealers that seemed poised to pounce atop the bio-spoor “Prize” scenario objective.

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Bleh, look at all those foul aliens. They must be purged!

Oh, and look, here’s a group of Tyranid warriors lurking in the depths of the cavern, waiting to pounce on some unsuspecting (or even suspecting!) Plague Marines.

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THEY ARE COMING.

Whew, what a gorgeous tabletop.

As the game got underway, it was clear that I was going to get out-flanked and surrounded quite badly by the more mobile Tyranids. I had been expecting this and was cautiously optimistic about my survival chances — after all, the Death Guard are incredibly tough and hard to kill. Getting swallowed by a chittering swarm of Tyranids is not necessarily the worst thing that could happen.

As luck would have it, I won the first turn and managed to trot my Helbrute up to the bio-spoor objective. The Helbrute was joined a moment later by my 10-man squad of Plague Marines, presenting what I hoped was a fairly solid obstacle for Paul to deal with.

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The Plague Marines were supported by a Foul Blightspawn, which is one of several nifty character models released as part of the new Death Guard collection. The Blightspawn in particular proved to be incredibly potent, as he possessed one of the most powerful (and most unreliable) weapons on the battlefield in the form of his gnarly Plague Sprayer. It was great for the entire game, except toward the very end of the game, when it was OUTSTANDING. More on that later.

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The Death Guard stomped forward in a slow, inexorable wave. Typhus (leading from the rear in the photo above) and my Malignant Plaguecaster used their psychic powers to buff some key frontline units, but sadly most of their offensive powers weren’t all that effective. Or maybe Paul’s anti-magic rolls were just really good?

The surging, roiling wave of Plague Marines and Poxwalkers weathered some absolutely horrendous firepower from the broods of termagants that harried their flanks. Paul was rolling 90 dice when attacking with some units, which made his new dice-rolling app essential to expediting our turns. These harassing units were kept at full strength by the monstrous Tervigon, which belched out a 10-man squad of termagants each and every turn.

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In the photo above, a large unit of Poxwalkers had just finished annihilating one of those 10-man squads of termagants … which, thanks to their Curse of the Walking Pox ability, promptly swelled the ranks of the Poxwalkers by another 10 figures.

In the center of the table, my Helbrute had finally succumbed to a vicious melee involving Tyranid warriors and a Hive Tyrant. That left just a few gore-crusted Plague Marines, along with a handful of pitiful Poxwalkers, to hold the center of the table. As you can see, they were absolutely surrounded, hemmed in on all sides.

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Oh, but I had the Foul Blightspawn. His Plague Sprayer finally struck gold for me, bringing down a sneaky Trygon as it burst from the ground in ambush. OUTSTANDING. (But not before its scything talons brought down my poor Malignant Plaguecaster, though.)

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Anyway, it was a pyrrhic victory. While my Poxwalkers were chasing down the Tervigon, Paul’s few surviving Genestealers were sprinting across the battlefield with the bio-spoor objective, keeping it safely out of sight and out of range as we closed in on our turn limit.

Here’s the Tervigon, hissing in rage as a virtual wall of plague-ridden zombies close in on it. In the foreground, my other Plague Marine squad (newly painted, too!) was still fresh and untouched even as the game entered its final turns.

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So Paul won the scenario even though I did my very best to kill his newly painted models with prejudice. From a narrative standpoint, the Death Guard turned the spawning pits into a charnel house once they realized the bio-spoor was beyond their grasp. Hence the savage butchery and take-no-quarter fighting in the eerie caverns.

Typhus was defeated, but once the Herald of the Plague God has a scent, he’s not likely to give up easily. The Spawning Pits beckon, and I foresee a rematch between the Death Guard and Tyranids in the not-too-distant future. For now, the Death Guard are content to lick their wounds and slink back to their fortifications at the Treyarch Defensive Salient (another campaign location that the Death Guard wrested from the Imperials in a previous game).

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Paul and I agreed that this was one of our best games of 40k yet. The battlefield and terrain were absolutely top notch — the perfect venue for two beautifully painted armies to clash over.

For me, at least, the Death Guard finally “clicked” in terms of strategy and tactics. I still made plenty of mistakes and forgot a lot of details, but the play style of the army seemed to resonate with me. I never thought I’d say it, but I think the Death Guard might be emerging as my preferred Chaos Space Marine army — much to the horror of my beloved Night Lords.

I’ve got plenty more Plague Marines to paint up (virtually all the old school vintage metal guys) plus a batch of Blightlord Terminators and a few more special characters. So look for more battle reports in the future as I get these new toys ready for the tabletop!

Old-School Plague Marines with Spellcrow Bits

Posted by Comrade on April 7, 2018
Posted in: Posts. Tagged: 28mm, 40k, army, chaos, death guard, hobby, miniatures, narrative, nurgle, painting, sci-fi. Leave a comment

I know there are a ton of cool, new Death Guard models out there, but I’m still hopelessly in love with the old-school metal Plague Marines that I ogled as a kid, before I’d ever bought my first miniature.

I’ve been scooping up these guys on eBay and elsewhere over the last few years. I knocked out my first squad last year, and just this week I finished my second squad. For this group, I sourced some fun new resin accessory pieces from Spellcrow, a great little boutique model shop based out of Poland. I snagged a couple sets of their awesome Plague Legions backpacks and arms — just the thing to add some detail and interest to the already awesome Plague Marines.

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I went with my typical fast-and-dirty paint job for the armor, but I slowed things down and took my time applying different color washes and shades — purple, sepia, brown and even blue — to the models to create interesting effects. This was my first time using shades in this manner, and I learned a lot.

The Spellcrow upgrades were replete with swollen growths, boils, maggots, slime and other fantastic details to paint. Even though they had a distinct style, the Spellcrow bits seem to mesh well with the other plastic pieces I used on these figures (particularly after they were painted). Sidenote: Spellcrow is well known for tossing in bags of freebies and samples with each order. On at least one of my orders, my freebie bag included almost as much stuff as I actually paid for through my order! If you want some of their stuff, it’s definitely worth it to order directly from their eBay store.

In this case I didn’t finish the models off with the magic dip, as I wanted to keep the colors bright.

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Compared to the new Death Guard models that came out last year, these guys are tiny. But I love them and want to use them, so I found an excuse for the size differential in the Chaos Space Marine lore. As Paul pointed out during a recent discussion, time moves differently in the warp. Plague Marines that have spent centuries fighting the Long War are understandably bloated and swollen with power, their armor mutated and savage. Newly recruited renegades, like these guys, have a more reasonable stature compared to the hideous, hulking veterans in my army. So there you go! (Thanks, Paul, for the fluff-driven logic.)

I’ve also included a couple photos of the backpacks, as they were all really cool and unique, with lots of nifty details to paint. I could have spent twice as much time on the backpacks alone! But of course, my mantra is “more toys on the table,” so I stopped myself before I went too far down that rabbit hole.

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I’ve got one last batch of these old-school metal Plague Marines sitting in a paint stripper bath, so I’ll probably have one more project like this ahead of me this year. Then I’ll move on to a few remaining Death Guard vehicles and characters, and after that my army will be done!

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