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Two Games of Song of Blades & Heroes

Posted by Comrade on July 15, 2018
Posted in: Posts. Tagged: fantasy, hobby, miniatures, painting, skirmish, song of blades, wargames. 6 Comments

Earlier this month I had a chance to sneak in a couple games of Advanced Song of Blades & Heroes, my go-to ruleset for fast-play fantasy skirmish gaming. I’ve been hopelessly in love with SOBH since I first stumbled across it back in 2010. The wide-open nature of warband creation (use any miniature in your collection!) really encourages the sort of hobby purusuits that appeal to me — namely, acquiring and painting up a vast array of miniatures from dozens of different manufacturers and game lines, while being beholden to no particular company or artificial army-building constraints.

So, as you can imagine, I try to get in a few games of SOBH every few months, just to keep my gaming palette in sync. For this month, I was joined by Vince, a fellow gamer who shares a passion for skirmish-sized fantasy gaming and hadn’t yet had an opportunity to try out Advanced Song of Blades & Heroes.

I set up two simple scenarios using the excellent tome of converted Warhammer Fantasy and Mordheim scenarios published a few years ago on the Hour11Gaming blog. (As an aside — I was talking with my friend Karl about this truly epic fan-made gaming resource, and we agreed that it might just be the best free fan supplement we’ve ever encountered. There are literally hundreds of hours of gaming to be had in this publication. Check it out and see for yourself!

The first game was a breakthrough scenario, where my ratmen (composed of Oldhammer and Middlehammer Skaven models) were attempting to push past a stout, armored line of dwarves guarding the approach to their mine.

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Vince’s dwarves were drawn from a handful of different sources, but the only one I can remember is this beefy lord from Scibor Monstrous Miniatures.

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Vince opted for a flavorful deployment, placing two crossbow men high up in a fortified tower while the rest of his guys milled around their campsite, oblivious to the danger from the approaching ratmen. Click the photos to embiggen.

 

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It was a great introductory game, replete with everything you’d expect from Advanced Song of Blades & Heroes: flubbed activations, strategic reactions, desperate charges, gruesome kills, and cascading morale failures. That last one took place on my side of the table, and spelled the demise of my sneaky ratmen.

 

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After that, we shuffled up the terrain and started another game. This one had six supply caches scattered around the tabletop, and both warbands were competing to search through the barrels and chests to find a particular item of great value. We’re not sure what it was, but we’d know it when we saw it.

Vince swapped out his dwarves for a zany and colorful old-school Chaos warband. It was composed of just 4 models, which terrified me as I began to think of all the potent abilities that Vince had no doubt stacked up on his chaos knights, demon and beast.

 

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We traded blows for a few turns until one of my Skaven scouts managed to uncover the what’s-it at the bottom of a rotting barrel. The game then turned into a mad dash to get to secure the artifact! Vince won the race when his Slaaneshi chaos knight strolled up, bonked my ratman on the head, and claimed the doodad.

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From there, I expected him to rush off the board with his treasure behind comprehension, but he surprised me by sending his chaos knight wading into the chittering ratmen hordes. Clearly, he intended to do a proper slaughter before he retired for the day. The Skaven had their hands full dealing with a full-blown Fiend of Slaanesh, so we weren’t optimistic about the eminent arrival of the chaos knight.

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In the end we managed to snatch victory from the proboscis of defeat by slaying the chaos knight, scooping up the artifact, and high-tailing it off the board with a few less ratmen than we started with.

Here’s the final photo, showing a few Skaven engaged in a doomed rearguard action against a slavering Beast of Chaos.

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Afterward we discussed the game and agreed that Advanced Song of Blades & Heroes is really in a class by itself when it comes to bridging the gap between traditional tabletop RPGs and skirmish miniatures gaming. If you want to add in some narrative elements — things like interacting with town guards, building fortifications, bribing the troll to join your warband — the game includes a basic framework to make that happen. But if you just want to throw together some warbands using your favorite fantasy miniatures, it’s great for that too.

From an inspiration standpoint, SOBH delivers in a big way for me. I always spend a couple weeks after each game digging through my pile of fantasy miniatures and painting up a few favorites. There’s nothing like a game of SOBH to make you remember that you’ve got 8 or 10 goblins lurking in the bottom of a dusty bin, unpainted and overlooked for years but still just as charming as the day you bought them. Hmm, guess it’s time to sign off — my paintbrush is calling…

Caluphel Awakenings: The Maggot Magnates

Posted by Comrade on July 11, 2018
Posted in: Posts. Tagged: 40k, army, caluphel, campaign, chaos, death guard, nurgle, sci-fi. Leave a comment

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Krakmarrow sneered in disgust, grateful at the moment for the pitted, brutish helm that enclosed his ruined face and head. He half-turned to glance at his fellow Plague Marines. They were impassive in their ancient, ichor-spattered armor, but doubtless they shared his sentiment. Behind him, Typhus continued talking. Outside the bunker, the ever-present winds of the Rictus Moon howled furiously.

“And so I will be assuming command of the Maggot Magnates, for the duration of this campaign,” the Herald rumbled. “The mysteries of Caluphel must be exploited by the legions of the Death Guard, and kept from the miserable curs of the Corpse-Emperor. We shall use your garrison here on the Rictus Moon as our staging area.”

Typhus paused and regarded the other Chaos lord. “I trust, Krakmarrow, that this arrangement will not cause … consternation?”

Krakmarrow allowed himself a beat before responding. His foul armor was emblazoned with the death’s head regalia of the Death Guard, and blessed by the arcane sigils of Nurgle. A rich harness, to be sure, and suitable for a lord of contagion like Krakmarrow. But to be seconded to the Herald of  the Plague God himself was a both a humiliating indignity — and a startling opportunity. “No, Lord Typhus. We are Mortarion’s to command. If he sees fit to place you amongst us, the Maggot Magnates will receive you as a long-lost brother.”

“Excellent,” Typhus purred, his glottal voice distorted by his rusted helmet. “Our first task is to see to the defense of the Rictus Moon. Muster your serfs and set them to digging trenches!”

 

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Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y

The Maggot Magnates are a band of vile renegades dedicated to Nurgle, the God of Decay. Nominally a vectorium operating as part of the vast 7th Plague Company, the Maggot Magnates tend to find themselves trailing behind the advancing plague armies, reaving and pillaging after the bulk of the army has passed through an area.

As a result, the Maggot Magnates under the leadership of Lord Brasque Krakmarrow have developed a reputation as reavers and cutthroats. They are known for raising vast, bloated hordes of poxwalkers from the newly slain victims in each warzone they encounter. These reanimated corpses then follow behind the Maggot Magnates as they continue the advance — creating a stumbling, moaning train of freakish monstrosities that stretches for miles behind the advancing Plague Marines.

 

Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
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During the 13th Black Crusade, the Maggot Magnates found themselves taking part in the campaign to seize the Scourge Stars — that trio of worlds near the Realm of Ultramar that became the launching point for Mortarion’s campaign against the Ultramarines. In support of this mission, the Magnates were deployed to take and hold the Rictus Moon, a wind-ravaged former mining colony on the eastern flank of the Scourge Stars.

The assignment kept them far from the primary thrust of the campaign — but all of that changed when Caluphel Prime blinked into existence in the Eastern Fringe, a casualty of the crackling warp storm known as the Cicatrix Maledictum. Initial observations were shocking, indicating that Blackstone Pylons had erupted from the planet’s surface. The Rictus Moon was suddenly a strategically important location as the forces of Nurgle began rushing to exploit the newly arrived Caluphel system before the bealeagured forces of the Imperium could muster a response.

With the arrival of Typhus to assume command of the warband, the Maggot Magnates suddenly find themselves at the vanguard of the assault…

Summer 40k Campaign Kick-Off

Posted by Comrade on June 29, 2018
Posted in: Posts. Tagged: 40k, caluphel, campaign, sci-fi. Leave a comment

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Paul’s taking the reins for our summer Warhammer 40,000 campaign, which kicks off in July. As before, we’re focusing on our Caluphel Prime homebrew setting, but Paul is pulling the camera back a little bit to shine a light on the sub-sector where the Caluphel system has been located since its storm-tossed sojourn through the warp last year.

Here’s a snippet from the starting synopsis for Caluphel: Awakenings.

The Imperium’s 402nd Expeditionary Fleet has been able to resupply Imperial forces on Caluphel Prime after re-establishing contact, but orbital surveys reported the presence of massive Blackstone Pylons, similar to those on Cadia prior to the Fall.

Pylons on Caluphel! What could it mean?

The structure of the campaign is designed to encourage multiple facets of the hobby. You’ll get points for playing games, but also points for building and painting models, writing lore and posting photos to this blog. I’m excited to see what our group comes up with over the next few months.

Something Bloated This Way Comes

Posted by Comrade on June 6, 2018
Posted in: Posts, Uncategorized. Tagged: 40k, chaos, death guard, hobby, miniatures, nurgle, painting, sci-fi. 4 Comments

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Ever since I read the entry for the Foetid Bloat-Drone in the Chaos Index, I had been rather enamored with the “fleshmower” alternate weapon configuration. As the name suggests, the fleshmower transforms the Bloat-Drone from a mid-range fire support unit into a hard-hitting close combat unit. The fleshmower didn’t appear as an option on the Bloat-Drone that came in the Dark Imperium boxed set, so I began thinking about how make my own conversion.

Later, of course, a proper fleshmower kit was included in the stand-alone Bloat-Drone box. But my mind was already racing with ideas for a conversion using some of the gnarly blade arms from the Mechwarrior collectible miniatures game, which came out many years ago and still provides a wealth of interesting industrial-looking bits on many of my projects.

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In particular, Mechwarrior had a lot of battlemechs with crazy melee weapons — spinning blades, grinders, cutting implements and other brutal apparatus. I’ve got a plastic tub filled with leftover figures and vehicles, many of them broken, and it’s served me well as a bits resource.

For my fleshmower conversion, I took a deep dive into that plastic tub and came out with two likely candidates: an industrial grinder arm and a dual chainsaw arm. I had initially wanted identical weapons for my fleshmower, but as I looked at these two pieces, I warmed to the idea of an asymmetrical loadout. It somehow made the whole model look even more heavy metal.

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I also snipped off the mosquito-style nose on the Bloat-Drone and replaced it with another spinning blade. To me it seems like this guy uses his utility arms to cut up his prey and bring it closer to his snout, where it gets pulped into a fine purée, perfect for being slurped up by his trailing tentacles. Yeah, that’s the stuff.

The challenge with Mechwarrior bits is that they’re made from PVC, a slightly more pliable material compared to the polystyrene used in most Warhammer kits. And the sculpting detail is much softer, which sometimes makes Mechwarrior pieces look silly next to the much sharper Warhammer models. My solution was to cover the cutting implements with a nice splatter of Blood for the Blood God to cover any imperfections or soft details.

Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y
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Maker:0x4c,Date:2017-11-29,Ver:4,Lens:Kan03,Act:Lar01,E-Y

I painted this guy in an ochre/yellow paint scheme, which was a departure from my previous Bloat-Drone palette, but still somewhat related. I think they’ll look nice on the table together.

I also whipped together a nice scenic base using some random industrial bits I had lying around on my workbench. I think it really ties the whole thing together.

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The end result was everything I had been hoping for. Sure, it’s not an “official” fleshmower, but it’s totally awesome and anyone who tries to give me any guff about it is going to get an earful about creativity and making the hobby your own.

Up next on my workbench is another 7-man squad of vintage metal Plague Marines kitted out with resin upgrades from Spellcrow. I’m really loving the aesthetic this creates, and it’s a great way to give new life to some awesome old models. Stay tuned!

Terrain As a Palette Cleanser

Posted by Comrade on May 6, 2018
Posted in: Posts. Tagged: hobby, project, sci-fi, terrain, workshop. 5 Comments

Recently I found some time to knock out a few terrain projects, as a bit of a palette cleanser as I churn through my backlog of Death Guard stuff.

Up first are a pair of small resin scenic pieces from Armorcast. They’re industrial in design and could lend themselves to either a crisp, bold Infinity-themed paint job, or a crusty, rusty finish with lots of rust and weathering.

Clearly, I chose the latter.

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Sidenote about Armorcast: I have a massive geek crush on Armorcast products, dating all the way back to my days in college working in a local game store. I was just dabbling in miniatures back then, and I remember being absolutely blown away by the stock of Armorcast terrain pieces — the quality, the variety … everything I saw was fairly bursting with potential, even in its unpainted state. Those eggshell-colored resin sculpts were just waiting to bring your tabletop battlefield to life.

Since then, I’ve made a habit to regularly scour ebay and various other swap sites in an effort to source more Armorcast stuff for my tabletop. That’s where these small pieces came from.

Anyway, these two small items were a joy to paint up. I really went to town on the weathering effects. I’m usually a bit too timid to try them on “regular” models, like figures or vehicles for my Warhammer 40k armies. So I try to go hog-wild on small one-off projects like this, where there’s no pressure to churn out something that needs to blend in with an existing army.

These pieces will make good scatter terrain, or even scenario objectives. Here I tried to convince myself that I could plop them down side-by-side to create a larger piece of industrial terrain, if needed. I think it’ll work!

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This next piece is nothing more than a massive slab of open-cell styrofoam that I chopped up, greebled and then melted with some spray paint. I built this piece months ago after a particularly egregious game of 40k convinced me that I needed some BIG, LINE-OF-SIGHT BLOCKING TERRAIN on my battlefield. Like, huge. Hence this big ugly mother.

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This got a super-fast paint job, followed by a splash of dark brown wash made from Future Floor Wax and some ink and pigments. It was my first time experimenting with handmade washes using Future, and it turned out OK — not great, but not abysmal. I’ll keep fiddling with the ratios and find something that suits me.

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Yes, this terrain piece is huge. Big enough to hide a Tau Riptide, even.

As a bonus, here are a couple of close-up shots of the two guys I used for scale comparisons. They are both part of a painted Wasteman warband that I won in a raffle from ThunderChild Miniatures. (Thanks, Jason!)

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