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Fully Painted: Lord of Contagion

Posted by Comrade on August 7, 2017
Posted in: Posts. Tagged: 28mm, 40k, chaos, miniatures, painting, sci-fi. 3 Comments

Well, I probably should have included this guy in last week’s blog post about my new Death Guard Plague Marines, but I forgot, so here he is.


The Lord of Contagion figure is certainly one of the centerpiece models from the new Warhammer 40,000: Dark Imperium box set. In fact, you could easily argue that Chaos got the best figures in this set — all the Imperium got were larger-than-averaged Space Marines. Ha!

Anyway, I’ve been looking for a decent Nurgle-themed Chaos lord for quite some time. I don’t have the critical mass of bits required to kitbash something suitably gruesome, so I was glad when this guy arrived in the new box set.


In my games, he will be known as Brasque Krakmarrow, Lord of Contagion, variously styled as the Grave Wurm of Endymion-Delta and the Gift-Giver of Vortulai Hive. He has already taken to the battlefield during the brutal battle for Teknolog Pass last month on Caluphel. Who can say how many souls he will reap before Grandfather Nurgle’s appetite is sated?

Fully Painted: Death Guard Plague Marines

Posted by Comrade on August 4, 2017
Posted in: Posts. Tagged: 40k, chaos, miniatures, painting, project, sci-fi, warhammer. 3 Comments

I finally finished painting the seven Death Guard Plague Marines from the Warhammer 40,000 Dark Imperium box set. All told, I probably spent 10 hours working on these seven figures — basically a speedpaint, for all intents and purposes.

This was my first brush with modern Games Workshop plastic kits, and I must say I was very impressed. The crisp sculpts and near-flawless fit of the individual pieces was really something. It was a far cry from the gloriously chaotic plastic-and-metal amalgams that characterized my first 40k army back in the mid-90s.

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After browsing the various warband paint schemes in the Death Guard handbook that came with the boxed set, I settled on The Weeping Legion, because I wanted to paint white armor and green trim for a change. I also liked the lore, with the Weeping Legion earning their name by marching to battle covered in the crusted ichor of their many weeping boils and pustules. Grandfather Nurgle approves!

As you can see from these pics, my Weeping Legion ended up quite a bit … eh … dirtier than the studio paint scheme. Chalk that up to the Minwax Antique Walnut polyurethane dip, which shaved hours off my painting time and also tinted the figures with a faint brownish hue. That was my intent, and it definitely fit with the fluff.

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I also had a great time playing around with color washes for the many tentacles, flesh pipes and leering tongues that festooned these figures. These sculpts are really a treat for the accomplished painter — guess I’d better go find one?! But I digress.

The Dark Imperium box set comes with 7 Plague Marines — 7 being the sacred number for Nurgle, of course — and GW recently released a 3-man box of Plague Marines to bring your unit up to full strength. So look for a few more Plague Marines to come in short order … or maybe I’ll get distracted by Poxwalkers … but I’ve also got some stuff on deck for my Night Lords. So much to paint, so little time!

40k Game Night at Wild Things Games

Posted by Comrade on August 3, 2017
Posted in: Posts. Tagged: 40k, demo, game night, sci-fi, wargames, warhammer. Leave a comment

Last month I trekked up to Wild Things Games in Salem for a 40k game night. Several of the regular players had picked up the new Dark Imperium boxed set, and we were itching to try out the game.

I don’t have detailed game reports to share — just a few photos showing the cool and varied armies that hit the table that night. A fun time was had by all! Browse the gallery below…

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Caluphel: The Story So Far

Posted by Comrade on July 26, 2017
Posted in: Posts. Tagged: 40k, caluphel, campaign, narrative, project, sci-fi. Leave a comment

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We’ve been enjoying developing the backstory and evolving meta-plot for Caluphel Prime, our 40k campaign setting. With the release of the 8th edition of Warhammer 40,000, we’ve decided to update the campaign and bring it forward into the new Dark Imperium setting. We used this as an excuse to create a shiny new campaign map, too!

The new setting gives us the perfect vehicle for making such major story updates: the Cicatrix Maledictum, the galaxy-spanning warp storm that has split the Imperium asunder and ushered in a horrifying new chapter in mankind’s darkest age.

In the Caluphel system, the Great Rift erupted just as exploration of the newly rediscovered colony world was ramping up. Imperial explorator teams, joined by contingents from several Space Marine chapters, had established a few protected landing zones on the Caluphel’s surface. Opposing them were raiding parties of foul Traitor Legions as well as a vanguard from the inscrutable Tau. On the planet’s surface, advance recon teams were encountering nests of dormant Tyranids in the archeotech tunnels beneath major cities and outposts.

In short: all factions were jockeying for position on the planet’s surface even as they plumbed the depths of Caluphel’s mysteries.

All of that changed when the Great Rift — known variously as the Mouth of Ruin, the Warpscar and the Emperor’s Shriek — ripped the heavens asunder. For the fleets in orbit around Caluphel Prime, the effect was immediate and catastrophic. Massive landers and strike craft were tossed about on a roiling, churning tempest of raw warp energy.

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In an instant, the armies operating on Caluphel’s surface lost their orbital support, as the fleets were blasted to pieces by the raging energies pouring out of the Great Rift. Crippled ships spiraled down through smoke and flame to crash-land on the planet’s surface.

Two such ships — Strike Cruiser Tenacity, bearing elements of the Dorn’s Disciples Space Marine Chapter, and Troop Transport Gladius, carrying a newly raised regiment of Imperial Guard — managed to crash-land more or less intact. Their passengers disembarked and began endeavoring to link up with the rumored Imperial forces already operating on the planet.

The remaining factions on Caluphel went to ground, seeking shelter in bunkers, bombed-out buildings and subterranean chambers as the warp storm raged in the heavens. The conflagration lashed the Caluphel system for a full week … and then subsided, leaving only an eerie silence.

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When the hard-bitten survivors on Caluphel stepped out of their shelters and looked skyward, they didn’t see the familiar constellations of Segmentum Ultima. Instead, they saw the baleful glow of the Scourge Stars, and beyond that, the delicate spray of planets and stars of the Eastern Fringe.

It was almost impossible to comprehend, but it seemed that the Caluphel system had been pulled into the warp and relocated to the Eastern Fringe, near the borders of the Realm of Ultramar.

Within a few short days, their fears were realized. Frantic communications with other nearby Imperial listening posts confirmed that the Caluphel system had been deposited into a warp-torn section of space in the Eastern Fringe known as the Hadex Anomaly.

While the Imperials pondered the full, horrifying implications of this news, the Chaos Space Marines operating on the planet’s surface looked skyward and smiled. The Scourge Stars had recently fallen to the diseased legions of the Death Guard, and so the murderous Night Lords on Caluphel knew they would be getting reinforcements from their pustulent brothers soon enough.

Likewise, the Tau of the L’Ranna Company managed to pilot their craft down through the maelstrom and effect a hard landing on the planet’s surface. The mysterious xenos nodded solemnly and interpreted good omens in the planet’s relocation to the Hadex Anomaly. The hard-pressed Tau Empire was located relatively close by, and so the L’Ranna warriors looked forward to a reunion with their estranged cousins.

So that brings us into the current 40k storyline! The Hadex Anomaly seems like a good place for Caluphel, since it leaves open the door for more weird narrative shenanigans in the future. The location — near both the Plague Stars and the Tau Empire — is ideal for incorporating reinforcements as players add to their armies. We’re located in the lower right portion of the map, near the word “The” in “The Eastern Fringe.” (Click here for a bigger map image.)

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Look for more new and exciting games in the future as we explore the new setting!

Grimdark Future: Ambush at Teknolog Pass

Posted by Comrade on July 21, 2017
Posted in: Posts. Tagged: 40k, caluphel, campaign, game night, grimdark, sci-fi, wargames. 3 Comments

 

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John and I got together recently for a quick weeknight game of Grimdark Future. After several games that verged on the larger side of things, it was nice to adjust our sites and aim for a smaller-scale skirmish. We stuck to 500 points, which is the suggested introductory game size for Grimdark Future.

This game marked the arrival of John’s new Imperial Guard faction: the Shattered Regiment. In the Caluphel campaign narrative, these guys were the survivors of an ill-fated Imperial Guard regiment that had been dispatched to Caluphel, arriving in orbit at the precise moment that the galaxy-wide warp storm ripped the heavens apart. During the stellar conflagration, the Shattered Regiment’s ships were smashed asunder and sent plummeting through the atmosphere to crash-land on the planet’s surface. The handful of survivors who pulled themselves from the wreckage found themselves leaderless and alone on a hostile planet. The survivors are mostly grunts and conscripts, struggling to survive and link up with other Imperial units on the planet.

For our scenario, a group of Shattered Regiment troopers, under the leadership of the stalwart Lieutenant Dav Nolon, responded to a rally beacon that took their recon squads high up into the foothills of the Lower Norse Ring Mountains. The beacon appeared to be be centered on Teknolog Pass — a natural cleft in the mountains that included the remnants of an old Imperial listening station. The desperate survivors of the Shattered Regiment cautiously closed in on the distress beacon, unaware that their advance was being watched…

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This game also marked the entrance of my new Plague Marine warband as well. I’m painting them up as The Weeping Legion. In this game, all Chaos units began the game in ambush (off the table, basically) while John’s Guardsmen began exploring the listening post.

As the Chaos player, I was quite nervous about my lack of tactical flexibility. I couldn’t control when my guys arrived on the table — and the odds were good that they would simply arrive piecemeal, unable to support one another.

As the game got underway, John’s Shattered Regiment squads moved into a cratered area near the three objective markers. He had a “free turn” of movement, since my guys couldn’t start ambushing until turn 2, and he used this advantage to ensconce his heavy weapon team in a multi-level concrete building. As you can see, they had a commanding field of fire.

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On turn 2, I rolled to see who would arrive via ambush. I had marginal rolls and was able to deploy a 5-man squad of Plague Marines as well as a 5-man group of Plaguebearers, who immediately launched themselves toward a squad of squishy Guardsmen.

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They performed better than I had anticipated, and as a result John was forced to divert troops to deal with the Plaguebearers.

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With bad guys popping up everywhere, his squads hunkered down in the craters (the best place for Imperial Guardsmen, we agreed) and returned fire. Meanwhile, more of my guys arrived on subsequent turns. Here’s an overhead look at this guys (they’re in the craters, no doubt shooting at anything that moves).

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So where are the bad guys?

Answer: RIGHT BEHIND YOU.

With a lucky roll, I managed to summon Brasque Krakmarrow, Lord of Contagion, also known as the Grave-Wurm of Endymion-Delta and the Gift-Giver of Vortulai Hive, to the battlefield. He materialized next to John’s heavy weapons team and immediately began laying about with his fearsome tri-bladed axe.

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Yes, this is my newly painted Lord of Contagion model from the Dark Imperium boxed set. He is huge! And he was a lot of fun to paint.

Krakmarrow’s arrival proved to be a pivotal move. He didn’t kill any of the heavy weapon squads, but the brutal melee ensured that the teams could not use their firepower against any of the other squads that were ambushing the poor Imperials.

In addition to Lord Krakmarrow, I also go another squad of Plaguebearers, who went immediately into the fight.

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Around this point, we realized just how tough Plague Marines are. In Grimdark Future, they’re defense 7+, which means that you must roll a 6 followed by a 4+ on two successive dice to kill them, unless you have an armor piercing modifier on your weapon.

John’s most potent armor-piercing weapons were unfortunately tied up in Lord Krakmarrow’s swirling melee, so he was unable to bring his best guns to bear on the shuffling, noisome Plague Marines that continued to burst out of the highlands.

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Even as John’s Guardsmen fell to the withering bolter fire of the Traitor Marines, Lt. Nolon found his fury. The plucky junior officer raised his power sword and charged the fearsome Lord Krakmarrow (who by that point had been “softened” by several short-range lascannon blasts).

The two combatants dueled in the rarefied air of Teknolog Pass, landing massive blows that caused the very ground to crack asunder beneath their feet. 

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Ultimately (and by the Emperor’s grace, for sure) Lt. Nolon landed a fatal blow — but even as Krakmarrow’s hulking form crumpled to the ground, a foul gaseous vapor swept through the battlefield and spirited the broken warrior away, presumably to live and fight another day.

In game terms, Nolon defeated Krakmarrow in single combat! Huzzah! But of course Krakmarrow is not truly dead, just temporarily defeated…

But by this point it was clear that the rest of the Plague Marines were going to mop the floor with the remaining Guardsmen. We decided that Nolon’s epic showing had given the remaining squads an opportunity to reach the rally beacon and broadcast a critical message to the rest of the Imperials on Caluphel — requesting aid, and also advising them of the new threat posed by the Plague Marines.

The Weeping Legion, for their part, were able to capture some survivors, and we’re already planning a follow-on scenario where the survivors are rounded up to be used as sacrificial lambs for a foul chaos sorceror’s blood rituals. Did the Shattered Regiment’s plea for help reach anyone? Who will respond and attempt to stop the ritual? Stay tuned to find out!

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