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Painting toy soldiers in Oregon

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More Reavers: The Midnight Vultures

Posted by Comrade on December 8, 2016
Posted in: Posts. Tagged: 40k, chaos, miniatures, painting, sci-fi. Leave a comment

Last summer I read through the Night Lords book trilogy, and I always appreciated how each little warband, squad and formation had its own name and lore. These are groups of warriors who have fought together for 10,000 years, so it makes sense that even the smallest fragmented squad or weapons team would have a strong sense of identity.

So with that I give you the Midnight Vultures, my newly painted Chaos Raptor squad. They’re part of the Reavers of Deculon Prime, which is my in-progress Night Lords warband.

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These guys took an inordinate amount of time to complete due to some travel and work obligations in recent months.

And apparently I am a glutton for punishment,  because I did hand-painted lightning bolts on the shoulders and jet packs on each figure. Ugh! Why do I do the things I do?

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As with most of my painted figures, these guys are nothing special. They’re block painted and dipped with Minwax Polyshades Tudor Satin, then based in a generic rubble pattern to match my Zuzzy terrain mat. But … they’re *actually completely painted,* which is a condition that eludes the typical 40k army. 🙂

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Based on my research, it appears these guys are the “middle school” Chaos Raptors that were released after the original (fairly unpopular) metal bat-winged models but before the current plastic set. The newest models definitely capture that hard-edged Chaos vibe, but I prefere these older models. Something about the smooth aerodynamic helmets and jet packs, and the grasping taloned feet just says “RAPTORS!” to me.

They’re painfully top-heavy, though, so I will be looking at some ways to add weight to their bases.

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I’ve got five more Raptors to complete, but I think I’m going to take a break and work on my chaos daemon prince. The Midnight Vultures will likely take the field this coming weekend in a game of One Page 40k!

One Page 40k Game Report & Review

Posted by Comrade on November 27, 2016
Posted in: Posts. Tagged: 1p40k, 40k, battle report, game night, review, sci-fi, wargames, warhammer. 3 Comments

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Last week I hit a milestone — I hosted a game night at my place for the first time since moving to Oregon. Huzzah! I regularly hosted games with my old game club back in Chicago, and ever since relocating to Oregon I found that was the thing I missed the most — getting some friends together for an evening of fun with toy soldiers. The group last week was a mishmash of friends from work (who in turn brought some of their friends from the local theater), as well as a couple guys I had gotten to know through Facebook.

The one thing we all had in common was a more-than-passing familiarity with Warhammer 40,000, so we decided to try out One Page 40k, the free, fan-made supplement designed to give a little taste of tabletop gaming in the grim darkness of the far future.

I’m a huge fan of rules-lite games in general, so I was particularly excited to try out 1P40K. I’m one of those rare gamers who is unimpressed by your huge rulebooks and encyclopedic knowledge of whatever game. I get a few hours per month for miniatures games, so I’m focused like a laser on anything that lets me maximize my time spent actually playing a game. Rules-lite games are a great starting point.

I had six (!!) players last week, so I set up a basic 3-on-3 team game and perched on a nearby chair to serve as gamemaster. We all agreed that this would be a learning game, and mistakes were encouraged as they helped us learn the rules. Here’s a look at the battlefield at the start of the game.

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So many new friends! I am rich beyond measure.

All but two of the players had their own 40k miniatures, which was awesome. On the left we had two Chaos players plus a Necron player. On the right: a strange alliance of Orks, Imperial Guard and Tau. The industrial facility in the center included three objectives (described at the outset of the game) that the players could battle over.

The game got underway, and we began to put 1P40K through its paces. I’ve played quite a bit of In the Emperor’s Name, which is a skirmish-sized ruleset for fighting battles between Inquisitorial retinues and chaos warbands in the 40k universe. ITEN is playable but still fairly rough around the edges, and it doesn’t really support more than maybe 10-15 figures per side.

By contrast, 1P40K is specifically designed to play 40k-sized battles — maybe 30+ models per side, plus a couple vehicles. And even though it’s a ruleset that prizes brevity above all, there’s still a satisfying amount of crunch to the rules. We found ourselves nodding sagely over any number of little details or special rules that we uncovered during our game. They all made sense and it was clear why the author included them. That’s the sign of an internally consistent game design.

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The one thing that 1P40K doesn’t do is try to approximate the actual gameplay of current edition Warhammer 40k. A typical turn, while familiar enough to most players, doesn’t feel like a turn of 40k. Phases are different, and game terms aren’t transferable (1P40K uses “block” instead of “armor save” when trying to shrug off hits). The game also uses alternating unit activation, which is a great mechanic that I wish more games would embrace, as it keeps the other players much more engaged throughout.

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So all of that is my way of saying that while this is a tremendously fun and playable game, it doesn’t really prepare you for a full-fledged game of Warhammer 40k. That’s fine by me! I like the models and story of the 40k universe, but I’m not looking for a stepping stone to the full 40k game (in all its overwrought, cumbersome glory).

The other players pretty much agreed with this assessment. We were particularly impressed with the low entry threshold to get started with 1P40K. There’s the eponymous One Page 40k Rulebook, plus a longer, more thorough rulebook called the Beginner’s Guide, plus a few supplements covering damn near every newfangled model that’s been released over the last couple decades. It’s all free and downloadable off ye olde Internet!

Clearly a lot of work has gone into these rules. 1P40K is just one part of a larger mini-empire of rules, all produced by fans for fans of the games. Just in the last month or so they’ve been moving toward a Patreon system of soliciting pledges from users to fund new content. Just based on my first brush with 1P40K last week, I’m definitely inclined to support this kind of thing.

Oh! I almost forgot. Here are a few pics of a truly epic clash that took place in our game last week. Sarah’s Chaos Daemon Prince was flying around the battlefield looking for something to carve up, and Jimbo was only too happy to oblige by sending his Ork Warboss into close combat.

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The Warboss was dispatched in due course, leaving the Daemon Prince temporarily exposed in the center of the battlefield. Paul’s Tau managed to bring a fearsome array of firepower to bear on the poor Daemon Prince, but even after rolling 24 dice, the Prince still survived. We commemorated the magnificent fusillade of gunfire by replacing the terrain piece with a huge smoking crater.

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Truly a 40k moment if there ever was one.

Anyway, the game night was a great success! I’m not sure if it showed in the photos, but each player only fielded two squads and a hero … we didn’t even worry about points. The idea was to just throw some guys on the table and get started playing. So, after the game everyone was excited to invigorated to paint miniatures, build up a proper army list, and meet up again soon to try this game out again!

More Reavers: Drypsalion, the Font of Vengeance

Posted by Comrade on November 15, 2016
Posted in: Posts. Tagged: 40k, army, painting, sci-fi. Leave a comment

I originally started my little 40k nostalgia project as an excuse to acquire and paint up some of the old metal models that fascinated me as a younger person. And I am — you should see the pile of old vintage Death Guard Plague Marines I’ve got soaking in paint stripper.

But I’m also enamored by some of the newer models that have come along in recent years, particularly the stunning plastic kits. Like the Helbrute!

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This walking sarcophagus is Drypsalion, the Font of Vengeance, a Helbrute in service to the Reavers of Deculon Prime (my Night Lords warband). Inside this accursed flesh-and-steel tomb lies an ancient warrior forever trapped at the very brink of death. Over the years, his proud dreadnought armor has been twisted and corrupted by the forces of Chaos, so that now he is a soulless melding of man and machine.

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This model was fantastic and I fear I really haven’t done it justice. It was a lot of fun painting so much twisted flesh alongside more traditional Night Lords armor plates. (Suffice it to say that I’ve had my fill of painting the color BLUE over this past summer and autumn.) Next week’s a group of players is coming out to my place to try out One Page 40k, so I’m hoping to get this monster on the table! Stay tuned for a battle report…

More Reavers: Night Lords Terminators

Posted by Comrade on October 31, 2016
Posted in: Posts. Tagged: 28mm, 40k, project, sci-fi, vintage. 1 Comment

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It took me the whole damn summer, but I finally finished painting up a minimum-sized unit of Chaos Space Marine Terminators for my Night Lords warband, the Reavers of Deculon Prime. What can I say, I’ve been prepping for a big Frostgrave game and otherwise preoccupied by other projects!

I showed off Durgis Varghast a few months back, but now he’s been joined by two more brutal heretics. These are all the old metal Chaos Terminators (with plastic trophy racks because I couldn’t get my hands on any metal ones) mounted on chunks of cork.

Anyway, here is Mors the Halcyon, who can recall hefting his ancient autocannon and firing upon the defenders of the Imperial Palace during the Siege of Terra. Now, after centuries of implacable bitterness, he still serves the vaunted Atramentar brotherhood (consisting of veteran Night Lords equipped with the highly revered suits of Terminator armor) and wishes only to see his former Legion returned to its former martial glory. He seeks new and unexplored worlds from which the Legion might draw new warriors.

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At his side is Klaudach Xar, a veteran scarred by centuries of raids, skirmishes and clashes on the fringe of Imperial space. After so many years spent far from the front lines of war, Klaudach yearns to take the fight to the Imperium once again. He has joined up with the Reavers of Deculon Prime in hopes that they will put his skills to use against the defenders of mankind.

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Here’s one more pic of the whole group.

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I always like coming up with name and little backstories for my guys — particularly for figures like these, which took me a long damn time to complete and are intended as sort of display pieces for my nascent Night Lords army. Let me know if you like where I’m going with this fluff!

Frostgrave: The Jewels of the Ruined City

Posted by Comrade on October 30, 2016
Posted in: Posts. Tagged: 28mm, fantasy, frostgrave, skirmish, terrain, warbands, wargames. 1 Comment

I schlepped a couple warbands and a bunch of terrain out to Wild Things last Friday to put on a game of Frostgrave. Interest was high, and the game proved so popular that not only was I relegated to gamemaster duties (not a bad idea when trying out a new game system) but we also didn’t really need the miniatures I brought. Nice!

So there were five of us around the table, but only two of us had ever played before (me and Steve), and then only one game each. Frostgrave is a game that is heavy on flavor and narrative action, but it’s also surprisingly nuanced from a rules perspective, so I was glad to have one other player at the table who had a bit of experience.

We set up a 3×3 foot table (about what the rulebook recommends for a typical game) and the players each deployed in a corner. Although the battlefield looked small, it was absolutely crammed with terrain, and we didn’t run into any issues with the size of the table, even with four players.

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The game was chaotic and fun-filled, and I won’t attempt to produce a coherent narrative or battle report. Instead I’ll try to showcase the high points.

Vince took one of the warband rosters I’d brought along and matched it with some demons from his Mordheim warband, which was just fantastic. Here he is mobilizing his guys in a ruined area near a board edge.

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James was fielding a warband made up of ogres from his Warhammer army, and we quickly found that the larger base sizes (40mm squares, by the look of ’em) made it hard for his guys to navigate the cramped alleys of our ruined city. But he persevered and did well, securing two treasure tokens by the end of the game.

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Steve had a thorough grasp of the rules and proved to be invaluable as we got into the thick of the game. His warband consisted of actual Frostgrave models (imagine that!). Here they are deploying near a small tent encampment (a nice, flavorful scenic setup, I must say).

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Steve’s team was probably the most productive, collecting a treasure token early on and doing a very good job of keeping two other warbands on their heels.

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Oliver was fielding one of my warbands, and it’s fair to say the dice were not with him that night. Despite a string of crummy dice rolls, he seemed to have a lot of fun and definitely got into the swing of the game as the night unfolded. Here’s his warband in action.

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As the game unfolded, I was reminded almost every turn that Frostgrave is, at its heart, a game of movement and mobility. The movement penalties in this game are brutal and omnipresent — either you’re taking penalties for clambering over terrain, or you’re shuffling along at half speed because you’re lugging a treasure token. Frequently you’re doing both!

Unless otherwise noted, every terrain piece is assumed to be climbable, so plenty of action happens in three dimensions. In our game, we had ogres carrying treasure tokens down sheer stone walls, and wizards flinging spells while balanced precariously on the parapets of the highest tower! The movement system makes it very important to supplement your treasure seekers with magic abilities and reinforcements (in the form of more thugs) so they can survive the long, hard slog across the table to get the treasure off the board.

Anyway, here are a few more random photos from the game, showing all the little scraps and skirmishes that cropped up as the four warbands bumped into each other in the ruins.

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I was particularly pleased with the terrain setup. The only thing that wasn’t mine was the huge three-story resin tower in the center (which really tied the whole table together, I must say). About a quarter of these pieces were completed by me in the last month or two, once we decided to scheduled this game at the store. The walkways and ladders are also new (and as I’ve seen from browsing other battle reports, they are essential!).

Anyway, I love getting my terrain onto the table. It ain’t going to win any awards, but Frostgrave requires a fairly densely packed setup, and we were able to pull off a visually stunning table full of beautiful painted miniatures. Everybody wins!

Even though this was a one-off learning game, we still went through the post-game campaign steps so everyone could get a feel for how your warband can grow and progress. Afterward we agreed that we really needed to embark upon a campaign, so I think that’s exactly what we’re going to do. Stay tuned for more!

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