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Painting toy soldiers in Oregon

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Resurrecting Be’lakor (Most of Him, Anyway)

Posted by Comrade on December 20, 2016
Posted in: Posts. Tagged: 40k, chaos, miniatures, painting, project. 1 Comment

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This summer I received a surprise gift — a box of random Warhammer 40,000 Chaos Space Marine models from a fellow player in our local club. Tucked away underneath piles of plastic figures was an oversized metal daemon prince.

The figure was incomplete, missing an arm and (I later learned) an armored loincloth. Worse, since I hadn’t played 40k in many years, I couldn’t immediately identify the figure. Thankfully the Internet (actually the Warhammer 40,000 Facebook discussion group) helped immensely, identifying the figure as one Be’lakor, Daemon Prince of Chaos. One generous player in the UK actually volunteered to send me the missing arm! (Cheers Jason!)

So armed with a new arm (haha) Be’lakor slowly came together. The loincloth remained elusive, but to be honest I’m not offended by the look of the model sans loincloth.

When I turned my attention to painting him, I was torn. Do I go with the traditional “dark flesh” color palette that typifies most daemons? Or maybe try out a new color scheme? I had recently picked up a new jar of deep magenta/pink paint, and I think that sealed the deal for me.

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As is typical with my painting, Be’lakor got a basic paint job with some highlights and drybrushing, followed by a coat of Minwax Polyshades Antique Walnut, which imparted shiny brown highlights to the fleshy magenta shades on his skin.

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Even though this figure took easily 5+ hours of work over the course of many evenings, this was essentially a speedpainting job compared to professional painters. But as is always the case for me, time is of the essence! I’m expecting to get Be’lakor onto the battlefield later this month for a game of One Page 40k!

In the Emperor’s Name: Looting the Scrapyard

Posted by Comrade on December 13, 2016
Posted in: Posts. Tagged: 40k, battle report, game night, iten, sci-fi, wargames. 2 Comments

Earlier this month I met up with the Wargames Oregon crew to play In the Emperor’s Name, which is a skirmish game focused on warband-sized games set in the Warhammer 40k universe.

It’s a free, downloadable ruleset that I’ve played quite a bit over the years. ITEN is a bit rough around the edges, but if you want to throw a handful of 40k models on the table and get playing ASAP, it’s a great option. I particularly like the narrative approach to the game … the creators encourage unique characters and scenario-driven gameplay.

As before, we had a variable number of players. I expected three but we ended up with four. No big deal! We tosssed a few extra pieces of terrain onto the battlefield, shuffled up our deployment areas, and got started.

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We split up into two teams (Chaos Space Marines vs. Dark Angels and Imperial Guard) and played a scavenger hunt scenario, where each side was tasked with exploring a ruined industrial sector in the center of the table and securing valuable loot and archaeo-tech. We had a fun time speculating about exactly what each loot token represented. Were they energon crystals and portable promethium furnaces? Or did they represent used Game Boy cartridges and slightly dented iMacs (circa 1998)? Only the miniatures know, and they ain’t talking.

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I didn’t get too many photos of the game itself, but I did manage to document a rather epic showdown between Vincent’s Dark Angels Dreadnought and my own newly painted Chaos Helbrute. The two figures stomped toward each other while the infantry scurried around seeking loot tokens.

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After a couple of turns of tense dice rolling and rulebook-flipping, my Helbrute emerged victorious in this clash. Vincent, ever gracious in defeat, produced this nifty smoke marker to denote his trashed Dreadnought.

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Elsewhere on the battlefield, Oliver was having good luck advancing his Chaos marines in the face of fairly withering firepower from the opposing Imperial Guard player. I managed to catch a photo of Oliver’s Chaos cultists as they broke from behind cover to charge across the field.

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Every time I see these cultist models I’m tempted to pick some up, even though I already have 30+ suitable cultist types in my Pig Iron Kolony Feral collection. But you really can’t have too many cultists, right?

Anyway, with the loss of their Dreadnought, the Dark Angels couldn’t do much to prevent my Night Lords from seizing the industrial sector in the center of the table. One marine even fell in single combat with a vile, chittering little critter I’ve nicknamed The Flesh Engine. Creepy!

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By the end of the game, the forces of Chaos had prevailed by scavenging more loot tokens off the battlefield (and also inflicting pretty heavy casualties). Here’s the final shot of the game, showing my Chaos Lord lording over the industrial facility while his marines gather up armfuls of what are probably old VCRs and transistor radios.

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ITEN gave us a pretty good game this go-round. I’d played a couple games earlier this year that were a bit lackluster and really exposed the limitations of the ruleset, but these games were a lot more interactive. I think the key is having a scenario with objectives, to prevent every game from devolving into a meatgrinder killfest.

The size of ITEN (about 5-10 figures per side) is ideal for our group, as virtually everyone has a small handful of sci-fi figures they’ve been looking for an excuse to paint up. We’re already discussing some rules tweaks to modify ITEN a little bit. Stay tuned for more!

More Reavers: The Midnight Vultures

Posted by Comrade on December 8, 2016
Posted in: Posts. Tagged: 40k, chaos, miniatures, painting, sci-fi. Leave a comment

Last summer I read through the Night Lords book trilogy, and I always appreciated how each little warband, squad and formation had its own name and lore. These are groups of warriors who have fought together for 10,000 years, so it makes sense that even the smallest fragmented squad or weapons team would have a strong sense of identity.

So with that I give you the Midnight Vultures, my newly painted Chaos Raptor squad. They’re part of the Reavers of Deculon Prime, which is my in-progress Night Lords warband.

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These guys took an inordinate amount of time to complete due to some travel and work obligations in recent months.

And apparently I am a glutton for punishment,  because I did hand-painted lightning bolts on the shoulders and jet packs on each figure. Ugh! Why do I do the things I do?

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As with most of my painted figures, these guys are nothing special. They’re block painted and dipped with Minwax Polyshades Tudor Satin, then based in a generic rubble pattern to match my Zuzzy terrain mat. But … they’re *actually completely painted,* which is a condition that eludes the typical 40k army. 🙂

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Based on my research, it appears these guys are the “middle school” Chaos Raptors that were released after the original (fairly unpopular) metal bat-winged models but before the current plastic set. The newest models definitely capture that hard-edged Chaos vibe, but I prefere these older models. Something about the smooth aerodynamic helmets and jet packs, and the grasping taloned feet just says “RAPTORS!” to me.

They’re painfully top-heavy, though, so I will be looking at some ways to add weight to their bases.

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I’ve got five more Raptors to complete, but I think I’m going to take a break and work on my chaos daemon prince. The Midnight Vultures will likely take the field this coming weekend in a game of One Page 40k!

One Page 40k Game Report & Review

Posted by Comrade on November 27, 2016
Posted in: Posts. Tagged: 1p40k, 40k, battle report, game night, review, sci-fi, wargames, warhammer. 3 Comments

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Last week I hit a milestone — I hosted a game night at my place for the first time since moving to Oregon. Huzzah! I regularly hosted games with my old game club back in Chicago, and ever since relocating to Oregon I found that was the thing I missed the most — getting some friends together for an evening of fun with toy soldiers. The group last week was a mishmash of friends from work (who in turn brought some of their friends from the local theater), as well as a couple guys I had gotten to know through Facebook.

The one thing we all had in common was a more-than-passing familiarity with Warhammer 40,000, so we decided to try out One Page 40k, the free, fan-made supplement designed to give a little taste of tabletop gaming in the grim darkness of the far future.

I’m a huge fan of rules-lite games in general, so I was particularly excited to try out 1P40K. I’m one of those rare gamers who is unimpressed by your huge rulebooks and encyclopedic knowledge of whatever game. I get a few hours per month for miniatures games, so I’m focused like a laser on anything that lets me maximize my time spent actually playing a game. Rules-lite games are a great starting point.

I had six (!!) players last week, so I set up a basic 3-on-3 team game and perched on a nearby chair to serve as gamemaster. We all agreed that this would be a learning game, and mistakes were encouraged as they helped us learn the rules. Here’s a look at the battlefield at the start of the game.

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So many new friends! I am rich beyond measure.

All but two of the players had their own 40k miniatures, which was awesome. On the left we had two Chaos players plus a Necron player. On the right: a strange alliance of Orks, Imperial Guard and Tau. The industrial facility in the center included three objectives (described at the outset of the game) that the players could battle over.

The game got underway, and we began to put 1P40K through its paces. I’ve played quite a bit of In the Emperor’s Name, which is a skirmish-sized ruleset for fighting battles between Inquisitorial retinues and chaos warbands in the 40k universe. ITEN is playable but still fairly rough around the edges, and it doesn’t really support more than maybe 10-15 figures per side.

By contrast, 1P40K is specifically designed to play 40k-sized battles — maybe 30+ models per side, plus a couple vehicles. And even though it’s a ruleset that prizes brevity above all, there’s still a satisfying amount of crunch to the rules. We found ourselves nodding sagely over any number of little details or special rules that we uncovered during our game. They all made sense and it was clear why the author included them. That’s the sign of an internally consistent game design.

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The one thing that 1P40K doesn’t do is try to approximate the actual gameplay of current edition Warhammer 40k. A typical turn, while familiar enough to most players, doesn’t feel like a turn of 40k. Phases are different, and game terms aren’t transferable (1P40K uses “block” instead of “armor save” when trying to shrug off hits). The game also uses alternating unit activation, which is a great mechanic that I wish more games would embrace, as it keeps the other players much more engaged throughout.

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So all of that is my way of saying that while this is a tremendously fun and playable game, it doesn’t really prepare you for a full-fledged game of Warhammer 40k. That’s fine by me! I like the models and story of the 40k universe, but I’m not looking for a stepping stone to the full 40k game (in all its overwrought, cumbersome glory).

The other players pretty much agreed with this assessment. We were particularly impressed with the low entry threshold to get started with 1P40K. There’s the eponymous One Page 40k Rulebook, plus a longer, more thorough rulebook called the Beginner’s Guide, plus a few supplements covering damn near every newfangled model that’s been released over the last couple decades. It’s all free and downloadable off ye olde Internet!

Clearly a lot of work has gone into these rules. 1P40K is just one part of a larger mini-empire of rules, all produced by fans for fans of the games. Just in the last month or so they’ve been moving toward a Patreon system of soliciting pledges from users to fund new content. Just based on my first brush with 1P40K last week, I’m definitely inclined to support this kind of thing.

Oh! I almost forgot. Here are a few pics of a truly epic clash that took place in our game last week. Sarah’s Chaos Daemon Prince was flying around the battlefield looking for something to carve up, and Jimbo was only too happy to oblige by sending his Ork Warboss into close combat.

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The Warboss was dispatched in due course, leaving the Daemon Prince temporarily exposed in the center of the battlefield. Paul’s Tau managed to bring a fearsome array of firepower to bear on the poor Daemon Prince, but even after rolling 24 dice, the Prince still survived. We commemorated the magnificent fusillade of gunfire by replacing the terrain piece with a huge smoking crater.

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Truly a 40k moment if there ever was one.

Anyway, the game night was a great success! I’m not sure if it showed in the photos, but each player only fielded two squads and a hero … we didn’t even worry about points. The idea was to just throw some guys on the table and get started playing. So, after the game everyone was excited to invigorated to paint miniatures, build up a proper army list, and meet up again soon to try this game out again!

More Reavers: Drypsalion, the Font of Vengeance

Posted by Comrade on November 15, 2016
Posted in: Posts. Tagged: 40k, army, painting, sci-fi. Leave a comment

I originally started my little 40k nostalgia project as an excuse to acquire and paint up some of the old metal models that fascinated me as a younger person. And I am — you should see the pile of old vintage Death Guard Plague Marines I’ve got soaking in paint stripper.

But I’m also enamored by some of the newer models that have come along in recent years, particularly the stunning plastic kits. Like the Helbrute!

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This walking sarcophagus is Drypsalion, the Font of Vengeance, a Helbrute in service to the Reavers of Deculon Prime (my Night Lords warband). Inside this accursed flesh-and-steel tomb lies an ancient warrior forever trapped at the very brink of death. Over the years, his proud dreadnought armor has been twisted and corrupted by the forces of Chaos, so that now he is a soulless melding of man and machine.

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This model was fantastic and I fear I really haven’t done it justice. It was a lot of fun painting so much twisted flesh alongside more traditional Night Lords armor plates. (Suffice it to say that I’ve had my fill of painting the color BLUE over this past summer and autumn.) Next week’s a group of players is coming out to my place to try out One Page 40k, so I’m hoping to get this monster on the table! Stay tuned for a battle report…

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