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Painting toy soldiers in Oregon

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Chaos Ratmen, or the Origins of Skaven

Posted by Comrade on August 29, 2016
Posted in: Posts. Tagged: 28mm, citadel, cool minis, fantasy, miniatures, painting, vintage, warbands, warhammer. Leave a comment

Everyone has them: miniatures that for whatever reason, you associate strongly with your hobby origin story.

For me, these old-school Chaos Ratmen are some of those miniatures. Produced in 1986, these guys were a decade old when I arrived in wargaming in 1996. And although I never played Warhammer Fantasy, seeing these awesome figures in the pages of White Dwarf magazine really helped kindle my imagination in those early years. After an adolescence surrounded by the elves and dwarves of Tolkien lore, seeing a completely reimagined fantasy race — imbued as they were with magic, mystery and lore — was absolutely exhilarating.

Fast forward 15 years, and I managed to get my hands on a bag of loose, poorly painted Skaven models at the Games Plus gaming auction. At about $1 per figure, I knew it was a good price, but it wasn’t until I pawed through the bag that I knew I’d found a real treasure trove.

The bag contained five “Chaos Ratmen” sculpted by Jes Goodwin, from the “C47” release back in 1986. This was before the Skaven were a proper army … these guys were just another type of Chaos mutant in the Warhammer World. These figures are just completely unique in a way that only old-school Citadel minis can capture. Here’s the original sell-sheet.

Anyway, the bag included plenty of mid-1990s Skaven figures too, which are plenty awesome, as well as some Marauder and Harlequin rat-guys…maybe 12 figures in all. Everything went into paint stripper and I forgot about them until spring 2015, back when I lived in Chicago. In a burst of inspiration, I dredged the Chaos Ratmen out of the depths of my lead mountain and gave them the brushwork they do dearly deserved.

I’m not sure if it’s visible in these pics, but I deliberately tried to stick to a simple paint scheme in keeping with the old-school nature of these figures.

Doubtless they’ll take to the battlefield soon enough, either in Song of Blades & Heroes or Open Combat!

Krueger’s Folly: Planetary Defense Force

Posted by Comrade on August 27, 2016
Posted in: Posts. Tagged: 28mm, 40k, miniatures, painting, sci-fi. 2 Comments

Krueger’s Folly needs some poor bastards to stand against the myriad threats facing the abandoned colony planet, so I dug around in my miniatures collection and found a small foam-lined box containing these guys.

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They were originally produced for ShockForce but, as you can see, they bear more than passing similarity to the good ol’ Imperial Guard figures from the 1990s. Rogue Trader is filled with snippets of fluff about doomed PDF militia facing off against hopeless odds and (if they’re lucky) getting bailed out by noble space marines at the last minute.

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These guys were painted back in the early days of my return to the hobby (we’re talking 2009,  baby!) and I recall that I wanted to do a simple, “army man” style paint job without a lot of fine detailing or fiddly colors. So that explains why they’re mostly black and grey (and why I didn’t bother to paint their eyes!).

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They’ll work just fine in any number of scenarios: last ditch defenses, wasteland ambushes, doomed reinforcements … basically any situation you can imagine where they’re destined to be slaughtered wholesale by an enemy that looked like it stepped off a heavy metal album cover.

More Reavers: Heavy Metal Miniatures

Posted by Comrade on August 26, 2016
Posted in: Posts. Tagged: 28mm, 40k, cool minis, miniatures, sci-fi, warbands. 1 Comment

A big part of the reason why I started this little Warhammer 40,000 project was because, well, sometimes you just want to paint some miniatures that looked like they stepped right off the cover of a heavy metal album. As I make more progress on my Night Lords warband (the Reavers of Deculon Prime) I’m discovering some of the insane new Chaos Space Marine miniatures that have come along in recent years.

Here, for example, is Syletz the Fractured, an ancient Chaos marine who can trace his battlefield achievements all the way back to the Siege of Terra some 10,000 years ago.

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I mean, just look at that guy. SO METAL!

Granted, this sort of aesthetic isn’t for everyone, and I’ve got plenty of miniatures in my collection that are a lot more grounded in reality — but when you absolutely must paint a figure that could double as a frontman for G.W.A.R., accept no substitutes.

Here’s another guy who looks like he could either shoot you with his bolter or melt your face off with a sick guitar riff: Korrlash, Chosen of Curze.

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And here are a few more rank-and-file Chaos marines. I actually filled out my first 10-man squad by completing these guys.

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One thing I hope you’ll notice, both in these pics and in my recent battle report, is that my 40k setting isn’t jam-packed with the typical uber-Gothic cathedral terrain you see elsewhere in the current iteration of 40k. This was a key detail I noticed early on in Rogue Trader — my Chaos marines fight over frontier shantytowns, sand-scoured bunkers and mysterious industrial facilities. You won’t find any church fortresses, church ruins, church walls or church factories here.

I’m probably going to take a break from painting Chaos marines and work on some Necromunda figures for a friend. I’ll post pics as I work through them, though. More to come!

WarEngine: Assault on Sarkir Chem Station

Posted by Comrade on August 19, 2016
Posted in: Posts. Tagged: 28mm, 40k, battle report, sci-fi, skirmish, terrain, warbands, warengine. 3 Comments

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Last week I had a real treat, as my friend Karl was in town for a brief visit, and we managed to carve out a few hours for some gaming. We decided to play WarEngine, a fast-playing ruleset originally developed for the game ShockForce and then released as a free, downloadable ruleset about 15 years ago. It hasn’t seen much development in recent years, but the game still exists as a highly playable, cost effective wargame ruleset.

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Flavor-wise, WarEngine is a squad-based “big skirmish” game that hits the sweet spot between 2nd and 3rd edition Warhammer 40,000. You’ve got powerful squads of dudes armed with all sorts of futuristic weapons, plus options for tricking out individual characters as stealthy assassins, long range marksmen, bloodthirsty slaughter-monsters and everything in between. We played WarEngine a few times back when I lived in Chicago and it always gave a satisfying game.

We set up a game set on Krueger’s Folly, our homebrew 40k world. The setting is heavily influenced by Rogue Trader, so it’s a dusty frontier planet brimming with all sorts of zany aliens, foul cultists, space pirates, mercenaries and other assorted nasties.

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This particular game took place at the Sarkir Chem Station, an isolated industrial facility far from any major urban centers. A warband of Chaos Space Marines had made landfall on Krueger’s Folly, and one of their first objectives was to seize Sarkir Chem Station and use its high-gain communications antenna to signal their orbital raiding fleet.

Of course, Sarkir Chem Station wasn’t defenseless! In a bit of fortuitous timing, the facility’s operators had recently retained the talents of Colonel Markham’s Thunderbolts, a mercenary company decamped on Krueger’s Folly. What began as a raid quickly turned into a pitched battle as the Chaos Space Marines clashed with the mercenaries deployed to defend the chem station…

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In game terms, we picked three buildings on our tabletop battlefield to serve as objectives: the central control station, the two-story chem processing plant, and the main shantytown building in the foreground. At the end of six turns, we’d see who controlled the most objectives.

Our previous games of WarEngine showed that you really need at least 3 or 4 squads plus a few individual character models to have a satisfying game, so I assembled some pretty large armies for this game.

Karl commanded the Thunderbolt mercenaries, consisting of 30 or so infantry (from Pig Iron Productions‘ fantastic sci-fi ranges) plus a monstrous APC from Khurasan Miniatures. Seriously, this thing is huge. It’s a glorious love letter to the classic APC from “Aliens,” so I was excited to get it onto the table.

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I was fielding my small-but-growing Chaos Space Marine warband, consisting of a squad of Night Lords and a few character models, backed up by 30 or so chaos cultists (from Pig Iron‘s stunning Kolony Ferals sci-fi range). I also had a couple of Kryomek two-legged walkers to serve as roving bipedal heavy weapons platforms. (You can see my wife’s wet bar in the background. It may have also become a casualty of war during our game.)

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And so we were off! The first couple of turns involved Karl and I reminding ourselves how WarEngine played. But it all came back quickly, and soon enough we were gleefully slaughtering each other. Here are a bunch of pics showing the first few turns.

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After some early success on my part, Karl quickly took the upper hand. In one particularly notable instance, my squad of feral cultists were caught out in the open by his squad of advancing mercenaries, and were cut down in a single turn of shooting. Damn!

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Likewise, his APC proved to be an untouchable behemoth, zooming around the battlefield and massacring my squads with impunity. It even went wheel-to-toe with one of my two combat walkers and survived!

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In the end, my Night Lords were able to seize the shanty compound, and they even had support from the surviving combat walker, but Karl had just finished wiping the floor with my remaining troopers, so victory was easily in his grasp.

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Once again, WarEngine gave us a fun game. This was the largest WarEngine game for me to date, and I was pleased that it took place on such a fantastic battlefield full of beautiful models and terrific handmade terrain (virtually all of it built by Karl and me!).

I think I’ll post this battle report over on the local 40k club’s Facebook page and see if it gets anyone interested in WarEngine as an occasional throwback alternative to early-edition 40k.

Mustering for Battle!

Posted by Comrade on August 14, 2016
Posted in: Posts. Tagged: 28mm, 40k, open combat, sci-fi, warbands. Leave a comment

I got  a pretty good-sized game of WarEngine last week, and as part of the preparations I took some photos of my various sci-fi factions and warbands that were slated to take part in the assault. This game ended up using a sizable portion of my sci-fi figure collection, including all of my newly painted Night Lord Chaos Space Marines, as well as most of the other figures I’ve painted up over the last few years.

Here are my Kolony Ferals from Pig Iron Productions. These figures are some of my very favorite figures with an aesthetic can work as tech-scavengers, creepy cultists or even irradiated mutants. For our game, they’re going to be Chaos cultists allied with my Night Lords.

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And you’ve seen these guys before, but I wanted to get another group shot. Here are my Night Lords, all 10 of them that I’ve painted up so far. More to come though!

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Stay tuned — the battle report is next!

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