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WarEngine: Assault on Sarkir Chem Station

Posted by Comrade on August 19, 2016
Posted in: Posts. Tagged: 28mm, 40k, battle report, sci-fi, skirmish, terrain, warbands, warengine. 3 Comments

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Last week I had a real treat, as my friend Karl was in town for a brief visit, and we managed to carve out a few hours for some gaming. We decided to play WarEngine, a fast-playing ruleset originally developed for the game ShockForce and then released as a free, downloadable ruleset about 15 years ago. It hasn’t seen much development in recent years, but the game still exists as a highly playable, cost effective wargame ruleset.

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Flavor-wise, WarEngine is a squad-based “big skirmish” game that hits the sweet spot between 2nd and 3rd edition Warhammer 40,000. You’ve got powerful squads of dudes armed with all sorts of futuristic weapons, plus options for tricking out individual characters as stealthy assassins, long range marksmen, bloodthirsty slaughter-monsters and everything in between. We played WarEngine a few times back when I lived in Chicago and it always gave a satisfying game.

We set up a game set on Krueger’s Folly, our homebrew 40k world. The setting is heavily influenced by Rogue Trader, so it’s a dusty frontier planet brimming with all sorts of zany aliens, foul cultists, space pirates, mercenaries and other assorted nasties.

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This particular game took place at the Sarkir Chem Station, an isolated industrial facility far from any major urban centers. A warband of Chaos Space Marines had made landfall on Krueger’s Folly, and one of their first objectives was to seize Sarkir Chem Station and use its high-gain communications antenna to signal their orbital raiding fleet.

Of course, Sarkir Chem Station wasn’t defenseless! In a bit of fortuitous timing, the facility’s operators had recently retained the talents of Colonel Markham’s Thunderbolts, a mercenary company decamped on Krueger’s Folly. What began as a raid quickly turned into a pitched battle as the Chaos Space Marines clashed with the mercenaries deployed to defend the chem station…

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In game terms, we picked three buildings on our tabletop battlefield to serve as objectives: the central control station, the two-story chem processing plant, and the main shantytown building in the foreground. At the end of six turns, we’d see who controlled the most objectives.

Our previous games of WarEngine showed that you really need at least 3 or 4 squads plus a few individual character models to have a satisfying game, so I assembled some pretty large armies for this game.

Karl commanded the Thunderbolt mercenaries, consisting of 30 or so infantry (from Pig Iron Productions‘ fantastic sci-fi ranges) plus a monstrous APC from Khurasan Miniatures. Seriously, this thing is huge. It’s a glorious love letter to the classic APC from “Aliens,” so I was excited to get it onto the table.

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I was fielding my small-but-growing Chaos Space Marine warband, consisting of a squad of Night Lords and a few character models, backed up by 30 or so chaos cultists (from Pig Iron‘s stunning Kolony Ferals sci-fi range). I also had a couple of Kryomek two-legged walkers to serve as roving bipedal heavy weapons platforms. (You can see my wife’s wet bar in the background. It may have also become a casualty of war during our game.)

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And so we were off! The first couple of turns involved Karl and I reminding ourselves how WarEngine played. But it all came back quickly, and soon enough we were gleefully slaughtering each other. Here are a bunch of pics showing the first few turns.

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After some early success on my part, Karl quickly took the upper hand. In one particularly notable instance, my squad of feral cultists were caught out in the open by his squad of advancing mercenaries, and were cut down in a single turn of shooting. Damn!

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Likewise, his APC proved to be an untouchable behemoth, zooming around the battlefield and massacring my squads with impunity. It even went wheel-to-toe with one of my two combat walkers and survived!

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In the end, my Night Lords were able to seize the shanty compound, and they even had support from the surviving combat walker, but Karl had just finished wiping the floor with my remaining troopers, so victory was easily in his grasp.

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Once again, WarEngine gave us a fun game. This was the largest WarEngine game for me to date, and I was pleased that it took place on such a fantastic battlefield full of beautiful models and terrific handmade terrain (virtually all of it built by Karl and me!).

I think I’ll post this battle report over on the local 40k club’s Facebook page and see if it gets anyone interested in WarEngine as an occasional throwback alternative to early-edition 40k.

Mustering for Battle!

Posted by Comrade on August 14, 2016
Posted in: Posts. Tagged: 28mm, 40k, open combat, sci-fi, warbands. Leave a comment

I got  a pretty good-sized game of WarEngine last week, and as part of the preparations I took some photos of my various sci-fi factions and warbands that were slated to take part in the assault. This game ended up using a sizable portion of my sci-fi figure collection, including all of my newly painted Night Lord Chaos Space Marines, as well as most of the other figures I’ve painted up over the last few years.

Here are my Kolony Ferals from Pig Iron Productions. These figures are some of my very favorite figures with an aesthetic can work as tech-scavengers, creepy cultists or even irradiated mutants. For our game, they’re going to be Chaos cultists allied with my Night Lords.

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And you’ve seen these guys before, but I wanted to get another group shot. Here are my Night Lords, all 10 of them that I’ve painted up so far. More to come though!

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Stay tuned — the battle report is next!

Dwarf Army: War Host of the Fallen King

Posted by Comrade on July 29, 2016
Posted in: Posts. Tagged: 28mm, army, cool minis, fantasy, painting. Leave a comment

Fantasy wargaming has always been near and dear to my heart. Over the past six or seven years of skirmish gaming, I’ve had the opportunity to paint up hundreds of fantasy figures, representing the monsters, heroes and villains that thrilled me as a kid. And even though my attentions jumped around a bit over the years, I’ve tried to keep my eye on a few long-term projects, including my 28mm dwarf army.

Building this army has been a labor of love. It’s designed to be playable for any number of rulesets, including Kings of War, Saga, and good old Warhammer.

In true old-school fashion, this army is comprised of figures from at least 7 different manufacturers and/or game lines. I’ll try to identify them wherever possible.

Up first is Brynwulf, the Fallen King, an outcast from the dwarven city of Stonehill. Together with his army, he wanders the wilderlands in search of Hearthspire, a fabled dwarven kingdom that is his birthright.

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For now, Brynwulf is a Warhammer dwarf lord. I’m planning to replace him with a slightly more epic figure once I find one that catches my eye.

Up next are two regiments of dwarf warriors — the stout, armored core of this army. As with all the figures here, they’re based on 25mm circles (for easier use in skirmish games), so I’m using laser-cut movement trays from Litko to create ranked units. These movement trays are really fantastic, and well worth the minor investment.

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Most of the figures in the regiments are from Ral Partha, but we’ve also got a few minis from Alternative Armies in there as well. The bigger, thicker fellows in the front ranks are from Heartbreaker Hobbies.

Here’s another, smaller block of troops. They’re armed with a variety of light ranged weapons, so they’d work well as rangers, scouts or even veterans, depending on the ruleset. Look closely and you’ll see crossbows, black powder musketeers and even a flaming oil tosser.

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This next fellow is my standard-bearer, and you’ll notice that he’s missing his standard! I’m still looking for a good printable dwarf-inspired battle flag to complete this model. The figure itself is from Heartbreaker.

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Up next are two fairly new additions to my army: a frost giant (Reaper Bones) and a dwarf champion (Reaper metal). Both were a lot of fun to paint up.

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This next figure is a Games Workshop demonslayer. From what I’ve been able to gather, he was apparently available in limited quantities at a convention or something, so he’s somewhat rare.

I actually got this figure painted by commission, and I’m very pleased with the results. He fits in perfectly with the rest of my army.

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This next figure is one I’ve been coveting for most of my adult life. I actually waxed poetic over at my old game club blog about why I wanted a dwarf bear rider in my army. I’ll wait while you go read that missive. (The figure itself is a big hunk of metal from Reaper.)

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My old game club back in Chicago organized a painting swap one year for Christmas. We’d draw names out of a hat, then select and paint up a figure for the person we drew. Josh got me and presented me with this fantastic addition to my dwarf army. It’s a heavily converted dwarf bard riding a capybara! What more does a dwarf lord want?!

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Now we’re getting into the big guns. These first two heavy artillery pieces started life as prepainted siege weapons from MageKnight. Remember that game? It was produced in massive quantities back in the early 2000s, and I’m constantly finding nifty figures from that line in the 25-cent bin at game stores everywhere. I just snapped these guns off their plastic bases and rebased them onto rectangles, no repainting required.

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The crew are mostly Ral Partha figures from the 1980s.

These next three guns are plastic kits from Mantic, produced for Kings of War. They’re very affordable and look great on the tabletop.

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One of the stranger units in my dwarf army is this guy with his flame projector. It’s an old Grenadier figure, and the sculpt is actually kind of horrendous — so much so that I was forced to hide a lot of the figure with some, ah, creative basing.

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I’ve got a unit of boar riders that I need to get photographed, but this should give you a pretty good idea of what I can muster for my dwarf army as it currently stands. And like any good gamer, I’ve got at least as many figures in my lead mountain, waiting to get painted!

Post-Apocalyptic Scavengers and Mutants

Posted by Comrade on July 22, 2016
Posted in: Posts. Tagged: 28mm, painting, post-apoc, warbands. Leave a comment

I recently completed a few figures for my collection of post-apocalyptic wargaming miniatures.

This guy is a classic post-apoc scavenger, replete with a backpack, bedroll and a realistically scaled weapon. Very refreshing after all this 40k stuff I’ve been painting! The figure is from Wreck Age and I love how gritty and realistic he is. He’s got pair of flashlights strapped to his hat and goggles over his eyes, and he’s ready to explore the depths of the wasteland and (probably) make it back alive to tell the story.

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While he’s out there, our eponymous scavenger will doubtless cross paths with some gnarly mutants. Like this guy! He’s a mutant from the Savage Worlds Kickstarter, and you might recognize him from this post last month about some of my upcoming projects. I did a bit of surgery on him shortly after posting that blog, removing his stock head and replacing it with a creepy-looking gas mask head from Pig Iron.

Together with his grotesque mutated arm, the overall package is something you wouldn’t want to encounter in the irradiated ruins. It’s a super simple paintjob … just a basic olive drab on his tattered uniform, some dark flesh tones on his body, and then he got finished off with a dip in my favorite all-in-one shader/sealer/protectant: Minwax Polyshades Tudor.

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There’s one more mutant in this lot, and you’ve probably spotted him in the background of my most recent game of In the Emperor’s Name. He’s a squirrelly little creature I’ve been calling Leatherhead.

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Gnarly indeed!

More Reavers: Durgis Varghast, Atramentar Champion, and the Flesh Engine

Posted by Comrade on July 20, 2016
Posted in: Posts. Tagged: 28mm, 40k, iten, miniatures, painting, sci-fi, warbands. Leave a comment

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My Night Lords warband is slowly growing. I’m glad I’m painting this group up first and foremost for skirmish games, because I don’t know if I’ll ever have enough painted guys to play a proper army-scale game! With skirmish gaming (such as In the Emperor’s Name), I can hop from project to project, completing a handful of guys here and then spending some time on a single figure, like this one.

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Here is Durgis Varghast, an Atramentar Terminator attached to this Night Lords warband. Like all my Terminators, he’s one of the old-school metal Citadel models from the mid-1990s, though I used the newer plastic trophy racks to adorn his armor.

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Durgis is a bit small compared to the current scale (creep) of 40k figures, so I will be basing all of my Terminators on chunks of cork (to simulate concrete slabs or rubble).

And here’s a bonus — a creepy little mutant/demon creature I kitbashed long ago and recently painted up for use alongside my Night Lords warband. I’m calling this a “flesh engine” and it’s comprised of a Mantic zombie torso with a Pig Iron Kolony Feral head stuck to an old droid chassis from Reviresco (I’ll wait while you look that up).

 

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The end result is a horrifying little monster that will be at home on most sci-fi battlefields and scenarios.

 

 

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I’m expecting both Durgis Varghast and the flesh engine to get some action on the tabletop this week. Stay tuned!

 

 

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