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Painting toy soldiers in Oregon

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The Reavers of Deculon Prime

Posted by Comrade on July 9, 2016
Posted in: Posts. Tagged: 28mm, 40k, cool minis, miniatures, sci-fi, warbands. 1 Comment

I’m laying the groundwork for a small 40k nostalgia project featuring the Reavers of Deculon Prime, my in-progress Night Lords Chaos Space Marine strike force. The project itself will actually take place on Krueger’s Folly, a homebrew 40k setting that I’m building with my friend Karl. The Reavers will play a starring role on Krueger’s Folly, but it made sense to me to give them a name that related a past campaign.

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What atrocities were committed on Deculon Prime? We may never know … but the whatever took place, this Night Lords detachment was branded with notoriety that followed them across the galaxy until their arrival on Krueger’s Folly.

The figures are the current multipart plastic Chaos Space Marines. I’m a fan of metal miniatures, so I took the liberty of gluing 1-cent coins to the bottom of the plastic bases, which really helped give the figures a sense of heft.

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The Reavers’ Chaos Lord is a vile heretic named Estobohr Bruton, the Scourge of Kypulax, Flayer of Svossus City.

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The figure is a mystery to me … I’m certain it’s a non-GW sculpt. I got it in a big bag of random sci-fi and fantasy figures at an auction a few years back.  The figure was originally armed with the big sword, but I knew I needed to give him a ranged weapon of some sort. His weapon is a sawed-0ff plasma gun, which I guess I’ll run as a plasma pistol in which ruleset I end up using for games. It was a pretty fun conversion … I attached the body and barrel of a plasma pistol to the stock and trigger mechanism from a plastic Kroot rifle.

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The figure itself is freakin’ awesome. Estobohr is huge, 32mm at least, and he really towers over these plastic Chaos marines. He’s got this crazy cybernetic package coming out of the back of his head.  There’s a weird quasi-surgical kit dangling from his armor, and stapled to his forearm he’s got another face, just in case he gets tired of using his current face. Gnarly!

Night Lords are supposed to be all about striking terror in the face of their foes, and I think that this figure certainly captures that. Here’s another pic of Estobohr Bruton lurking in a ruined building…

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Leave a comment if you know the origins of this figure. And stay tuned for more from Krueger’s Folly!

Fully Painted: First 40k Figures in a Dozen Years

Posted by Comrade on July 4, 2016
Posted in: Posts. Tagged: 40k, miniatures, painting, project. Leave a comment

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Here they are: the first Warhammer 40,000 models I’ve painted in more than a dozen years. They’re the first of a small nostalgia project for me, wherein I hope to recreate some of the 40k magic that enamored me so much when I was younger. For me, 40k was at its finest in the heady days from Rogue Trader through 2nd edition, when the color palettes were bold, the rules were open to interpretation, the models were still mostly metal (gasp!) and battlefields were zany and varied — a far cry from today’s “every building looks like a church” 40k motif.

I’ll be collecting a small force of Chaos Space Marines, and I plan to paint them in the elusive paint scheme that intimidated me as a teen. Yes, that’s right, I’m talking about Night Lords with their distinctive hand-painted lightning bolts. I was always in awe of the few older gamers at my local store who attempted to do the Night Lords lightning (to varying degrees of success). One guy actually painted the armor blue, then took a razor blade and cut through the outer layer to allow the white primer to show through. I always told myself that one day, somehow, I’d give that stunning paint scheme a shot with my own models.

(Sidenote: The figures you see in this post very nearly went into the trash, as they fell victim to a can of defective, cloudy matte spray sealer. Luckily I’ve learned that it’s possible to resurrect figures with that infuriating cloudy/chalky appearance imparted by a bad can of matte spray. Just get a fresh, new can and spray over the cloudy stuff, and it generally washes away and blends right in.)

So we’ll see where this goes. I’ve got a small pile of models on order, plus tons of store credit at a local shop in town. While I think it’s safe to say that I’ve passed the point in my life where the actual game of Warhammer 40k holds much appeal for me (it’s hard to get excited about army lists and expensive new model releases and min/maxing and all that) I think there will definitely be an opportunity to get these models on the table for something like Tomorrow’s War, or In the Emperor’s Name, or Blasters & Bulkheads, or any of the many fun, eminently playable sci-fi rulesets out there.

I’m excited to paint these guys, really I am. Chaos always held a special place in my heart back when I was playing 40k in the mid-90s. Chainsaws and shoulder pads and machineguns and tentacles and everything in between … literally every single model looked like it stepped right off the cover of a heavy metal album. What more does a gamer want?!

In the Emperor’s Name: Showdown at Scythia Starport

Posted by Comrade on July 1, 2016
Posted in: Posts. Tagged: 28mm, 40k, iten, sci-fi, skirmish, terrain, warbands. Leave a comment

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This week I marked a milestone here at Comrade’s Wargaming — my first miniatures game played since relocating to Oregon six months ago. It was a game of In the Emperor’s Name, the fast-playing skirmish game set in the Warhammer 40,000 universe, and my opponent was Findlay, proprietor of the most excellent Barbarian Painting blog.

As a bit of background: I’ve spent months exploring the many and varied game groups in the area. There’s a healthy group of historical gamers up in Salem, and Warhammer 40k has a solid following in Corvallis. Perhaps not surprisingly, no one particular group aligns perfectly with my interests, but there’s plenty of overlap. In short: I’ll be fine, folks.

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Anyway, on with the battle report. In the Emperor’s Name (ITEN) doesn’t share any mechanical similarities with Warhammer 40k, but it’s still fast to pick up and play. Findlay hosted on a table full of gorgeous painted terrain, and he fielded a squad from his Scottish Highlander-inspired Imperial Guard army — complete with the bagpiper!

We played an assassination scenario, where we were both tasked with taking out the opposing leaders. We spent the game maneuvering around the battlefield, with my guys mostly trying to stay out of sight of Findlay’s brutal snipers (he admitted during the game that he had inadvertently supercharged their stats).

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Here are my guys scurrying around, trying to find cover.

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That bare-assed mutant in the foreground is from the game Dark Age…I have a number of figures from that line. They make fantastic mutants, chaos spawn and other dire beasties.

Anyway, the Imperial Guard seized the starport and were preparing to use it as a firebase to punish my team…

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…but I had a trump card to play. My force commander had “warpsight,” a psyker power that allowed him to take a shot and ignore cover. He got in range, drew a bead on the opposing commissar, and (apparently) vaporized him in a single shot. Assassination complete!

We quickly shuffled up the terrain and started a second game. (The beauty of ITEN is that it’s easy to squeeze in two or even three games in an evening.)

Our next game was a scenario in which a lethal orbital bombardment was coming, and both warbands were racing to get into a single central bunker in the middle of the of the table.

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This game came down to a mighty brawl high atop the bunker complex. In the end, Findlay’s commissar slew my force commander mere minutes before the orbital bombardment began (with my guys stuck out in the ash wastes and his guys snuggled up safe inside). Such is life!

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In conclusion: the games were fun, and the terrain and models on both sides of the table were awesome. We agreed to try a short mini-campaign (3 linked scenarios, maybe, with knock-on effects for each subsequent game?).

One last note: we played ITEN v2.0 (PDF), which in my mind is the only truly complete version of the game. Version 3.0 came out several years ago, and while the rules were solid, the supplemental material (retinue lists, equipment roster) seemed to be lacking in some key areas. That’s a shame, as the project itself is a great way to have fun with 40k figures  for a few hours on a weeknight. Here’s hoping it hasn’t been completely abandoned.

Stay tuned — doubtless we’ll play this one again soon!

On the workbench: Mutants and Scavengers

Posted by Comrade on June 23, 2016
Posted in: Posts, Uncategorized. Tagged: 28mm, mutants, painting, post-apoc, sci-fi, warbands. Leave a comment

I’m still unpacking and settling in, but here’s what’s coming down the pike at Comrade’s Wargames.

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On the workbench we’ve got a motley array of mutants and scavengers, just perfect for post-apocalyptic gaming, or maybe to serve as raiders on a far-flung colony world, or maybe they’re the unfortunate denizens of the underhive. The possibilities are limitless — once they’re painted up, of course.

The basing mix is my own special combination of gravel, medium ballast and sand. It’s nice and generic and pairs well with the various flock and static grass I’ve got on hand.

The figures themselves are pretty diverse. The zany-looking mutants are old Mega Minis sculpts, now being produced for This Is Not a Test. The resolute-looking chap third from the left is a Wreck-Age figure. The three, somewhat-identical poses in the back are mutants from the Savage Worlds Kickstarter … I acquired them from my friend Tim, who got them from our friend Josh (who got in on the Kickstarter itself). Each one has a different mutant arm, though, which helps differentiate them. Stay tuned!

Workshop update: Things are taking shape

Posted by Comrade on June 16, 2016
Posted in: Posts. Tagged: game room, hobby, painting, terrain, workshop. 1 Comment

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I spent a nice chunk of time this week unpacking my miniatures, terrain and hobby supplies and setting up my office/workshop/studio area. I quickly came to the conclusion — and who doesn’t share this sentiment, honestly? — that I need more shelf space. So I’ll be remedying that as soon as I can. Luckily I’ve got access to some nice, deep storage cabinets in the adjoining room to stash some of my less commonly used miniatures stuff.

During my unpacking, I came across a few gems from Karl, my good friend and co-founder of Chicago Skirmish Wargames (my old game club). He had done a bit of terrain building for me towards the tail end of my time in Chicago, and (because he’s a swell guy) Karl delivered the finished products to me securely packed up and ready to move cross-country. That’s a long way of saying that while I knew I had these terrain items in my collection, I haven’t actually seen them firsthand until I unpacked them last night.

Here’s the first: a medium-sized scratchbuilt sci-fi piece that Karl dubbed the “chem access station.” It’s built from a variety of scraps and bits, including a pill bottle, a small t-junction PVC piece, and plenty of fantastic bits from Ramshackle Games. It’ll look great alongside my other industrial wasteland terrain.

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The second item is a ruined fantasy building that was originally produced for Mordheim. It’s made of rigid foam, so it’s super lightweight but still takes paint well.

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And what’s this on the bottom? A secret message from Karl?

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…
……
Sniff……
Well then. Pardon me, I’ve got a little bit of dust in my eye. No, it’s nothing, just give me a minute.

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