Comrade's Wargames

Painting toy soldiers in Oregon

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In the Emperor’s Name: Showdown at Scythia Starport

Posted by Comrade on July 1, 2016
Posted in: Posts. Tagged: 28mm, 40k, iten, sci-fi, skirmish, terrain, warbands. Leave a comment

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This week I marked a milestone here at Comrade’s Wargaming — my first miniatures game played since relocating to Oregon six months ago. It was a game of In the Emperor’s Name, the fast-playing skirmish game set in the Warhammer 40,000 universe, and my opponent was Findlay, proprietor of the most excellent Barbarian Painting blog.

As a bit of background: I’ve spent months exploring the many and varied game groups in the area. There’s a healthy group of historical gamers up in Salem, and Warhammer 40k has a solid following in Corvallis. Perhaps not surprisingly, no one particular group aligns perfectly with my interests, but there’s plenty of overlap. In short: I’ll be fine, folks.

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Anyway, on with the battle report. In the Emperor’s Name (ITEN) doesn’t share any mechanical similarities with Warhammer 40k, but it’s still fast to pick up and play. Findlay hosted on a table full of gorgeous painted terrain, and he fielded a squad from his Scottish Highlander-inspired Imperial Guard army — complete with the bagpiper!

We played an assassination scenario, where we were both tasked with taking out the opposing leaders. We spent the game maneuvering around the battlefield, with my guys mostly trying to stay out of sight of Findlay’s brutal snipers (he admitted during the game that he had inadvertently supercharged their stats).

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Here are my guys scurrying around, trying to find cover.

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That bare-assed mutant in the foreground is from the game Dark Age…I have a number of figures from that line. They make fantastic mutants, chaos spawn and other dire beasties.

Anyway, the Imperial Guard seized the starport and were preparing to use it as a firebase to punish my team…

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…but I had a trump card to play. My force commander had “warpsight,” a psyker power that allowed him to take a shot and ignore cover. He got in range, drew a bead on the opposing commissar, and (apparently) vaporized him in a single shot. Assassination complete!

We quickly shuffled up the terrain and started a second game. (The beauty of ITEN is that it’s easy to squeeze in two or even three games in an evening.)

Our next game was a scenario in which a lethal orbital bombardment was coming, and both warbands were racing to get into a single central bunker in the middle of the of the table.

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This game came down to a mighty brawl high atop the bunker complex. In the end, Findlay’s commissar slew my force commander mere minutes before the orbital bombardment began (with my guys stuck out in the ash wastes and his guys snuggled up safe inside). Such is life!

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In conclusion: the games were fun, and the terrain and models on both sides of the table were awesome. We agreed to try a short mini-campaign (3 linked scenarios, maybe, with knock-on effects for each subsequent game?).

One last note: we played ITEN v2.0 (PDF), which in my mind is the only truly complete version of the game. Version 3.0 came out several years ago, and while the rules were solid, the supplemental material (retinue lists, equipment roster) seemed to be lacking in some key areas. That’s a shame, as the project itself is a great way to have fun with 40k figures  for a few hours on a weeknight. Here’s hoping it hasn’t been completely abandoned.

Stay tuned — doubtless we’ll play this one again soon!

On the workbench: Mutants and Scavengers

Posted by Comrade on June 23, 2016
Posted in: Posts, Uncategorized. Tagged: 28mm, mutants, painting, post-apoc, sci-fi, warbands. Leave a comment

I’m still unpacking and settling in, but here’s what’s coming down the pike at Comrade’s Wargames.

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On the workbench we’ve got a motley array of mutants and scavengers, just perfect for post-apocalyptic gaming, or maybe to serve as raiders on a far-flung colony world, or maybe they’re the unfortunate denizens of the underhive. The possibilities are limitless — once they’re painted up, of course.

The basing mix is my own special combination of gravel, medium ballast and sand. It’s nice and generic and pairs well with the various flock and static grass I’ve got on hand.

The figures themselves are pretty diverse. The zany-looking mutants are old Mega Minis sculpts, now being produced for This Is Not a Test. The resolute-looking chap third from the left is a Wreck-Age figure. The three, somewhat-identical poses in the back are mutants from the Savage Worlds Kickstarter … I acquired them from my friend Tim, who got them from our friend Josh (who got in on the Kickstarter itself). Each one has a different mutant arm, though, which helps differentiate them. Stay tuned!

Workshop update: Things are taking shape

Posted by Comrade on June 16, 2016
Posted in: Posts. Tagged: game room, hobby, painting, terrain, workshop. 1 Comment

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I spent a nice chunk of time this week unpacking my miniatures, terrain and hobby supplies and setting up my office/workshop/studio area. I quickly came to the conclusion — and who doesn’t share this sentiment, honestly? — that I need more shelf space. So I’ll be remedying that as soon as I can. Luckily I’ve got access to some nice, deep storage cabinets in the adjoining room to stash some of my less commonly used miniatures stuff.

During my unpacking, I came across a few gems from Karl, my good friend and co-founder of Chicago Skirmish Wargames (my old game club). He had done a bit of terrain building for me towards the tail end of my time in Chicago, and (because he’s a swell guy) Karl delivered the finished products to me securely packed up and ready to move cross-country. That’s a long way of saying that while I knew I had these terrain items in my collection, I haven’t actually seen them firsthand until I unpacked them last night.

Here’s the first: a medium-sized scratchbuilt sci-fi piece that Karl dubbed the “chem access station.” It’s built from a variety of scraps and bits, including a pill bottle, a small t-junction PVC piece, and plenty of fantastic bits from Ramshackle Games. It’ll look great alongside my other industrial wasteland terrain.

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The second item is a ruined fantasy building that was originally produced for Mordheim. It’s made of rigid foam, so it’s super lightweight but still takes paint well.

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And what’s this on the bottom? A secret message from Karl?

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…
……
Sniff……
Well then. Pardon me, I’ve got a little bit of dust in my eye. No, it’s nothing, just give me a minute.

Hello old friends…

Posted by Comrade on June 6, 2016
Posted in: Posts. Tagged: game room, hobby, miniatures, wargames. Leave a comment

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We moved on Saturday, and it was the hottest day of the year so far with a high of 99 degrees. I probably lost 10 pounds in water weight alone from all the sweating. But it was worth it, because I was finally able to start unpacking my wargames stuff — boxes and boxes of painted miniatures and terrain, along with an equally large pile of unpainted stuff. It’s been packed since before we relocated to Oregon from Chicago back in December 2015.

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It’ll be a while before I’ve got everything sorted in cabinets and shelves. But slowly but surely, we’re building something here at Comrade’s Wargames.

The shape of things to come…

Posted by Comrade on June 3, 2016
Posted in: Posts. Tagged: game room, hobby, painting. Leave a comment

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It may not look like much, but here’s the new home of Comrade’s Wargames. After six months renting in Corvallis (and an epic cross-country relocation from Chicago prior to that) we’re moving into a new house in Albany tomorrow.

I’ll have my own dedicated workshop/studio space, as well as an adjacent den that’s just perfect for gaming with friends. Maybe, just maybe, I’ll be able to set up some of my display cases and actually show off some of my painted mans!

Stay tuned — more to come soon!

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