Comrade's Wargames

Painting toy soldiers in Oregon

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Frostgrave: Battle in the Ruins

Posted by Comrade on June 3, 2016
Posted in: Posts. Tagged: 28mm, battle report, fantasy, frostgrave, miniatures, skirmish, warbands. Leave a comment

Last year, my old game group in Chicago played Frostgrave and enjoyed the hell out of it.

The game itself has a fairly narrow focus. It’s all about wizards leading bands of soldiers, mercenaries and treasure hunters into the ruins of a once-great city in search of priceless loot. The official flavor of the game envisions the city as snow-encrusted and crawling with all manner of frigid beasties, but I’m already committed to my own ruined fantasy terrain set, which is not snowy but works just fine in a pinch.

In fact, I was very pleased to see how well our terrain meshes with my new cobblestone battle mat. It’s a printed fabric product from Cigar Box Battle Mats, featuring scattered turf poking up through a field of cobblestones. The turf happens to match my own standard flock pretty well, as you can see in the pics.

We set up a basic three-player scenario. Karl brought his liturgical warband, with Bishop Stuka playing the role of soothsayer wizard and leading a band of pitchfork-wielding peasants. Josh fielded a pair of wild druids (witches, in the game) backed up by mercenaries and thieves. I went with a necromancer leading a group of thugs and men-at-arms.

(Side note: Frostgrave assumes fairly human-centric warband composition, with typical soldier profiles such as “thug” and “tracker,” but it wouldn’t be too much of a stretch to add a little more flavor to this baseline treatment. You know: a band of elves escorting a mage into the ruins of the ancient library, or a wight sorcerer leading some skeletons on a smash-and-grab at the old mausoleum.)

We deployed 9 treasure tokens (3 for each player) per the game rules. We played on a 4×4 foot table, a bit larger than the recommended 3×3 tabletop, but I thought it wouldn’t matter since we were playing a three-player game.

The game began with each warband filtering into the ruined city and angling for the closest treasure tokens (represented by barrels and chests in these pics).

My own warband got a little bottled up at the outset, which took a turn or two to get sorted out.

My treasure hunter ended up scaling an overgrown tower to secure some treasure on the ramparts. A nifty aspect of Frostgrave is that, unless otherwise specified, all terrain is assumed to be scalable. That really helped reinforce the “treasure hunters!” part of the game, as any figure can climb a wall or tree or ruined tower in search of loot.

As he was scrambling up the sheer wall, Karl’s bishop cast wizard eye, a spell which allows the wizard to place a token somewhere on the board, which can then be used to draw line of sight for spells — effectively giving the wizard a secondary perspective on the battlefield.

Here is the wizard eye, hoving atop the ramparts while my treasure hunter investigates the barrel. I kept waiting for Karl to shoot lightning bolts out of the eye, but he didn’t have any shooty spells, just buffs and debuffs.

Elsewhere, Josh’s druid and apprentice split up to advance on two separate treasure tokens. This proved to be a good strategy, as Josh was able to seize both without much resistance.

Frostgrave uses d20s for combat and task resolution. While some have criticized the system as being too ‘swingy,’ I found it somewhat refreshing. The potential for a total blowout was real (especially when using the optional critical hit rule) but that’s OK — no one wants to spend hours and hours playing a skirmish game with 10 figures per side.

Eventually Karl and I met in the center of the table near some treasure tokens. He got there before me, though, so I had to send my warhound and apprentice racing ahead of the rest of my team to try and stop him.

My guys kept his foot troops at bay, but eventually he prised away the barrel and began dragging it off the board. Nearby, his guys tumbled over a shattered pillar to seize an other treasure token.

But shortly afterward, as they were celebrating an early victory, Josh’s druid swooped in and eviscerated them piece by piece.

That knight on the left side of the picture was really hoofing it, moving as fast as he could (carrying treasure cuts your move in half) but he was no match for the swift druid spellcaster.

My attempts to stymie Josh’s advance were starting to bear fruit — I raced my man-at-arms up to a treasure token while my wizard perched atop a ruined wall, ready to fling spells if needed. They were opposed only by Josh’s warhound ….

But he proved more than capable in taking down the armored soldier. (I think a natural ’20’ was involved…) That left my wizard alone and exposed. Before he could retreat, Josh sent in a mercenary, and a few lucky dice rolls later, my wizard was toast.

Shortly afterward, we reached our time limit. Everyone had secured at least one treasure token (and Josh made off with THREE!). Even though this wasn’t a campaign game, we decided to go through the post-game stuff to see whether or not our casualties survived and to figure out what treasure we had dredged forth from the ruins. As you can expect, this involved lots of rolling on random tables to determine exactly what we got. It was great fun!

This is definitely the strength of Frostgrave — the old-school nature of the rules, which seems to offer a game experience that is by turns zany and unpredictable, often at the same time! I mean, this game literally has wandering monsters — yes, please! We also liked that you only need to track experience for your wizard … everyone else is expendable, for better or worse.

There is plenty of room to hang your own house rules onto the basic framework of the game to correct any mismatched expectations.

Doubtless we’ll play this one again soon!

Fully Painted: Flesh Mutants and Sci-Fi Objective Markers

Posted by Comrade on June 2, 2016
Posted in: Posts. Tagged: 28mm, miniatures, painting, sci-fi. Leave a comment

Last year I was on a big STALKER kick — playing the game every evening and browsing some of the excellent, inspiring work that folks are doing on the tabletop to bring this oddball genre to life.

Along the way I uncovered a pile of Sedition Wars Strain figures that I had acquired and promptly forgot about. I decided to give them a quick and dirty paintjob so they can serve as mutants and/or rad zombies for my post-apocalyptic games.

I used just three colors for the figures — flesh tone, army drab for the pants, and a couple spots of yellow to highlight the weeping sores on the bodies. Then, of course, they got the dip, which brought everything together nicely. They won’t win any awards, but they don’t look half bad for an evening’s work.

Along with the mutants, I also finished off a half dozen resin objective markers. Originally designed and sold for Dystopian Wars, the markers are like little mini-dioramas with all sorts of nifty details, perfect for sci-fi or post-apocalyptic games.

That’s it for now — back to the workbench!

Fully Painted: Pig Iron Sci-Fi Infantry, and More

Posted by Comrade on June 2, 2016
Posted in: Posts. Tagged: miniatures, painting, post-apoc, sci-fi. Leave a comment

A couple years ago, I got my hands on a big ol’ box of gorgeous sci-fi infantry figures from Pig Iron Productions. Now, if you know me, you’ll know that I’m a sucker for anything by Pig Iron. The gritty, near-future aesthetic of the figures aligns perfectly with my sci-fi wargaming interests. I’ve already got a big skirmish army built from Pig Iron’s Heavy Infantry figures, as well as a hefty group of the totally awesome Kolony Ferals.

This new lot included 30+ Kolony Militia figures. These guys have greatcoats and gas masks and military gear, and they look fantastic everywhere I’ve seen them. The militia guys were unpainted, and they sat in a box at least a year while I fiddled around with other projects.

I finally got started painting them last summer. My goal is to do small groups in different paint schemes, so they can be used on their own as warbands, or as squads in a larger army.

Here are the first two groups. I’m not sure what to call them — either half-squads or reinforced fire teams, or something similar.

And just for fun, here are a few more sci-fi figures I finished up recently.

This guy is from from Ratnik Miniatures (via Lead Adventure Miniatures) … he is called an “assassin,” but he could easily work as a squad leader, sniper or forward observer.

These are a couple female troopers from Hasslefree Miniatures. I really like them because they don’t have the typical ostentatious armor and crazy proportions that characterizes the female form in most miniatures. Their armor and poses look fairly functional and realistic.

And lastly, we have three character models perched atop some really amazing resin bases that I picked up last year. The resin bases were unpainted, unlabeled and I have no clue where they came from.

The figures themselves are (from left): Pig Iron Kolony Militia, Reaper Chronoscope (trying to be a Gears of War guy) and Warhammer 40k Vostroyan (some of my favorite recent 40k sculpts).

The Warband Project, Part One

Posted by Comrade on June 2, 2016
Posted in: Posts. Tagged: fantasy, miniatures, painting, warbands. Leave a comment

Over the years, I’ve made it my mission to collect a diverse array of fantasy miniatures from a variety of manufacturers and game lines. Because the games we play don’t require any particular set of figures, I’ve been able to pick up pretty much any old miniature, kit or blister pack that caught my interest over the years – safe in the knowledge that eventually it would hit the table in some sort of skirmish battle.

Now I’ve come to a sort of retrospective point. The last five years of collecting, painting and gaming has left me with a huge collection of battlefield-ready fantasy figures. Some are veterans of many campaigns, with unique characters and legendary battlefield exploits. Others haven’t yet tasted the fury of battle and await their first chance at glory.

Here, then is the Warband Project – Part One: my attempt at categorizing and showcasing the many warbands I’ve put onto the battlefield over the last five years of gaming, both in Chicago and now here in Oregon.

This list is by no means exhaustive. Many figures remain carefully packed away in figure cases, awaiting their moment on the battlefield. This particular post also doesn’t include my dwarves and undead collections – both of which have grown to the point where they are armies in their own right, suitable for skirmish gaming or Kings of War-scale mass battles.

Defenders of the Battle-Forge

This warband was inspired by the adventuring crew featured in an old-school AD&D/OSRIC campaign I played years ago. My character, Kjeld the Battle-Priest, explored the wilderlands with a motley band of fighters, treasure-seekers and ne’er-do-wells. Eventually Kjeld attracted a small group of followers, based around his Battle-Forge in a frontier village. He is the bearded guy with the big hammer in this photo, and he’s surrounded by his porters, hirelings and stalwart allies.

Vaxion’s Black-Hearted Brigands

Where there are heroes, there must also be villains. Vaxion is a highwayman by trade and has attracted the dregs of society to his grim cause. These guys are ideal for any scenario where you need some basic bad guys to harass and interdict another player.

Raiders of the Edelmark Sewers

There are … things … lurking in the tunnels and drainpipes beneath the city of Edelmark. This warband is just a snapshot of one such group that took part in an incursion onto the streets of the unsuspecting city. A foul troll leads the way, followed by stinking, chittering ratmen, along with a putrid swamp monster. Who knows what else lurks in the ichor-spattered corridors of the Edelmark catacombs?

Duke Baldric’s Overland Escort

When Duke Baldric makes his months-long circuit to inspect his frontier holdings, he is accompanied by a trusted escort of hard-bitten warriors. Led by Duke Baldric (ahorse, with the winged helm), Sir Hershel and Terfidor the Azure Mage, this warband was originally created for a scenario where they had to escort Duke Baldric across the battlefield. Since then their numbers have grown (or shrank) based on the number of fighters that Duke Baldric was able to muster over the years.

The Cursed Horsemen of Frostvale 

In the wind-scoured wastelands of the far north, where snow-frosted trees cling to craggy mountains and men wrap themselves in furs the year round, a band of horsemen sallies forth to raid the barely civilized lands to the south. In their wake, men whisper of a terrible curse that lies heavy upon the warband — and of unspeakable barbarity that grips the fighters in the heat of battle. Woe to those who spy the Cursed Horsemen of Frostvale at the gates of their village of an autumn evening!

These are horsemen of chaos, definitely evil, probably cannibals, who occasionally ally with the Scourge of Longrieve (see below).

Findrel the Navigator and the Moonbeam Company 

Findrel (the armored elf in the center with the upraised hand) has been part of my collection for years, but I never had a decent group of elven warriors to send into battle alongside him – until now. The cavalry and infantry figures were commissions from a speedy contract painter and arrived just a few weeks ago. As such, the Moonbeam Company has not taken part in significant battles to date.

The story behind the warband is that they are the crew of a majestic elven sailing ship called the Moonbeam that was abandoned off the coast of Qaarra after a storm many years ago. Since then, they have been investigating reports of a spectral ghost ship glowing in the moonlight, which appears on an ill wind all along the troubled shores of the continent. Will they ever find their way back to their vessel?

Grubb’s Bonecrushers

Sometimes you just need some orcs or goblins to stand between the adventurers and their goal. Grubb’s Bonecrushers fulfills this role admirably. In my mind, they’re hobgoblins, sort of halfway between orcs and goblins. These are some of the oldest minis in my current collection, having been painted back in 2009 or so. (Hardly ancient, I know, but still….)

The Scourge of Longrieve

After the doom-cloud had swept across Qaarra and the fearful population had been left to quake and mourn, the mysterious Leathern Gate in the northern mountains opened once again, briefly creating a portal between Qaarra and the Wyrdwold. From the grimacing doorway came the Scourge of Longrieve, a band of raiders, cutthroats and foul creatures bent on looting the jewels of Qaarra. They broke like a wave upon the idyllic village of Longrieve, earning their name through senseless butchery and slaughter.

In game terms, this was my attempt to make a true chaos warband for last summer’s SBH campaign. I tossed together a whole bunch of disparate models: a mindflayer, a sorceror, two gnolls, an orc, an anti-paladin, maybe a few others. It was a lot of fun to get them all on the battlefield together.

The Hour of the Rat

When the Clock of Omens strikes thirteen, families know to bar the door and place their heaviest cook-pots atop open drains and sewer pipes. For it is the Hour of the Rat, when the chittering hordes surge from the under-depths, led by fearsome chaos ratmen armored in scavenged mail and plate, and wielding blades of corrupted steel. They visit the surface world to raid for treasure and slaves — but the day may yet come when these ratmen do not slink back into the catacombs at dawn, but instead stay to rule the realm that they have conquered.

This is an old-school Skaven warband composed of some vintage Citadel miniatures. They can easily ally with the Raiders of the Edelmark Sewers or the Scourge of Longrieve for larger scenarios featuring chaos foes.

That’s all for now! I’ll be back soon with the next installment, featuring an assortment of warbands drawn from my undead and dwarf armies, plus some leftover figures that don’t currently have a home.

Post-Apocalyptic Russian Scavengers

Posted by Comrade on May 31, 2016
Posted in: Posts. Tagged: 28mm, cool minis, miniatures, painting, post-apoc, sci-fi. Leave a comment

Last year I decided to look into purchasing some select models from Ratnik Miniatures, a small-batch Russian manufacturer distributed by Lead Adventure Miniatures (and sold domestically here in the U.S. of A. by Cool Mini or Not). Imagine my surprise (and glee!) when I strolled over to CMON and saw that the entirety of their Lead Adventure Miniatures stock was on clearance!

I quickly pieced together an order, snapping up a half dozen packs of post-apocalyptic figures that I’ve been salivating over for years. Much of this stuff is inspired by the STALKER video games: lots of scrappy scavengers with gas masks and bandoliers and pieced-together military kit. Very heady, atmospheric stuff.

Anyway, the figures arrived and I set about painting up two batches of Russian scavengers, for a grand total of 10 guys. They’re armed with simple 20th-century weapons — no laser rifles here — which fits perfectly with my post-apocalyptic games.

As an added bonus (and just to see if I could), I gave each guy a name, written in Russian along the base. Somewhere my college Russian professor is chuckling!

I’m sure they’ll be a familiar sight on the wastelands for a long time to come!

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