Comrade's Wargames

Painting toy soldiers in Oregon

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Hello old friends…

Posted by Comrade on June 6, 2016
Posted in: Posts. Tagged: game room, hobby, miniatures, wargames. Leave a comment

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We moved on Saturday, and it was the hottest day of the year so far with a high of 99 degrees. I probably lost 10 pounds in water weight alone from all the sweating. But it was worth it, because I was finally able to start unpacking my wargames stuff — boxes and boxes of painted miniatures and terrain, along with an equally large pile of unpainted stuff. It’s been packed since before we relocated to Oregon from Chicago back in December 2015.

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It’ll be a while before I’ve got everything sorted in cabinets and shelves. But slowly but surely, we’re building something here at Comrade’s Wargames.

The shape of things to come…

Posted by Comrade on June 3, 2016
Posted in: Posts. Tagged: game room, hobby, painting. Leave a comment

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It may not look like much, but here’s the new home of Comrade’s Wargames. After six months renting in Corvallis (and an epic cross-country relocation from Chicago prior to that) we’re moving into a new house in Albany tomorrow.

I’ll have my own dedicated workshop/studio space, as well as an adjacent den that’s just perfect for gaming with friends. Maybe, just maybe, I’ll be able to set up some of my display cases and actually show off some of my painted mans!

Stay tuned — more to come soon!

Frostgrave: Battle in the Ruins

Posted by Comrade on June 3, 2016
Posted in: Posts. Tagged: 28mm, battle report, fantasy, frostgrave, miniatures, skirmish, warbands. Leave a comment

Last year, my old game group in Chicago played Frostgrave and enjoyed the hell out of it.

The game itself has a fairly narrow focus. It’s all about wizards leading bands of soldiers, mercenaries and treasure hunters into the ruins of a once-great city in search of priceless loot. The official flavor of the game envisions the city as snow-encrusted and crawling with all manner of frigid beasties, but I’m already committed to my own ruined fantasy terrain set, which is not snowy but works just fine in a pinch.

In fact, I was very pleased to see how well our terrain meshes with my new cobblestone battle mat. It’s a printed fabric product from Cigar Box Battle Mats, featuring scattered turf poking up through a field of cobblestones. The turf happens to match my own standard flock pretty well, as you can see in the pics.

We set up a basic three-player scenario. Karl brought his liturgical warband, with Bishop Stuka playing the role of soothsayer wizard and leading a band of pitchfork-wielding peasants. Josh fielded a pair of wild druids (witches, in the game) backed up by mercenaries and thieves. I went with a necromancer leading a group of thugs and men-at-arms.

(Side note: Frostgrave assumes fairly human-centric warband composition, with typical soldier profiles such as “thug” and “tracker,” but it wouldn’t be too much of a stretch to add a little more flavor to this baseline treatment. You know: a band of elves escorting a mage into the ruins of the ancient library, or a wight sorcerer leading some skeletons on a smash-and-grab at the old mausoleum.)

We deployed 9 treasure tokens (3 for each player) per the game rules. We played on a 4×4 foot table, a bit larger than the recommended 3×3 tabletop, but I thought it wouldn’t matter since we were playing a three-player game.

The game began with each warband filtering into the ruined city and angling for the closest treasure tokens (represented by barrels and chests in these pics).

My own warband got a little bottled up at the outset, which took a turn or two to get sorted out.

My treasure hunter ended up scaling an overgrown tower to secure some treasure on the ramparts. A nifty aspect of Frostgrave is that, unless otherwise specified, all terrain is assumed to be scalable. That really helped reinforce the “treasure hunters!” part of the game, as any figure can climb a wall or tree or ruined tower in search of loot.

As he was scrambling up the sheer wall, Karl’s bishop cast wizard eye, a spell which allows the wizard to place a token somewhere on the board, which can then be used to draw line of sight for spells — effectively giving the wizard a secondary perspective on the battlefield.

Here is the wizard eye, hoving atop the ramparts while my treasure hunter investigates the barrel. I kept waiting for Karl to shoot lightning bolts out of the eye, but he didn’t have any shooty spells, just buffs and debuffs.

Elsewhere, Josh’s druid and apprentice split up to advance on two separate treasure tokens. This proved to be a good strategy, as Josh was able to seize both without much resistance.

Frostgrave uses d20s for combat and task resolution. While some have criticized the system as being too ‘swingy,’ I found it somewhat refreshing. The potential for a total blowout was real (especially when using the optional critical hit rule) but that’s OK — no one wants to spend hours and hours playing a skirmish game with 10 figures per side.

Eventually Karl and I met in the center of the table near some treasure tokens. He got there before me, though, so I had to send my warhound and apprentice racing ahead of the rest of my team to try and stop him.

My guys kept his foot troops at bay, but eventually he prised away the barrel and began dragging it off the board. Nearby, his guys tumbled over a shattered pillar to seize an other treasure token.

But shortly afterward, as they were celebrating an early victory, Josh’s druid swooped in and eviscerated them piece by piece.

That knight on the left side of the picture was really hoofing it, moving as fast as he could (carrying treasure cuts your move in half) but he was no match for the swift druid spellcaster.

My attempts to stymie Josh’s advance were starting to bear fruit — I raced my man-at-arms up to a treasure token while my wizard perched atop a ruined wall, ready to fling spells if needed. They were opposed only by Josh’s warhound ….

But he proved more than capable in taking down the armored soldier. (I think a natural ’20’ was involved…) That left my wizard alone and exposed. Before he could retreat, Josh sent in a mercenary, and a few lucky dice rolls later, my wizard was toast.

Shortly afterward, we reached our time limit. Everyone had secured at least one treasure token (and Josh made off with THREE!). Even though this wasn’t a campaign game, we decided to go through the post-game stuff to see whether or not our casualties survived and to figure out what treasure we had dredged forth from the ruins. As you can expect, this involved lots of rolling on random tables to determine exactly what we got. It was great fun!

This is definitely the strength of Frostgrave — the old-school nature of the rules, which seems to offer a game experience that is by turns zany and unpredictable, often at the same time! I mean, this game literally has wandering monsters — yes, please! We also liked that you only need to track experience for your wizard … everyone else is expendable, for better or worse.

There is plenty of room to hang your own house rules onto the basic framework of the game to correct any mismatched expectations.

Doubtless we’ll play this one again soon!

Fully Painted: Flesh Mutants and Sci-Fi Objective Markers

Posted by Comrade on June 2, 2016
Posted in: Posts. Tagged: 28mm, miniatures, painting, sci-fi. Leave a comment

Last year I was on a big STALKER kick — playing the game every evening and browsing some of the excellent, inspiring work that folks are doing on the tabletop to bring this oddball genre to life.

Along the way I uncovered a pile of Sedition Wars Strain figures that I had acquired and promptly forgot about. I decided to give them a quick and dirty paintjob so they can serve as mutants and/or rad zombies for my post-apocalyptic games.

I used just three colors for the figures — flesh tone, army drab for the pants, and a couple spots of yellow to highlight the weeping sores on the bodies. Then, of course, they got the dip, which brought everything together nicely. They won’t win any awards, but they don’t look half bad for an evening’s work.

Along with the mutants, I also finished off a half dozen resin objective markers. Originally designed and sold for Dystopian Wars, the markers are like little mini-dioramas with all sorts of nifty details, perfect for sci-fi or post-apocalyptic games.

That’s it for now — back to the workbench!

Fully Painted: Pig Iron Sci-Fi Infantry, and More

Posted by Comrade on June 2, 2016
Posted in: Posts. Tagged: miniatures, painting, post-apoc, sci-fi. Leave a comment

A couple years ago, I got my hands on a big ol’ box of gorgeous sci-fi infantry figures from Pig Iron Productions. Now, if you know me, you’ll know that I’m a sucker for anything by Pig Iron. The gritty, near-future aesthetic of the figures aligns perfectly with my sci-fi wargaming interests. I’ve already got a big skirmish army built from Pig Iron’s Heavy Infantry figures, as well as a hefty group of the totally awesome Kolony Ferals.

This new lot included 30+ Kolony Militia figures. These guys have greatcoats and gas masks and military gear, and they look fantastic everywhere I’ve seen them. The militia guys were unpainted, and they sat in a box at least a year while I fiddled around with other projects.

I finally got started painting them last summer. My goal is to do small groups in different paint schemes, so they can be used on their own as warbands, or as squads in a larger army.

Here are the first two groups. I’m not sure what to call them — either half-squads or reinforced fire teams, or something similar.

And just for fun, here are a few more sci-fi figures I finished up recently.

This guy is from from Ratnik Miniatures (via Lead Adventure Miniatures) … he is called an “assassin,” but he could easily work as a squad leader, sniper or forward observer.

These are a couple female troopers from Hasslefree Miniatures. I really like them because they don’t have the typical ostentatious armor and crazy proportions that characterizes the female form in most miniatures. Their armor and poses look fairly functional and realistic.

And lastly, we have three character models perched atop some really amazing resin bases that I picked up last year. The resin bases were unpainted, unlabeled and I have no clue where they came from.

The figures themselves are (from left): Pig Iron Kolony Militia, Reaper Chronoscope (trying to be a Gears of War guy) and Warhammer 40k Vostroyan (some of my favorite recent 40k sculpts).

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