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Caluphel: Eternal War — Hive Fleet Tiamat

Posted by Comrade on July 30, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, sci-fi. 2 Comments

Memorex

Datafile: 0110010110111000101101010111
Voxparse: Retrieved Datafragment, Listening Post xFtg56
Date: 12 54 205.M42

. . . . . . . Mary? . . . . . . .
. . . I listen, I listen, I listen. I record. I record. . . .
. . . . This is what I do. I am Servitor 626. So I am called. . .

But Mary, I can’t see you. Are you there? The kids.
I’m so alone. I listen, I listen, I record, I record.

They took me. I remember how hungry we were. The kids. So hungry.
Yes, I stole and was caught. I was wrong. But they were wrong. Servitor
lobotomy. All wrong. I’m not supposed to remember. Am I? Mary?

I am plugged in to the floor, to the machine. I listen.
They let me keep my ears. My eyes.
I can see the rest of my body is gone.
They should have taken my memories.

. . . . Mary? . . . .

Servitor Image by Andrew Davenport / ArtStation

Servitor Image by Andrew Davenport / ArtStation

Update: 004077
Date: 12 65 205

The Orks gather at Malo Tori
I remember the name.
Star System. Once mining planets. Planet busting for minerals.
Ork Waagh invaded. I remember.

We know this. We monitor.

Orks planet bust now, sending asteroids towards Purgatory. Towards the
Imperium and our Emperor. Towards you.

I hear the transmissions. I record. I listen.

The Orks grow. Zagstompa Waagh will swallow the galaxy. No one cares. This is
just data.

Update: 006012

. . . Mary? . . . I don’t remember what the kids look like.
How long have I ? . . . .

Update: 006012

There’s someone in the room with the Servitors.
I hear “Inquisition.”
Just them and the servitors.
They are terrified. Not the servitors. My Emperor, your most devote are terrified.
For the first time, I listen to the room, not to the transmissions.

“Two years, they disappear and then all of a sudden this is where Tiamat shows.”
“The Emperor protects.”
“There is no emperor out here, thrall. Let me think!”
“I don’t understand your agitation master. You said the Ork Waagh was
building. Let them fight.”
“Idiot. This is the very mistake Kryptmann made. Think, thrall, what does the
Tyranid do to grow stronger?”
“Consume.”
“Correct”, and what does the Ork do to grow stronger?”
“Fight.”
“Correct. All we do is buy ourselves time here. The tyranid will consume and
grow. The Orks will fight and grow. All while we continue to circle the drain.”
. . . . .
“So what do we do? Will you alert the Warmaster?”
“No, I have other plans for now. Torch this room, we’ll blow the station.
Nothing leaves, understand?”
“Yes Master.”

. . .. Mary. . . .
Not much time.
I don’t listen anymore. I transmit. Can I do that? I try.
My torment as at an end. So many centuries.
. . . Tell the kids. . . .
. . . I see fire. The room. . . .
. . . They should have taken my memories. They shouldn’t have left me. . . .

War Goals — Tyranid Hive Fleet Tiamat

When last year’s campaign ended, the planet Caluphel fragmented releasing the Chaos God Malice back into the Galaxy. The final apocalyptic battle also saw the arrival of the Hive Fleet Tiamat from the far eastern fringes. During the battle, a new, frightening Hive Queen was also released from her confines within Caluphel, thereafter vanishing along with the fleet.

Two years later, tendrils of the Hive Fleet are starting to appear in isolated regions of the sector. However, the bulk of the Fleet has arrived at the Zagstompa Waaagh! area of the Erigaea Sub-Sector. An obvious goal for Tiamat is to grow and consume biomass.

Where else but a Waaagh! for an overabundance of growing biomass (much to the delight of the Orks)?

However, one has to assume that the Hive Mind has a larger plans… including those whispered by Malice into the ear of the Hive Queen over the
past millennia.

Caluphel: Eternal War — Juventius Imperial Regiment

Posted by Comrade on July 30, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, sci-fi. 4 Comments

20190727_132725_HDR.jpg

With the Juventius Free Regiment absorbed in responding to the fall of Caluphel Prime, sedition at home has grown to insurrection and open rebellion. Xeno cults have spread unchecked among key planets in Gamma Euphorion and Vela Odysseus, while the ideals of Independent Juventius are subverted by vain, ambitious aristocrats.

juventius sub-sector

In reaction, Narcus Grine’s cadre of hard-line Imperial loyalists have seized control of the Juventius system and deployed reaction forces to Spearpoint and Borysthenis.

Grine has renamed his government the Juventius Provisional Imperial Authority, and claims sovereignty on behalf of the Emperor over the entire sub-sector. He chafes to enforce the Emperor’s will upon the iniquitous rebels, but knows he has only enough forces to the contain their growth for now.

20190727_132649_HDR.jpg

 

20190727_132642_HDR.jpg

Campaign Goal

The JPIA knows it needs allies in order to bring the rebels to heel. To that end, the Juventius Imperial Regiment is tasked with proving their legitimacy as servants of the Emperor and convincing other faithful factions to aid in the reconquest of the Juventius sub-sector.
In particular, Grine seeks to legitimize his own political mandate and set his sub-sector in order before it draws the eye of the Inquisition. General Boden complies for the sake of his own ambition, while Admiral Helles quietly plots to supplant Grine herself and keep the Imperium at a comfortable distance.

20190727_132708_HDR.jpg

Caluphel: Eternal War — The Oath of Midnight (Night Lords 40k Warband)

Posted by Comrade on July 26, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, chaos, club, narrative, sci-fi, warbands. 3 Comments

IMG_20190725_202141.jpg

Footsteps echoed throughout the dim corridors of the cavernous vessel, the trudging sound of ceramite on steel. Calling the Crucible of Flesh a “vessel,” was a statement of fact, strictly speaking; the vast, miles-long behemoth was indeed a vessel. And in its warp-tainted heart, it carried the full measure of the most murderous band of Chaos Space Marines in the Caluphel Sector: the Oath of Midnight, fearsome bannermen to the Night Lords Legion.

What the Crucible of Flesh was not, however, was a spaceship. It had long since transcended beyond such a mundane term. Comprised of derelict cruisers, wrecked defense platforms, rogue asteroids, half-frozen corpses of void beasts, all held together with the disambiguated flotsam of centuries of warp travel, the vessel defied categorization. To the miserable defenders of the Imperium, the craft would be called a space hulk, and would be viewed with equal parts fear and awe.

space_hulk_by_m00nprophet_d8omz1r-fullview

To the Night Lords, who had roosted like bats in portions of the shadowy leviathan for the better part of three years, the Crucible of Flesh was more akin to a lair. From its benighted depths, the Oath of Midnight’s scrappy fleet of strike cruisers went forth like vultures, plundering the war-torn Caluphel Sector even as the massive space hulk drifted ever closer to its destination.

IMG_20190725_205246.jpg

Aboard the vessel, the individual squads of Night Lords burrowed deep into the darkest corners of the rotten hulk. Deranged chanting and blood ceremonies marked the passage of the days and months as Astartes warriors gave themselves over to unnatural worship and unspeakable rituals. Raptors hunted in packs in the vast zero-g sections of the hulk.

IMG_20190725_204933.jpg

In the aft section of the gargantuan vessel, inside the crumbling ruin of a deep space smelter, and rumors persisted of hulking monsters of metal and flesh being assembled there, piece by piece in the molten forges. In the sprawling launch bay of what had once been an Imperial cruiser, row upon row of tanks and armor stood silently, waiting deployment by the Oath of Midnight.

IMG_20190725_203746.jpg

In the halls of the Crucible of Flesh, Lord Molitor Ashmouth strode with a newfound sense of purpose. There was a quickening in the air. The destiny of the warband, which he had led for nearly a millennium, was beginning to curve toward — what? Apotheosis? Or vindication? Molitor closed his eyes, seeking the portent that had plagued his mind these last few months.

There. On the periphery of his vision, dancing just beyond his comprehension: a grinning skull, half black and half white. A clawed hand, outstretched and beckoning. And a voice, hissing and sinister, uttering a single word: “Halla…”

Molitor’s vision abruptly cleared, and he glanced around at the Astartes entourage that was accompanying on this survey through the bowels of the space hulk. They looked expectantly at him. One spoke: “What vexes you, my lord?”

IMG_20190725_203510.jpg

”The hour draws near,” Molitor said slowly, his voice distant and distorted through the vox amplifiers built into his armored helmet. “Our oaths will be fulfilled. The path has been made known to me. Assemble the legion — we make for the Halla Abandonment!”

The Oath of Midnight

Ah, nothing like a bit of lore to kick-start the next chapter in our Caluphel Sector campaign. Last year I focused on my nascent Death Guard army, adding quite a few units and building up a huge force by the time our Apocalypse game came along in December.

This year I’m using the campaign as an excuse to build upon my beloved Night Lords warband, the Oath of Midnight. I’ll be painting up new units and vehicles, with special attention paid to a lot of the unique looking character models I’ve accumulated over the years. First up (scheduled for next week) is a post about my first five Heretic Astartes from the new Shadowspear box.

Squad Goals

As the campaign opens, the Night Lords are aboard the space hulk Crucible of Flesh, which was first spotted last summer coasting through the outskirts of the Glouroth Sub-Sector.

IMG_20190725_203911.jpg

Now the space hulk has drifted into the Ianthe Sub-Sector, which was detailed last summer by Paul. The idea is that the Night Lords are just passengers, and the space hulk itself is being drawn to something in the Ianthe Sub-Sector. As you might surmise from the intro lore, that “something” is a mysterious region of space within the Ianthe Sub-Sector known as the Halla Abandonment.

Our campaign GM has invited each player to submit a narrative goal of some sort to work toward over the course of the campaign. I decided to make the exploration of the Halla Abandonment the goal for my Night Lords. I have an idea of what they may find there, but it remains to be seen just how successful they are in plumbing the depths of the Abandonment. Stay tuned for more!

And if you missed last summer’s campaign, check it out here (replete with lore, painting logs, and battle reports).

Caluphel: Eternal War (Summer 2019 Campaign)

Posted by Comrade on July 17, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, sci-fi. 1 Comment

caluphel-eternal-war-banner

Here we go … our 2019 summer Warhammer 40,000 campaign kicked off this month! Caluphel: Eternal War returns the players to the ill-fated sector in the Easter Fringe.

When we last visited, way back in 2018, it was revealed that the planet Caluphel Prime was actually an artificial prison constructed eons ago to imprison the Chaos god Malice. A massive Chaos incursion led by the Death Guard aimed to breach the prison and release Malice into the sector. The followers of Nurgle were assisted by the arrival of a Tyranid hive fleet, which ultimately swung the campaign in favor of the bad guys and sent the Imperium reeling in defeat. And that’s where we left things in 2018.

Now, it seems that twilight has fallen across the myriad sub-sectors that make up the Caluphel Sector…

Official transcript of Sheldo Marcus
Remembrancer for the Conflict in the Caluphel Sector
017.114.M42

Despite the furious conflict for the doomed world of Caluphel Prime in the latter part of 112.M42 and the subsequent retreat of Warmaster Jedhansen, Imperial forces were able to hold what little ground they had within the sector. From the Erigaea and Occulta Manticora Sub-Sectors, they were able to fend off the unending tides of Orks, incursions from Traitor Astartes, and tendrils of Hive Fleet Tiamat.

To the north, they had allies in the from of the Sister of Battle Order of Our Lady Ascendant, and foes in the shape of the Maggot Magnates Death Guard vectorium. Throughout the rest of the Caluphel Sector, scattered Imperial forces slowly made their way back to Imperial space or were surrounded and either destroyed or locked into position. To the far east, in the Juventius Sub-Sector, Jedhansen saw no allies as bloody civil war tore apart the region, while the tendrils of Hive Fleet Tiamat drew ever closer.

2019 intro - edit

Jedhansen’s war of bloody attrition was waged with numerous regiments of the Astra Militarum, forces of the Militarum Tempestus Scions and several chapters of Adeptus Astartes, along with auxiliary units from the Adeptus Sororitas. For two years he held the sector with those forces — just barely, but he held. Planets would be lost and regained in a matter of months, only to be lost once more. And then, as if by an act of the merciful God-Emperor himself, the Tyranids slowly withdrew. Not from the sector, but from the front line, freeing Jedhansen to slowly push back his other foes.

During the whole ordeal, rumors began to spread through the ranks of the Astra Militarum (punishable by death, mind you) of a new blasphemous power that had been unleashed into the sector with the destruction of the planet Caluphel Prime.

Now, the seeming withdrawal of the Tyranids gave competent officers a new worry. The Tyranids were now observed actively patrolling the inner sector around the husk of old Caluphel…as if they knew something the Imperium didn’t, as if they were searching for something. Stranger still, around the very time of the Tyranids’ withdrawal, a psychic scream was heard throughout the sector, killing half of all human astropaths in mere seconds.

Nevertheless, Warmaster Jedhanson saw an opportunity to regain momentum and free Imperial forces trapped throughout the sector. Little did he know there were now more eyes than ever watching the Caluphel sector. Even the Imperial Palace turned its gaze on the war-ravaged sector. It was time for unseen plans and unnoticed forces to enter the fray.

And here we go with our summer 2019 campaign! The Caluphel Sector was absolutely ravaged at the conclusion of last year’s campaign, so it will be interesting to see how the players shape the narrative this time around.

As before, we’ll give out points each month through the summer for doing things like playing games, painting models, developing backstories, and writing lore. Alex, our fearless GM, has also introduced the concept of custom units and characters, so we’ll be exploring that as well. Check out out his campaign flowchart below!

2019 campaign objectives

Neglected Model Challenge: The Last Chaos Horseman

Posted by Comrade on June 26, 2019
Posted in: Posts. Tagged: fantasy, miniatures, painting, skirmish, warhammer, workshop. 8 Comments

Earlier this month I was browsing the awesome and inspiring list of blogs in my WordPress reader, as is my wont, when I came across Azazel’s June Community Painting Challenge. The theme was “Neglected Models,” which probably describes half or more of my backlog.

See, I play mostly skirmish-level games, which means I don’t usually need to paint up a full unit of anything. More often I’ll pick and choose figures from various sets to build my warbands. As a result, I’ve got lots of “leftover” miniatures bouncing around in various boxes and crates.

One in particular has been vexing me for nearly a decade: The Last Chaos Horseman. He’s so named because he’s the lone leftover from a set of Chaos Marauder Horsemen that I painted up back in 2010. As near as I can tell, the kit itself dates back to 2002. I’ve always liked these guys, because they’re not the heavily armored hunchbacks that came to define later iterations of the Warhammer Chaos line. They’ve got some character to them, with each figure being a bit unique, suggesting a cadre of individual, elite mounted warriors, rather than a wedge of anonymous armored cavalry.

The first four fellows were a blast to paint, and they’ve been in heavy rotation on the tabletop ever since then, playing the role of chaos marauders, roving brigands, or mounted barbarians in a variety of games as needed. I even developed a bit of backstory for them in this blog post (see “The Cursed Riders of Frostvale”).

The last horseman taunted me, though. For years I moved him from box to box, always vowing to work on him whenever I had a break in my schedule. Along the way I became a father, moved to across the country, built a new game group from scratch, started playing Warhammer 40,000 again, and … you get the idea.

Anyway, reading Azazel’s blog post about his June painting challenge got me inspired to drag out this lone horseman and finish him off.

Now, my painting style has changed (I’d say “matured”) since I painted up the first four guys in this unit. I deliberately tried to recall my earlier techniques in an attempt to make the last horseman fit in with his fellows. This was particularly important for the basing scheme, and I think I achieved a fairly decent approximation of my earlier work. Here’s the whole team.

My only regret is that I didn’t trim off the mold lines on the front section of the plastic horse. Oops! It’s not very visible at “gaming distance” (3 feet away), so we’re all good.

With that, this unit is complete! It only took me a decade. My extremely long term goal is to have a small generic chaos/barbarian warband for use in games like Open Combat and Frostgrave. With this lone horseman completed, I’m one step closer.

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