Comrade's Wargames

Painting toy soldiers in Oregon

  • Home
  • Narrative Campaigns
    • The Cauldron: A Grimdark Sci-Fi Campaign
    • The Chronicles of Üthdyn: A Fantasy Tabletop Campaign Setting
    • Nightwatch: Beyond the Borderlands
    • Frostgrave: Mystery of the Night-Haunted City
  • About Comrade’s Wargames

40k Battle Report: Bugs in the Wire

Posted by Comrade on August 4, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, chaos, club, game night, sci-fi, warhammer. Leave a comment

IMG_20190727_194835.jpg

Firebase Tecmeda 12-Magenta was a typical Imperial forward operating position, one of dozens sprinkled across the vastness of the Halla Abandonment. From here, the Imperial defenders in the Ianthe Sub-Sector clung to a narrow toehold on the planet Tecmeda, struggling to fortify their desperate position even as chaos threatened to consume the sub-sector.

Firebase 12-Magenta was manned by elements of the Salamanders Space Marine Chapter, alongside newly mustered reinforcements from the Forgotten Sons Chapter. Their thinly held lines were about to be tested by a fearsome alliance of Tyranids and Chaos Space Marines…

We had six (!) players for game night last week. While Jim and Lawrence learned the ropes in a game of Kill Team, Paul and I teamed up to probe the defenses of Firebase 12-Magenta, which was defended by Alex (Salamanders) and Vince (Forgotten Sons). We played the Vanguard Assault scenario from the Shadowspear mini-rulebook, with my Night Lords and Paul’s Tyranids as unlikely allies on the attack.

The scenario was focused on my Night Lords attempting to seize some computer cores from Firebase 12-Magenta, taking advantage of an unexpected attack by an advance element of Hive Fleet Tiamat as a useful diversion. Basically, the bugs were attacking already, so the Night Lords decided to muster a raiding party to see if they could pull off an extraction.

IMG_20190727_193140.jpg

As it turned out, the game was a bit of a bloodbath for the attackers. I hadn’t built my army with much of a strategy … true to form, I mostly just wanted to get some of my newly painted models onto the table. (Stop me if you’ve heard this story before.) So I brought a couple squads of Raptors led by Haarken Worldclaimer (in his original Night Lords livery, before he wore the black of the Black Legion) plus an assortment of other stuff, not really much of an army with a strategy. I didn’t end up with a lot of Command Points to spend, either, which put me at a major disadvantage, as the Command Point economy is a big part of gameplay in the current edition of 40k.

IMG_20190727_195825.jpg

The scenario gave the defenders some pretty potent abilities ⁠— namely, the Reinforcements Requested stratagem, which allowed the defenders to spend 2 Command Points to respawn a unit that had been destroyed. The reinforcements had to be placed entirely within their deployment zone, but that was hardly a hindrance, because their deployment was a full half of the table!

The game got underway with Paul storming into the wire with his Tyranid swarms. The small dome-shaped generator below is one of the two objectives for this game (the other being a computer terminal located deep inside enemy lines).

IMG_20190727_194427.jpg

Paul’s advance included his new Swarmlord, a figure that turned out to be a real beatstick in this game. Between the genestealers and the Swarmlord, he absolutely slaughtered the entire front line of the Imperial defenders. Meanwhile, we both plinked away at the approaching Leviathan dreadnought. We were rightly terrified of that beast and its many, many horrifying weapons.

IMG_20190727_200359.jpg

IMG_20190727_194722.jpg

My fortunes went awry when my Rhino was blown up, spilling out a five-man squad of Berzerkers (represented by a handful of new Shadowspear Chaos Marines) as well as a Dark Apostle and an Exalted Champion. This particular combination of dudes represents a world of hurt in close combat, which made it extra sad when they were shot to pieces as they rushed toward the Salamanders.

IMG_20190727_203022.jpg

Brief rant: I’ve come to the realization that close combat exists solely to fuel cover art for books and game boxes. Melee in the current edition of 40k is fool’s errand. Ranged combat is so much more effective to the point where it’s almost silly. I’m a lore-inspired player, so I’ll always include some dudes with swords in my sci-fi army, but it’s a mostly hopeless proposition. The new Shock Assault rule (see below) that Games Workshop released for Space Marine armies (including Chaos!) will help, but ultimately it seems that melee is a loser in virtually every scenario.

shock assault

Anyway, back to the game and my string of ill-advised melee assaults. In what was probably my last tactical play of the game (before the attackers were overtaken by events), I dropped two squads of Raptors and Haarken Worldclaimer into the backfield to engage Alex’s Devastators and Primaris Marines.

IMG_20190727_214813.jpg

Despite shooting and assaulting over two turns, the best I managed to do was inflict 3 wounds on his captain (who then killed Haarken) and 1 wound on a Primaris Marine. Ugh! Primaris Marines are very, very resilient, and Raptors are (sadly) very, very bad at melee. I bemoaned this on a few of my Chaos 40k forums and got some advice about how to use Raptors. (The #1 suggestion from everyone was “Don’t use Raptors!” but I can’t take that advice because I love them and they’re a very lore-inspired fit for Night Lords, so I’ll be angling for a strategy that uses them in some capacity.)

Paul managed much better than me, and at one point his Swarmlord was carving a swathe through the defenders. Here he is clearing a path to the computer terminal (the other objective). That Primaris dude better finish up his ATM transaction, quick!

IMG_20190727_211049.jpg

Alas, it was at this point that Alex and Vince started using their respawn ability to bring back all sorts of stuff, starting with that Leviathan dreadnought that we had just spent so much time and effort destroying. Seeing it waltz back onto the battlefield was really demoralizing! Paul and I collectively realized that there was really no way we could achieve victory in this particular scenario.

In retrospect, we agreed that we should have tried to decimate but not entirely destroy some units. Killing all but one or two marines in squad, for example, would keep it on the table and prevent the defenders from respawning it later in the game. That strategy requires some real finesse to pull off, though, it seems a bit at odds with the glorious brutality of a Tyranid-Night Lords team-up. So maybe it’s for the best that we just plowed ahead and did our thing.

Afterward, I took stock of my collection of Night Lords figures and assessed some weaknesses. I need a few more basic marines to ensure that I can reasonably fill out a battalion detachment so I can gain some of those all-important Command Points. So this week I’ve been painting up some not-very-exciting figures (basic marines with bolters and heavy weapons) to augment my existing core of troops.

Lastly, the outcome of this scenario meant that my Night Lords will need to make one more raid into the Halla Abandonment to achieve their ultimate goal. Who can say what they will discover in this benighted expanse of space? Stay tuned for more!

Caluphel: Eternal War — Hive Fleet Tiamat

Posted by Comrade on July 30, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, sci-fi. 2 Comments

Memorex

Datafile: 0110010110111000101101010111
Voxparse: Retrieved Datafragment, Listening Post xFtg56
Date: 12 54 205.M42

. . . . . . . Mary? . . . . . . .
. . . I listen, I listen, I listen. I record. I record. . . .
. . . . This is what I do. I am Servitor 626. So I am called. . .

But Mary, I can’t see you. Are you there? The kids.
I’m so alone. I listen, I listen, I record, I record.

They took me. I remember how hungry we were. The kids. So hungry.
Yes, I stole and was caught. I was wrong. But they were wrong. Servitor
lobotomy. All wrong. I’m not supposed to remember. Am I? Mary?

I am plugged in to the floor, to the machine. I listen.
They let me keep my ears. My eyes.
I can see the rest of my body is gone.
They should have taken my memories.

. . . . Mary? . . . .

Servitor Image by Andrew Davenport / ArtStation

Servitor Image by Andrew Davenport / ArtStation

Update: 004077
Date: 12 65 205

The Orks gather at Malo Tori
I remember the name.
Star System. Once mining planets. Planet busting for minerals.
Ork Waagh invaded. I remember.

We know this. We monitor.

Orks planet bust now, sending asteroids towards Purgatory. Towards the
Imperium and our Emperor. Towards you.

I hear the transmissions. I record. I listen.

The Orks grow. Zagstompa Waagh will swallow the galaxy. No one cares. This is
just data.

Update: 006012

. . . Mary? . . . I don’t remember what the kids look like.
How long have I ? . . . .

Update: 006012

There’s someone in the room with the Servitors.
I hear “Inquisition.”
Just them and the servitors.
They are terrified. Not the servitors. My Emperor, your most devote are terrified.
For the first time, I listen to the room, not to the transmissions.

“Two years, they disappear and then all of a sudden this is where Tiamat shows.”
“The Emperor protects.”
“There is no emperor out here, thrall. Let me think!”
“I don’t understand your agitation master. You said the Ork Waagh was
building. Let them fight.”
“Idiot. This is the very mistake Kryptmann made. Think, thrall, what does the
Tyranid do to grow stronger?”
“Consume.”
“Correct”, and what does the Ork do to grow stronger?”
“Fight.”
“Correct. All we do is buy ourselves time here. The tyranid will consume and
grow. The Orks will fight and grow. All while we continue to circle the drain.”
. . . . .
“So what do we do? Will you alert the Warmaster?”
“No, I have other plans for now. Torch this room, we’ll blow the station.
Nothing leaves, understand?”
“Yes Master.”

. . .. Mary. . . .
Not much time.
I don’t listen anymore. I transmit. Can I do that? I try.
My torment as at an end. So many centuries.
. . . Tell the kids. . . .
. . . I see fire. The room. . . .
. . . They should have taken my memories. They shouldn’t have left me. . . .

War Goals — Tyranid Hive Fleet Tiamat

When last year’s campaign ended, the planet Caluphel fragmented releasing the Chaos God Malice back into the Galaxy. The final apocalyptic battle also saw the arrival of the Hive Fleet Tiamat from the far eastern fringes. During the battle, a new, frightening Hive Queen was also released from her confines within Caluphel, thereafter vanishing along with the fleet.

Two years later, tendrils of the Hive Fleet are starting to appear in isolated regions of the sector. However, the bulk of the Fleet has arrived at the Zagstompa Waaagh! area of the Erigaea Sub-Sector. An obvious goal for Tiamat is to grow and consume biomass.

Where else but a Waaagh! for an overabundance of growing biomass (much to the delight of the Orks)?

However, one has to assume that the Hive Mind has a larger plans… including those whispered by Malice into the ear of the Hive Queen over the
past millennia.

Caluphel: Eternal War — Juventius Imperial Regiment

Posted by Comrade on July 30, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, sci-fi. 4 Comments

20190727_132725_HDR.jpg

With the Juventius Free Regiment absorbed in responding to the fall of Caluphel Prime, sedition at home has grown to insurrection and open rebellion. Xeno cults have spread unchecked among key planets in Gamma Euphorion and Vela Odysseus, while the ideals of Independent Juventius are subverted by vain, ambitious aristocrats.

juventius sub-sector

In reaction, Narcus Grine’s cadre of hard-line Imperial loyalists have seized control of the Juventius system and deployed reaction forces to Spearpoint and Borysthenis.

Grine has renamed his government the Juventius Provisional Imperial Authority, and claims sovereignty on behalf of the Emperor over the entire sub-sector. He chafes to enforce the Emperor’s will upon the iniquitous rebels, but knows he has only enough forces to the contain their growth for now.

20190727_132649_HDR.jpg

 

20190727_132642_HDR.jpg

Campaign Goal

The JPIA knows it needs allies in order to bring the rebels to heel. To that end, the Juventius Imperial Regiment is tasked with proving their legitimacy as servants of the Emperor and convincing other faithful factions to aid in the reconquest of the Juventius sub-sector.
In particular, Grine seeks to legitimize his own political mandate and set his sub-sector in order before it draws the eye of the Inquisition. General Boden complies for the sake of his own ambition, while Admiral Helles quietly plots to supplant Grine herself and keep the Imperium at a comfortable distance.

20190727_132708_HDR.jpg

Caluphel: Eternal War — The Oath of Midnight (Night Lords 40k Warband)

Posted by Comrade on July 26, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, chaos, club, narrative, sci-fi, warbands. 3 Comments

IMG_20190725_202141.jpg

Footsteps echoed throughout the dim corridors of the cavernous vessel, the trudging sound of ceramite on steel. Calling the Crucible of Flesh a “vessel,” was a statement of fact, strictly speaking; the vast, miles-long behemoth was indeed a vessel. And in its warp-tainted heart, it carried the full measure of the most murderous band of Chaos Space Marines in the Caluphel Sector: the Oath of Midnight, fearsome bannermen to the Night Lords Legion.

What the Crucible of Flesh was not, however, was a spaceship. It had long since transcended beyond such a mundane term. Comprised of derelict cruisers, wrecked defense platforms, rogue asteroids, half-frozen corpses of void beasts, all held together with the disambiguated flotsam of centuries of warp travel, the vessel defied categorization. To the miserable defenders of the Imperium, the craft would be called a space hulk, and would be viewed with equal parts fear and awe.

space_hulk_by_m00nprophet_d8omz1r-fullview

To the Night Lords, who had roosted like bats in portions of the shadowy leviathan for the better part of three years, the Crucible of Flesh was more akin to a lair. From its benighted depths, the Oath of Midnight’s scrappy fleet of strike cruisers went forth like vultures, plundering the war-torn Caluphel Sector even as the massive space hulk drifted ever closer to its destination.

IMG_20190725_205246.jpg

Aboard the vessel, the individual squads of Night Lords burrowed deep into the darkest corners of the rotten hulk. Deranged chanting and blood ceremonies marked the passage of the days and months as Astartes warriors gave themselves over to unnatural worship and unspeakable rituals. Raptors hunted in packs in the vast zero-g sections of the hulk.

IMG_20190725_204933.jpg

In the aft section of the gargantuan vessel, inside the crumbling ruin of a deep space smelter, and rumors persisted of hulking monsters of metal and flesh being assembled there, piece by piece in the molten forges. In the sprawling launch bay of what had once been an Imperial cruiser, row upon row of tanks and armor stood silently, waiting deployment by the Oath of Midnight.

IMG_20190725_203746.jpg

In the halls of the Crucible of Flesh, Lord Molitor Ashmouth strode with a newfound sense of purpose. There was a quickening in the air. The destiny of the warband, which he had led for nearly a millennium, was beginning to curve toward — what? Apotheosis? Or vindication? Molitor closed his eyes, seeking the portent that had plagued his mind these last few months.

There. On the periphery of his vision, dancing just beyond his comprehension: a grinning skull, half black and half white. A clawed hand, outstretched and beckoning. And a voice, hissing and sinister, uttering a single word: “Halla…”

Molitor’s vision abruptly cleared, and he glanced around at the Astartes entourage that was accompanying on this survey through the bowels of the space hulk. They looked expectantly at him. One spoke: “What vexes you, my lord?”

IMG_20190725_203510.jpg

”The hour draws near,” Molitor said slowly, his voice distant and distorted through the vox amplifiers built into his armored helmet. “Our oaths will be fulfilled. The path has been made known to me. Assemble the legion — we make for the Halla Abandonment!”

The Oath of Midnight

Ah, nothing like a bit of lore to kick-start the next chapter in our Caluphel Sector campaign. Last year I focused on my nascent Death Guard army, adding quite a few units and building up a huge force by the time our Apocalypse game came along in December.

This year I’m using the campaign as an excuse to build upon my beloved Night Lords warband, the Oath of Midnight. I’ll be painting up new units and vehicles, with special attention paid to a lot of the unique looking character models I’ve accumulated over the years. First up (scheduled for next week) is a post about my first five Heretic Astartes from the new Shadowspear box.

Squad Goals

As the campaign opens, the Night Lords are aboard the space hulk Crucible of Flesh, which was first spotted last summer coasting through the outskirts of the Glouroth Sub-Sector.

IMG_20190725_203911.jpg

Now the space hulk has drifted into the Ianthe Sub-Sector, which was detailed last summer by Paul. The idea is that the Night Lords are just passengers, and the space hulk itself is being drawn to something in the Ianthe Sub-Sector. As you might surmise from the intro lore, that “something” is a mysterious region of space within the Ianthe Sub-Sector known as the Halla Abandonment.

Our campaign GM has invited each player to submit a narrative goal of some sort to work toward over the course of the campaign. I decided to make the exploration of the Halla Abandonment the goal for my Night Lords. I have an idea of what they may find there, but it remains to be seen just how successful they are in plumbing the depths of the Abandonment. Stay tuned for more!

And if you missed last summer’s campaign, check it out here (replete with lore, painting logs, and battle reports).

Caluphel: Eternal War (Summer 2019 Campaign)

Posted by Comrade on July 17, 2019
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, sci-fi. 1 Comment

caluphel-eternal-war-banner

Here we go … our 2019 summer Warhammer 40,000 campaign kicked off this month! Caluphel: Eternal War returns the players to the ill-fated sector in the Easter Fringe.

When we last visited, way back in 2018, it was revealed that the planet Caluphel Prime was actually an artificial prison constructed eons ago to imprison the Chaos god Malice. A massive Chaos incursion led by the Death Guard aimed to breach the prison and release Malice into the sector. The followers of Nurgle were assisted by the arrival of a Tyranid hive fleet, which ultimately swung the campaign in favor of the bad guys and sent the Imperium reeling in defeat. And that’s where we left things in 2018.

Now, it seems that twilight has fallen across the myriad sub-sectors that make up the Caluphel Sector…

Official transcript of Sheldo Marcus
Remembrancer for the Conflict in the Caluphel Sector
017.114.M42

Despite the furious conflict for the doomed world of Caluphel Prime in the latter part of 112.M42 and the subsequent retreat of Warmaster Jedhansen, Imperial forces were able to hold what little ground they had within the sector. From the Erigaea and Occulta Manticora Sub-Sectors, they were able to fend off the unending tides of Orks, incursions from Traitor Astartes, and tendrils of Hive Fleet Tiamat.

To the north, they had allies in the from of the Sister of Battle Order of Our Lady Ascendant, and foes in the shape of the Maggot Magnates Death Guard vectorium. Throughout the rest of the Caluphel Sector, scattered Imperial forces slowly made their way back to Imperial space or were surrounded and either destroyed or locked into position. To the far east, in the Juventius Sub-Sector, Jedhansen saw no allies as bloody civil war tore apart the region, while the tendrils of Hive Fleet Tiamat drew ever closer.

2019 intro - edit

Jedhansen’s war of bloody attrition was waged with numerous regiments of the Astra Militarum, forces of the Militarum Tempestus Scions and several chapters of Adeptus Astartes, along with auxiliary units from the Adeptus Sororitas. For two years he held the sector with those forces — just barely, but he held. Planets would be lost and regained in a matter of months, only to be lost once more. And then, as if by an act of the merciful God-Emperor himself, the Tyranids slowly withdrew. Not from the sector, but from the front line, freeing Jedhansen to slowly push back his other foes.

During the whole ordeal, rumors began to spread through the ranks of the Astra Militarum (punishable by death, mind you) of a new blasphemous power that had been unleashed into the sector with the destruction of the planet Caluphel Prime.

Now, the seeming withdrawal of the Tyranids gave competent officers a new worry. The Tyranids were now observed actively patrolling the inner sector around the husk of old Caluphel…as if they knew something the Imperium didn’t, as if they were searching for something. Stranger still, around the very time of the Tyranids’ withdrawal, a psychic scream was heard throughout the sector, killing half of all human astropaths in mere seconds.

Nevertheless, Warmaster Jedhanson saw an opportunity to regain momentum and free Imperial forces trapped throughout the sector. Little did he know there were now more eyes than ever watching the Caluphel sector. Even the Imperial Palace turned its gaze on the war-ravaged sector. It was time for unseen plans and unnoticed forces to enter the fray.

And here we go with our summer 2019 campaign! The Caluphel Sector was absolutely ravaged at the conclusion of last year’s campaign, so it will be interesting to see how the players shape the narrative this time around.

As before, we’ll give out points each month through the summer for doing things like playing games, painting models, developing backstories, and writing lore. Alex, our fearless GM, has also introduced the concept of custom units and characters, so we’ll be exploring that as well. Check out out his campaign flowchart below!

2019 campaign objectives

Posts navigation

← Older Entries
Newer Entries →
  • Recent Posts

    • Cold Data and Fiery Logic: The Dark Mechanicum
    • Building a Grimdark Battle Board
    • Hobgoblin: More Thoughts and Musings
    • Grimdark Future: The Scouring of Hundvolst
    • Shadow War: Armageddon Battle Report & Review
  • Follow Comrade's Wargames on WordPress.com
  • Tags

    28mm 40k army battle report caluphel campaign chaos club death guard dragon rampant dwarves fantasy game night grimdark hobby miniatures narrative nurgle painting post-apoc project saga sci-fi skaven skirmish terrain warbands wargames warhammer workshop
  • Archives

    • February 2026 (1)
    • January 2026 (1)
    • November 2025 (1)
    • October 2025 (2)
    • September 2025 (1)
    • October 2023 (2)
    • September 2023 (1)
    • August 2023 (2)
    • July 2023 (3)
    • June 2023 (3)
    • May 2023 (4)
    • April 2023 (2)
    • March 2023 (5)
    • February 2023 (2)
    • January 2023 (2)
    • December 2022 (1)
    • November 2022 (1)
    • October 2022 (4)
    • August 2022 (2)
    • July 2022 (1)
    • June 2022 (2)
    • May 2022 (5)
    • March 2022 (1)
    • February 2022 (1)
    • January 2022 (3)
    • December 2021 (1)
    • November 2021 (2)
    • October 2021 (1)
    • September 2021 (2)
    • July 2021 (1)
    • June 2021 (1)
    • May 2021 (2)
    • March 2021 (3)
    • February 2021 (1)
    • January 2021 (3)
    • December 2020 (1)
    • October 2020 (1)
    • September 2020 (2)
    • August 2020 (1)
    • July 2020 (1)
    • June 2020 (1)
    • May 2020 (1)
    • April 2020 (1)
    • March 2020 (1)
    • February 2020 (2)
    • January 2020 (3)
    • December 2019 (5)
    • November 2019 (1)
    • October 2019 (1)
    • September 2019 (2)
    • August 2019 (2)
    • July 2019 (4)
    • June 2019 (3)
    • May 2019 (3)
    • April 2019 (1)
    • March 2019 (1)
    • February 2019 (2)
    • December 2018 (3)
    • November 2018 (3)
    • October 2018 (5)
    • September 2018 (5)
    • August 2018 (5)
    • July 2018 (5)
    • June 2018 (2)
    • May 2018 (1)
    • April 2018 (3)
    • March 2018 (1)
    • February 2018 (1)
    • January 2018 (1)
    • December 2017 (1)
    • November 2017 (5)
    • October 2017 (1)
    • September 2017 (2)
    • August 2017 (4)
    • July 2017 (4)
    • June 2017 (3)
    • May 2017 (4)
    • April 2017 (3)
    • March 2017 (7)
    • February 2017 (6)
    • January 2017 (2)
    • December 2016 (5)
    • November 2016 (2)
    • October 2016 (3)
    • September 2016 (4)
    • August 2016 (5)
    • July 2016 (6)
    • June 2016 (8)
    • May 2016 (2)
Create a website or blog at WordPress.com
Comrade's Wargames
Create a website or blog at WordPress.com
  • Subscribe Subscribed
    • Comrade's Wargames
    • Join 153 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Comrade's Wargames
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...