Comrade's Wargames

Painting toy soldiers in Oregon

  • Home
  • Narrative Campaigns
    • The Cauldron: A Grimdark Sci-Fi Campaign
    • The Chronicles of Üthdyn: A Fantasy Tabletop Campaign Setting
    • Nightwatch: Beyond the Borderlands
    • Frostgrave: Mystery of the Night-Haunted City
  • About Comrade’s Wargames

Caluphel Awakenings: The Occulta Manticora Sub-Sector

Posted by Comrade on September 8, 2018
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, warhammer. Leave a comment

Continuing with the player contributions to our homebrew narrative campaign (Caluphel Awakenings), here we have a rich tapestry of lore sent in by Alex highlighting his Occulta Manticora Sub-Sector. The region is home to his Salamanders faction, the Crusade of Fire.

He’s also provided several maps of individual star systems in the sub-sector. Be sure to click the images to view the large versions so you can read the gazetteer info that he came up with as well!

occulta manticora subsector

spatium neferus subrift

eres system

sterilis system

dracous system

Caluphel Awakenings: The Juventius Sub-Sector

Posted by Comrade on September 8, 2018
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, warhammer. Leave a comment

Here is a map showing the major star systems of the Juventius Sub-Sector, home of the Juventius Free Regiment (John’s renegade [?] Imperial Guard faction in our Caluphel Awakenings campaign). Look for future game reports and mini-campaigns set in the sprawling worlds of the Juventius Sub-Sector!

juventius sub-sector

August Painting: Plague Surgeon and the Bill Collectors

Posted by Comrade on August 29, 2018
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, miniatures, painting, sci-fi. Leave a comment

One of several ways to earn points in our current Caluphel Awakenings campaign is to paint up new units. Last month I knocked out a squad of Plague Marines for my Death Guard vectorium, the Maggot Magnates.

This month I am pleased to showcase another unit for the Magnates (my take on Nauseous Rotbone, the Plague Surgeon) as well as some minis painted by fellow player Jim: a trio of hulking, brutal Bullgryns known as the Bill Collectors. (Possible tagline: “Past due? No good for you.”)

IMG_3473~2.JPG

I’m particularly enamored with the glowing blue effect Jim achieved on his shock mauls.

IMG_3472~2.JPG

IMG_3471~2.JPG

And here is Nauseous Rotbone, the Plague Surgeon for the Maggot Magnates. Hold still, this won’t hurt a bit.

IMG_20180815_205401.jpg

IMG_20180815_205423.jpg

IMG_20180815_205433.jpg

That’s all for now! We’re planning a Kill Team night this weekend, so be sure to check back for photos and a game writeup.

Caluphel Awakenings: The Glouroth Sub-Sector

Posted by Comrade on August 22, 2018
Posted in: Posts. Leave a comment
glouroth-sub-sector-final.jpg

Click the photo for a bigger version!

If the enemies of the Imperium could be said to have a grand plan, then the slow-moving catastrophe taking place in the Glouroth Sector is proof positive of that plan’s effectiveness. A grinding years-long invasion of the sub-sector has been accomplished by the nightmarish legions of the Maggot Magnates. Only now, as forces compete to exploit the secrets of Caluphel Prime, are the true ramifications becoming known.

Warzone Endymion

The Glouroth Sub-Sector is dominated by Warzone Endymion, a horrific quagmire centered on the charnel world of Endymion-Delta. Across the half dozen worlds in Warzone Endymion, plague marines from the Maggot Magnates vectorium have entrapped an entire Imperial Guard regiment — the stalwart Magnadim 216th Shock Regiment, better known as the Ironshields of Magnadim — in a protracted war of attrition.

Endymion-Delta

The Maggot Magnates‘ strategy is on obvious display here, with great hordes of plague zombies choking the cities and hives on the planet’s surface. After years of fighting, the Ironshields of Magnadim have been reduced to isolated, understrength combat forces fighting desperate defensive battles in the marshy outlands. Food, ammunition and other supplies are in desperately short supply. The Magnates’ strategy is not to defeat the Imperial Guardsmen on the field of battle, but instead to keep them locked in a costly war of attrition so that the many virulent strains and diseases carried by the forces of Nurgle can do their work.

The Rictus Moon

A vast, thousand-kilometer-long scar gouges across the surface of this small moon, a legacy of centuries of careless industrial mining. Now the moon itself is wracked by earthquakes and scoured by gale-force winds — but its proximity to Endymion-Delta makes it an attractive spot for a forward operating base for the Maggot Magnates.

The Hollow Moon

The Hollow Moon represents the ghastly future of The Rictus Moon. The former mining colony has been cored out like an apple and even now trembles on the verge of collapse. Raiding parties — both Imperial and Chaos alike — nonetheless brave the landslides and chem geysers in search of vital promethium deposits that have been unearthed by The Hollow Moon’s death convulsions.

Moulder’s Landing

This small planet is dotted with isolated settlements, many located hard against trackless forests and tundra. With only token support from the Ironshields, the hardy Imperial colonists on Moulder’s Landing have effected a surprisingly effective defense of their meager home world. After a few costly forays, the Maggot Magnates have ignored the planet for now, allowing the settlers to breath a sigh of relief in the otherwise grim environs of Warzone Endymion.

Pestus Maximus

A former shrine world, its surface encrusted with monuments to the glory of the Emperor, Pestus Maximus was one of the first planets to fall in Warzone Endymion. When the forces of Chaos arrived, millions of pilgrims fled to the few star ports on the planet’s surface, hoping to find safe passage off world. What starships remained, however, were quickly pressed into service elsewhere in the Glouroth Sub-Sector, leaving the pilgrims to be summarily slaughtered by the invading Chaos army. Today the shattered statues are blackened by creeping fungus, and drenching acid rain falls across the entire planet — landing chiefly on the vast, roaming hordes of Poxwalkers, which are occasionally rounded up and shipped off world by plague marines seeking reinforcements for other battlefields.

Hundvolst

Prior to the outbreak of war, Hundvolst had been a prime recruiting world for the Ironshields of Magnadim. Warring feudal states, operating a tech level best described as “medieval,” produced hardy warriors for the Imperium. The Maggot Magnates swept in like a storm, annihilating key population centers with a series of precise orbital drops and sending the survivors fleeing into the dark, forested hinterlands. Today, the uplands of Hundvolst are dotted with the ruins of castles and keeps, and the grim survivors have launched a doomed guerilla war against the occupiers. Rumors persist that the Hundvolst resistance is being organized and led by a shadowy Inquisitor operating toward his or her own motivations.

Venar-661

Nominally a dead, lightless world with no obvious value, Venar-661 commands the approach to the Silurian Expanse and thus offers a strategic observation point for fleets approaching Warzone Endymion. Both Imperial and Chaos forces have landed small vanguard detachments onto Venar-661’s craggy, cratered surface, and it is only a matter of time before war comes to this small planetoid.

Torrid Pointe

Along the storm-wracked margins of Warzone Endymion, the Imperium has managed to keep one small escape corridor open. Torrid Pointe represents the only safe, navigable deep space route for refugees fleeing Warzone Endymion. A ramshackle squadron of warships from the Imperial Navy and at least one Space Marine chapter have pledged to hold Torrid Pointe for as long as possible. Meanwhile, the Maggot Magnates have recently become apprised to the location of Torrid Pointe and are mustering a strike fleet to destroy the defenders and “close the curtain” once and for all.

Magnadim

With the greater part of its strength trapped in Warzone Endymion, the 216th Shock Regiment finds itself hard pressed to organize a defense of its titular home world. For now, Magnadim itself — with its ash-choked skies and ferocious volcano chains — is calling up conscripts by the thousands, forcibly recruiting the hardy miners and geotechnicians that make up the planet’s workforce. Bolstering this effort are the isolated platoons and understrength companies that manage to escape the Warzone via Torrid Pointe. Magnadim’s commanders can only hope that their hasty recruitment is enough to stop the inevitable invasion that will come when Warzone Endymion finally falls.

Fumarole V

The fifth planet in the Fumarole star system, Fumarole V is a frigid, radiation-drenched planet where indigenous life struggles to survive beyond single-called organisms floating in seas of chemical brine. The planet’s hostile environment meant that most explorator missions bypassed it in favor of other destinations, so its surface is largely unexplored and unmapped. With the outbreak of war, Imperial reconnaissance patrols, desperate for resources or strategic advantage, have uncovered evidence of crashed vessels, possibly Imperial in origin, in the shallow chemical oceans near the planet’s equator.

Glouroth Listening Station

Installed originally to monitor the peculiar region known as the Gulf of Bittenbrach, the Glouroth Listening Station has now refocused its efforts on the inexorable advance of the space hulk Crucible of Flesh. Extremely long-range readings of the approaching space hulk suggest a massive vessel, tens of miles in length, composed of centuries of accumulated flotsam and jetsam from deep space. Historically, space hulks can often contain long-lost archeotech, so Imperial leaders in the Glouroth sector are strongly considering mounting a salvage mission.

Palus Primus and Palus Secundus

Twin hive worlds orbiting a common yellow sun in the Palus Reach, these two planets operate massive factories staffed by millions of indentured hive workers. While initially dedicated to the production of large-scale agricultural equipment destined for off-world export, the outbreak of war has been the factories of the Palus Reach re-engineered to produce materiel for the battlefield. Even now, tanks and artillery vehicles have begun rolling off the assembly lines. The invading Chaos forces have taken note, and a spearpoint assault aimed at the heart of the Palus Reach appears imminent.

Starting an All-Metal Skaven Army

Posted by Comrade on August 10, 2018
Posted in: Posts. Tagged: army, dragon rampant, fantasy, miniatures, painting, skaven, skirmish. 4 Comments

IMG_20180803_210310.jpg

What madness has gripped me? Somehow, against my better judgement, I’ve started piecing together a Skaven army composed primarily of the old metal models that I coveted in the pages of White Dwarf magazine as a young man. Such folly!

IMG_20180803_205953.jpg

But, of course, this announcement comes with some caveats.

First of all, I’m building an army for Dragon Rampant, not Warhammer. DR requires fewer models and gives players quite a bit of leeway to customize their forces, so my Skaven horde needn’t be represented by 100+ figures.

The typical unit size in DR is 12 models, with elite or specialty units often represented by just 6 models. So to start out, I’m shooting for the following:

  • 12 Stormvermin
  • 12 Skaven Slaves
  • 12 Clanrats
  • 6 Plague Monks
  • 6 Giant Rats
  • And an assortment of weapon teams and character models to fill out some additional smaller units.

So as you can see, I’m looking at maybe 50 models or so. And I should be able to use most of the old-school Skaven models I acquired and painted up a few years ago.

But why now? Well, the genesis of this particular idea came when I purchased a big ol’ box of random, mostly metal Middlehammer minis from a guy in Norway. If you know me, you know that I live for grab bags like this. I pulled out a few intact units, listed them for sale on a buy-sell, and made back the money I’d sunk into the purchase.

That left a random assortment of Middlehammer-era Skaven for me to ponder. I started idly painting them up a couple months ago, just as a palette cleanser between 40k units for my Death Guard army. I play plenty of skirmish games, so I can always find a use for a few evil ratmen fighters. Here are a few of the guys I’ve completed lately.

IMG_20180803_210010.jpg

I gather that this fellow is a Black Skaven from Mordheim. He’ll fit in perfectly as a bodyguard for my warlord.

IMG_20180803_205924.jpg

IMG_20180803_205911.jpg

And this guy was sold as a Skaven Warlord, but to me he looks like another bodyguard type. That’s probably the most heavily armored Skaven figure I’ve ever seen!

IMG_20180803_205842.jpg

IMG_20180803_211453.jpg

And here’s the first of a few support weapons: the Warpfire Thrower! I’ve got a rattling gun ready for some paint, too.

IMG_20180803_205726.jpg

I’ll end with a request. Building units in multiples of 6 and 12 has made it a little hard to track down individual models to fill out squads. If you have a few spare metal Plague Monks or Clanrats bouncing around in your bits box, I’d love to swap you something for them and add them to my army. Drop a comment and maybe you can help me out!

Posts navigation

← Older Entries
Newer Entries →
  • Recent Posts

    • Shadow War Armageddon: The Promethium Must Flow!
    • Cold Data and Fiery Logic: The Dark Mechanicum
    • Building a Grimdark Battle Board
    • Hobgoblin: More Thoughts and Musings
    • Grimdark Future: The Scouring of Hundvolst
  • Follow Comrade's Wargames on WordPress.com
  • Tags

    28mm 40k army battle report caluphel campaign chaos club death guard dragon rampant dwarves fantasy game night grimdark hobby miniatures narrative nurgle painting post-apoc project saga sci-fi skaven skirmish terrain warbands wargames warhammer workshop
  • Archives

    • March 2026 (1)
    • February 2026 (1)
    • January 2026 (1)
    • November 2025 (1)
    • October 2025 (2)
    • September 2025 (1)
    • October 2023 (2)
    • September 2023 (1)
    • August 2023 (2)
    • July 2023 (3)
    • June 2023 (3)
    • May 2023 (4)
    • April 2023 (2)
    • March 2023 (5)
    • February 2023 (2)
    • January 2023 (2)
    • December 2022 (1)
    • November 2022 (1)
    • October 2022 (4)
    • August 2022 (2)
    • July 2022 (1)
    • June 2022 (2)
    • May 2022 (5)
    • March 2022 (1)
    • February 2022 (1)
    • January 2022 (3)
    • December 2021 (1)
    • November 2021 (2)
    • October 2021 (1)
    • September 2021 (2)
    • July 2021 (1)
    • June 2021 (1)
    • May 2021 (2)
    • March 2021 (3)
    • February 2021 (1)
    • January 2021 (3)
    • December 2020 (1)
    • October 2020 (1)
    • September 2020 (2)
    • August 2020 (1)
    • July 2020 (1)
    • June 2020 (1)
    • May 2020 (1)
    • April 2020 (1)
    • March 2020 (1)
    • February 2020 (2)
    • January 2020 (3)
    • December 2019 (5)
    • November 2019 (1)
    • October 2019 (1)
    • September 2019 (2)
    • August 2019 (2)
    • July 2019 (4)
    • June 2019 (3)
    • May 2019 (3)
    • April 2019 (1)
    • March 2019 (1)
    • February 2019 (2)
    • December 2018 (3)
    • November 2018 (3)
    • October 2018 (5)
    • September 2018 (5)
    • August 2018 (5)
    • July 2018 (5)
    • June 2018 (2)
    • May 2018 (1)
    • April 2018 (3)
    • March 2018 (1)
    • February 2018 (1)
    • January 2018 (1)
    • December 2017 (1)
    • November 2017 (5)
    • October 2017 (1)
    • September 2017 (2)
    • August 2017 (4)
    • July 2017 (4)
    • June 2017 (3)
    • May 2017 (4)
    • April 2017 (3)
    • March 2017 (7)
    • February 2017 (6)
    • January 2017 (2)
    • December 2016 (5)
    • November 2016 (2)
    • October 2016 (3)
    • September 2016 (4)
    • August 2016 (5)
    • July 2016 (6)
    • June 2016 (8)
    • May 2016 (2)
Create a website or blog at WordPress.com
Comrade's Wargames
Create a website or blog at WordPress.com
  • Subscribe Subscribed
    • Comrade's Wargames
    • Join 153 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Comrade's Wargames
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...