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Painting toy soldiers in Oregon

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One Page 40k: Breakthrough in the Ash Wastes

Posted by Comrade on January 1, 2017
Posted in: Posts. Tagged: 1p40k, 40k, battle report, game night, majestic gamers, sci-fi, skirmish. 2 Comments

Last week the Majestic Gamers gathered at my place for another go at One Page 40k (1P40K). Unlike our previous game, which was a learning session and didn’t have much in the way of balance or parity, this time we all brought actual armies built using the rosters in the rulebook, kitted out and ready to slaughter their enemies.

We had five players, but Jim had extra models and was able to expand his Imperial Guard to allow for a 3-vs-2 game pitting two Imperial Guard players versus a strange alliance of Orks, Chaos Space Marines and Tau.

The battle was a baptism by fire for Jimbo’s newest Ork vehicle — a spectacular kitbashed battlewagon created from a Sherman tank scale model. Feast your eyes on this.

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We played a breakthrough scenario, which awarded victory to the side that managed to get the most points’ worth of models into the enemy’s deployment area. This meant both sides would have to stay fairly mobile — even the Imperial Guard, which is better at digging in and awaiting the enemy with lots of gun barrels pointed at them!

Here’s a look at Jim’s fantastic, beautifully painted Imperial Guard motorized company. That’s two Leman Russ tanks in the foreground, a Basilisk on the right with a fully armored crew compartment, and a Chimera in the back.

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And here’s a look at the other Imperial Guard force, played by Ben using models from yours truly. The tank and most of the figures are from Pig Iron Productions. The green-suited guys on the left are from Lead Adventure Miniatures’ post-apocalyptic line, standing in as seasoned veterans for this Imperial Guard detachment.

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The game opened up with a series of advances by both sides. My Chaos marines rumbled forward in their Rhino, attracting the attention of Jim’s tanks. Their chose target, however, proved to be Paul’s Tau Pathfinders. Everyone was duly frightened of their marker lights (which grant bonuses for other Tau units). They were lucky to survive a barrage from Jim’s tank cannon!

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Jimbo’s Orks lurched forward on their rumbling battlewagon. Not only was the vehicle massive, but its payload was equally impressive! There were, I believe, 30 Orks (3 squads of 10) deployed aboard the battlewagon at the outset of the game. Yes, we made plenty of clown car jokes as Jimbo motored his dudes across the battlefield.

But then when he got within charge range of the enemy tanks … this happened.

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Yes, it was tremendous. Many dice were rolled. But the tank was still intact (battered, but still whole!) at the end of the first combat. The right flank (where most of Jim’s tanks were arrayed) turned into a grudge match between him and Jimbo, as the latter presented as many targets as he possibly could (in the form of howling Ork mobs) while the former agonized over whether to just annihilate the advancing Orks — or to hit the gas and start moving toward the opposing deployment zone (and victory).

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Soon thereafter, a lucky shot popped my Chaos Rhino, causing the 4 surviving squad members to pile out in a hurry. You can see Ben’s Imperial Guard advancing through a crater field in the background of this pic.

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Meanwhile Orks continued to pour forth from Jimbo’s clown car/battlewagon. The last to disembark was his warboss, who promptly charged into the nearest squad of Guardsmen.

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Slaughter ensued!

But unlike in regular 40k, 1P40K doesn’t let units get “stuck in” to close combat. At the end of each melee, if one side wasn’t annihilated, the combatants separate. This is critical because either unit can now be targeted by gunfire. So Jimbo’s warboss had his way with this squad of hapless Guardsmen … and then he took a tank salvo directly to his head. Oops!

Across the battlefield, Paul’s Tau had  been surgically excising various threats using their advanced weaponry and targeting systems. On the second turn, Paul was able to call in his Tau Crisis Suits via deep strike, landing them in the enemy’s rear and laying waste to several squads of infantry.

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With armored targets approaching fast, my Helbrute climbed atop a small ridge in the center of the table and proceeded to open fire with his multi-melta.

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The laser cannon turret was actually part of the scenario … if a squad could get in base contact with it, they’d have a chance at at activating it and putting its destructive capability to use. Jim’s Guardsmen arrived and were able to activate the turret, but they were picked off in the process.

Ben’s tank arrived in the vicinity, and my Helbrute started to feel a little … exposed … on top of that ridge. Luckily, Paul’s Tau turned their attention to the tank, and in short order this was the result.

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Yeah, Tau are *really* good at shooting stuff.

Anyway, here’s my last photo from the game. Tanks burning, a lone Chaos warrior lifting his sword to praise the dark gods … you know, just another Friday.

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The game ended with lots of laughs, as Jimbo’s battlewagon (still alive!) careened into the enemy’s deployment zone, shrugged off several blasts from the huge tanks … and died to a piddly rifle shot from an Imperial Guardsman!

The bad guys managed to squeak out a win because my daemon prince was in the enemy’s deployment zone at the end of the last turn. Despite a few close calls, the other side wasn’t able to reach our deployment zone, and so we won.

Once again, 1P40K gave us a great game. Seriously, this ruleset is everything I want from 40k — simply and concise, yet still comprehensive and suitably fiddly (for players who want to customize their figures and try out different gear options). The army lists cover just about everything you’d ever need, and the advanced rules add in a bit more complexity if you’re missing that sort of thing.

I had a fairly productive half of 2016 painting up my Night Lords and knocking out a few smaller projects. I’m looking forward to lots more painting and modeling, because 1P40K is definitely gathering steam here in Oregon.

2016 Year in Review at Comrade’s Wargames

Posted by Comrade on December 29, 2016
Posted in: Posts. Tagged: 1hour, cool minis, game room, hobby, miniatures, painting, workshop. Leave a comment

 

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I’ve seen a few “year in review” posts popping up on blogs I follow, so here’s my own take. The post title isn’t all that accurate in my case, though, because my “year” actually began in June, when I moved into my current home and finally had the opportunity to unpack my workshop and get to work on miniatures stuff after an 8-month absence.

I wasn’t just diving back into existing projects in 2016. As a recent transplant to Oregon, I was also focused on meeting people, making friends and building the framework for a local game group.

When you’re new in town, it’s always a good idea to start with the common denominator for your particular hobby. For wargaming, that is certainly Warhammer 40,000. I played 40k back in the 1990s but cast it aside in favor of slimmer, less restrictive miniatures games such as Song of Blades & Heroes. But I always appreciated the voluminous lore of the Warhammer 40k universe, and the heavy metal aspect of so many of those early miniatures. So when I arrived in Oregon and saw that the local club was mostly comprised of 40k players, I decided to dip a toe back into the grim darkness of the far future.

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So I started building a small Night Lords Chaos Space Marine warband, inspired by my love of those gorgeous old models I used to salivate over in the pages of White Dwarf. What followed was a bit of a retrospective dive into the hobby, as I acquired older vintage metal figures as well as newer crisp plastic sculpts. And lightning bolts. Lots and lots of lightning bolts.

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Along the way I discovered One Page 40k, which turned out to be exactly what I was seeking in terms of a fast-playing ruleset that captured the spirit of 40k without tons of additional material. I was lucky enough to fall in with a group of local gamers here in town who were similarly taken by 1P40K, and we’ve played a couple games already (with more on the horizon!).

I also derived quite a bit of inspiration and motivation from 1 Hour A Night, a bunch of wargamers on Facebook who created a group to help encourage each other to keep moving forward on hobby projects. According to their mantra, if you can dedicate just one hour a night to your projects, by the end of the year you can look back with a real sense of accomplishment. I’m glad to be a part of such a motivational group!

Here are a few more pics of my Night Lords army. All of this was completed since June 2016. That’s Be’lakor the demon prince lurking in the background of some photos. Click here to read more about him if you’re interested! The Rhino was painted up by my friend Findlay through his commission painting service (Barbarian Painting)!

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Over the summer I took a break from my own stuff to paint up a batch of Necromunda Orlocks for my buddy back in Chicago.

I also knocked out a few batches of terrain in 2016. I’ve always found that building terrain has helped me explore a particular milieu or setting beyond just painting miniatures.

This batch of medieval fantasy ruins was built for Frostgrave. My Frostgrave board isn’t particularly winter-y, so I didn’t go overboard with the snowy highlights. These were fast builds, intended to quickly fill up my table in advance of a scheduled game. I learned a lot about building with foam craft bricks, and I’m looking forward to churning out another similar batch in the near future.

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And this pile of desert/wasteland hills was thrown together in a hurry this month in anticipation of a big upcoming game this weekend! Let’s just say that my hot wire foam cutter got a good workout over the last few weeks. When you absolutely need to fill a table with terrain, you can’t go wrong with pink (or blue) foam sheets.

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That’s my year (since June at least)! How did you fare this year?

Annual Holiday Miniature Swap – 2016 edition

Posted by Comrade on December 29, 2016
Posted in: Posts. Leave a comment

This year my old game group in Chicago decided to do a holiday miniatures swap. The concept was simple – we’d draw names from a hat, and then you’d be responsible for contacting your selected recipient, gathering some intel on what sort of miniature that person would like (or not, flying blind is OK too). Then you’d paint up the mini and ship it out before the end of 2016!

I drew Mattias, our erstwhile comrade who relocated to Hawaii back in 2015 and has  been presumably sunning himself in the land of perpetual summer ever since. Anyway, Mattias requested a “weathered spaceman adventurer.” Armed with that brief description, I got to work.

The only model in my collection that could do justice to this request was this zany figure from Thunderchild Miniatures’ Wasteman game line. As you can see, he is *literally* a weathered spaceman adventurer, replete with a tattered spacesuit and a gnarled staff. Who can say what horrors he has endured during his lonely sojourn across the cosmos?

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I went ahead and crafted a fun little accessory to go with this spaceman. It’s a collectible card-type of thing that offers a snippet of (rather dark) backstory to set the mood for the figure.

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This was a lot of fun and I hope to take part in next year’s holiday miniature swap!

Resurrecting Be’lakor (Most of Him, Anyway)

Posted by Comrade on December 20, 2016
Posted in: Posts. Tagged: 40k, chaos, miniatures, painting, project. 1 Comment

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This summer I received a surprise gift — a box of random Warhammer 40,000 Chaos Space Marine models from a fellow player in our local club. Tucked away underneath piles of plastic figures was an oversized metal daemon prince.

The figure was incomplete, missing an arm and (I later learned) an armored loincloth. Worse, since I hadn’t played 40k in many years, I couldn’t immediately identify the figure. Thankfully the Internet (actually the Warhammer 40,000 Facebook discussion group) helped immensely, identifying the figure as one Be’lakor, Daemon Prince of Chaos. One generous player in the UK actually volunteered to send me the missing arm! (Cheers Jason!)

So armed with a new arm (haha) Be’lakor slowly came together. The loincloth remained elusive, but to be honest I’m not offended by the look of the model sans loincloth.

When I turned my attention to painting him, I was torn. Do I go with the traditional “dark flesh” color palette that typifies most daemons? Or maybe try out a new color scheme? I had recently picked up a new jar of deep magenta/pink paint, and I think that sealed the deal for me.

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As is typical with my painting, Be’lakor got a basic paint job with some highlights and drybrushing, followed by a coat of Minwax Polyshades Antique Walnut, which imparted shiny brown highlights to the fleshy magenta shades on his skin.

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Even though this figure took easily 5+ hours of work over the course of many evenings, this was essentially a speedpainting job compared to professional painters. But as is always the case for me, time is of the essence! I’m expecting to get Be’lakor onto the battlefield later this month for a game of One Page 40k!

In the Emperor’s Name: Looting the Scrapyard

Posted by Comrade on December 13, 2016
Posted in: Posts. Tagged: 40k, battle report, game night, iten, sci-fi, wargames. 2 Comments

Earlier this month I met up with the Wargames Oregon crew to play In the Emperor’s Name, which is a skirmish game focused on warband-sized games set in the Warhammer 40k universe.

It’s a free, downloadable ruleset that I’ve played quite a bit over the years. ITEN is a bit rough around the edges, but if you want to throw a handful of 40k models on the table and get playing ASAP, it’s a great option. I particularly like the narrative approach to the game … the creators encourage unique characters and scenario-driven gameplay.

As before, we had a variable number of players. I expected three but we ended up with four. No big deal! We tosssed a few extra pieces of terrain onto the battlefield, shuffled up our deployment areas, and got started.

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We split up into two teams (Chaos Space Marines vs. Dark Angels and Imperial Guard) and played a scavenger hunt scenario, where each side was tasked with exploring a ruined industrial sector in the center of the table and securing valuable loot and archaeo-tech. We had a fun time speculating about exactly what each loot token represented. Were they energon crystals and portable promethium furnaces? Or did they represent used Game Boy cartridges and slightly dented iMacs (circa 1998)? Only the miniatures know, and they ain’t talking.

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I didn’t get too many photos of the game itself, but I did manage to document a rather epic showdown between Vincent’s Dark Angels Dreadnought and my own newly painted Chaos Helbrute. The two figures stomped toward each other while the infantry scurried around seeking loot tokens.

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After a couple of turns of tense dice rolling and rulebook-flipping, my Helbrute emerged victorious in this clash. Vincent, ever gracious in defeat, produced this nifty smoke marker to denote his trashed Dreadnought.

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Elsewhere on the battlefield, Oliver was having good luck advancing his Chaos marines in the face of fairly withering firepower from the opposing Imperial Guard player. I managed to catch a photo of Oliver’s Chaos cultists as they broke from behind cover to charge across the field.

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Every time I see these cultist models I’m tempted to pick some up, even though I already have 30+ suitable cultist types in my Pig Iron Kolony Feral collection. But you really can’t have too many cultists, right?

Anyway, with the loss of their Dreadnought, the Dark Angels couldn’t do much to prevent my Night Lords from seizing the industrial sector in the center of the table. One marine even fell in single combat with a vile, chittering little critter I’ve nicknamed The Flesh Engine. Creepy!

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By the end of the game, the forces of Chaos had prevailed by scavenging more loot tokens off the battlefield (and also inflicting pretty heavy casualties). Here’s the final shot of the game, showing my Chaos Lord lording over the industrial facility while his marines gather up armfuls of what are probably old VCRs and transistor radios.

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ITEN gave us a pretty good game this go-round. I’d played a couple games earlier this year that were a bit lackluster and really exposed the limitations of the ruleset, but these games were a lot more interactive. I think the key is having a scenario with objectives, to prevent every game from devolving into a meatgrinder killfest.

The size of ITEN (about 5-10 figures per side) is ideal for our group, as virtually everyone has a small handful of sci-fi figures they’ve been looking for an excuse to paint up. We’re already discussing some rules tweaks to modify ITEN a little bit. Stay tuned for more!

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