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Grimdark Future: Breakout at LZ Infernus

Posted by Comrade on March 28, 2017
Posted in: Posts. Tagged: 1p40k, 40k, game night, grimdark, sci-fi. 1 Comment

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Last weekend Paul and I got together to try out Grimdark Future, the latest iteration in the “One Page Rules” series.

Grimdark Future is the successor to One Page 40k, which we’ve been playing quite often here at Comrade’s Wargames. The publishers wisely decided to strip out all of the copyrighted material and rerelease One Page 40k as Grimdark Future a month or two back, with all of the proprietary terminology like “Khorne Berzerker” and “Leman Russ” replaced with slightly more generic terms. This was our first opportunity to give the new game a thorough run-through.

We decided to set up a breakout scenario featuring my Imperial Guard army (the Iron Shields of Magnadim) versus Paul’s Tau (the L’Ranna Company). In Grimdark Future, my Guard were called “Human Defense Forces” and Paul’s Tau were called “TAO.” Clever way to skirt the copyrighted material!

The game was set in Saint Scythia Starport outside Jericho Station on the planet Caluphel. Here’s the blurb I put together to describe our scenario:

Troop transports bearing advance elements of the Imperial Guard’s Magnadim 216th shock regiment (the Iron Shields of Magnadim) conducted a hasty landing under fire on the outskirts of Saint Scythia Starport. Even as the landers dusted off and powered their way back to orbit, the troops on the ground faced the grim prospect of breaking out of their small firebase and linking up with the rest of the Imperial forces on Caluphel. In the silent ruins of the once-majestic starport, their enemy waited…

From a narrative standpoint, this game represents the landing of the Magnadim 216th. Paul’s L’Ranna Company was already planetside and, conveniently, in a position to thwart the Iron Shields’ landing. Let’s see how it played out…

Our game began, actually, with a false start. Paul showed up at my place and pulled out his 750 point Grimdark Future list, as did I. We both remarked about how 750 didn’t buy you nearly as many figures compared to 1P40K. Paul’s “army” numbered fewer than 20 figures, as I recall!

So we made an executive decision: Paul hopped in his car and went home to grab the rest of his Tau figures and I added a commensurate number of units to my Imperial Guard army. I think our armies totaled 1200-ish points each once everything was said and done. Luckily Paul lives 10 minutes away so this didn’t take much time away from our game night.

Once that was all sorted, we got down to the game. I deployed my Iron Shields in a small firebase along one long table edge. We designated three ruined buildings in the center of the table as objectives. The goal of my Iron Shields was to advance through the ruined city, seize the objective buildings, and if possible exit off Paul’s table edge. The Tau goals were to contest the objectives in the center of the table and, if possible, occupy the firebase.

The game started with BANG as a lucky shot from Paul’s Broadside popped my APC, spilling the occupants onto the pavement.

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This encounter introduced us to the first major change we noticed in Grimdark Future: the absence of the Extra Armor upgrade for vehicles. This rule was very popular among our play group in 1P40K, as it really helped improve the survivability of light armored vehicles. I really missed its absence in Grimdark Future!

So, it looked we’d be walking out of the firebase. OK, that’s life. My guys grabbed their gear and started filtering out into the ruins, hoping to evade the guns of the Tau defenders.

That proved to be a tall order, as Paul had occupied some tactical positions on the battlefield. I was forced to advance through withering fire into the comparative cover of the urban cityscape.

 

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In true Imperial Guard fashion, my battle tank (a newly painted Leviathan resin model from Warzone Resurrection; blog post forthcoming!) proved to be the most potent piece in my army. Its linked autocannons raked the Tau lines, causing grievous casualties — but not *that* grievous, thanks to some lucky rolls from Paul’s shield drones.

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As in our previous games, Paul’s scout spotters used their marker lights to devastating effect. Here they are lurking in a ruined building with their flashlights of doom.

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By this point I had moved a couple of squads up near the objective buildings. But Paul’s crisis battlesuits were executing an effective pincer formation, trapping me in the center of the table under increasingly potent firepower.

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In the final turns, Paul’s second squad of crisis suits arrived via ambush (you know it better as Deep Strike) and sealed my doom. My battle tank was still motoring along, slaughtering Tau, but it became clear that I wasn’t going to have any infantry left to hold the buildings by the end of the game.

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Here’s my tank, barely touched but unable to win the game, along with my final surviving squad of infantry in the ruins of the main objective building.

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After the game we discussed our thoughts on Grimdark Future versus 1P40k.

Grimdark Future did away with the “saving throw” by the defender to block wounds and replaced it with a modifier to the attacker’s roll to wound. I think I understand why they did this, but to me it eliminates a powerful psychological element of the game — the idea of a last-gasp saving throw to avoid destruction. It also, conveniently, gave the defender something to do in the game. Now in Grimdark Future, the defender just watches as the attacker rolls buckets of dice and tells him how many of his dudes have died.

We’re going to stick with Grimdark Future, though, and will probably investigate some house rules to increase interaction and bring back some of the mechanics we liked from 1P40k (such as the Extra Armor upgrade, for instance).

We’re also going to continue the narrative that was started with this game. Will the Tau be safe now that they’ve neutralized this vanguard of the 216th Magnadim shock regiment? And how soon until everyone realizes just why this ancient colony failed in the first place…?

Caluphel: Checking in Dirtside

Posted by Comrade on March 24, 2017
Posted in: Posts. Tagged: 40k, caluphel, campaign, project, sci-fi. Leave a comment

scficity_final2

Memorex
To:
Prelate Chrydriik Guillurus, Macrotechnia Technographica Determinus

From: SubCadre Commander Uriel Vare
Re:  Caluphel Reemergence Hyper Strategy, Research Directory
Date:  2  160  941.M41

Sir.

Please find attached a newly recovered document from the original Caluphel landing.   This is a transcript of a vidlog from a member of the security attachment assigned to the colonists.

I hesitate to remind you, as you assuredly know, soldiers from this era were drawn from the ancient Imperial Army, precursor to the Foundational Legions and the blessed Improvement Cycles for His Sons that would enable the success of the Unification Wars. However, this vidlog is important as it describes the first elements that would categorize Caluphel as a death world.  There are hints as to the coming catastrophe as well.

Additional background material is again on W.rMTD.x12v465 in your personal terminal node.

In the Emperor’s name.

Vare

Personal Log, 0.1.21, 2735 estimated.

Platoon Sergeant Tamlynne Jen

  • So the colonist says to me, “Impressive ain’t it? And I don’t say anything, cause after a dozen of these landings all of this is old news. But I know what he’s saying, right?”
  • 21 days after landing and Saint Scythia is already moved from DropZ to Forward Airbase to Fortified and now approaching Terminal size. They land massive dropships of various configurations. Some deconstruct with modules forming building complexes, others drop nanofactories for power generation or growing the crete runways and roads. Other ships simply land in position, dig their base and are used as functional spaces and towers as-is.  21 days and a rocky shelf along the horizon line of the habitable zone is now a metal and concrete fortress.
  • CO is pissed as usual.
  • “This is where they drop? Right here?” I don’t say nothing ’cause I know a roll when I hear one. He points to the west, sunward. “Nothing but desert, hardpack and then volcanic flows that way. This here may be rock…” (he kicks at the tarmac like it didn’t just grow there four days ago) “…but you got a river splitting north and south of us and then swamp to the east.” He spits. “Rutting swamp is where they drop us.”
  • But I understand why we based here, and Cop gets it as well. Nothing going to come at us from sunside, and the river dries out as it flows from the east and splits around the base. Great natural defenses to start. Great place right here. But the swamp is going to be an issue. First off, who knows what sort of disease are breeding in there? Second, we’re going to spend the next two months shuttling colonists over the damn thing so they can start breaking ground on the fertile plains beyond. Right on we’re moving our civvies away from safety and we’ve only been on planet for three weeks.
  • Cop finishes swearing and thinks a moment.
  • “Jen, I’m pulling your squad out of babysitting this coming rotation. I need you on roadbuilding.”
  • “Fuck that, Cop,” I say. “That’s the shit detail. Put Beta on it.”
  • “Cut it out Jen,” he says. “Top priority now is those engineers building the road linking us to the settlements. I want it built, secured and the vegetation beat back 10 meters on each side as a barrier.” He held up a hand. “Priority number one, and I’m putting my best on it.”
  • I give him hell about what we’ve been through together. “You’re putting your number two on watching a bunch of grounders build a road? Piss on that.”
  • “Stand down Sergeant. You heard about the fire at the Transformer 14 last night?”
  • “Yeah, I heard about it. One of the standalone fission generators set on the western limits caught fire. Some sort of damage from landing.”
  • He says, “That’s the press. The fire. Real story is that we recorded discrete magnetic fields right before and after. They came from and headed back to that rutting swamp before and after the explosion.”
  • So it’s people, I say. Colonists sabotaging their own, I say.
  • “No, Jen. These sigs are off the charts. No way that was human. Energy signatures are like nothing we’ve seen.”
  • Dammit Copper, Dammit…
  • “Jen,” he says, losing his temper. “Will you pull your head out of your ass for a minute? You hearing me? What do you think is going on here?! Think for a minute!”
  • I do. This landing is like all the ones before. So we’ve got hostiles. That happens. And then I look around Scythia. The dropships, the fortifications, the gun emplacements. The Company. No, no, strike that. There’s more than our company here. I’m looking at hundreds of soldiers. Definitely a Battalion, but maybe even the full Regiment.   Well over 2,000 soldiers.
  • “How many colonists did we land, Jen?”
  • “Last I heard, it was 500 families, plus specialists and infrastructure. Maybe 2,000 civies total.” I shook my head. “One to one ratio? Why they send all this firepower, Captain? What aren’t they telling us?”
  • He turned and stood by me looking west…at the swamp, the grassland and in the distance the ice-capped mountains.
  • “I don’t know Sergeant,” he said quietly. “But I don’t like it.”

Read more about Caluphel…

Fully Painted: Pig Iron System Scavengers

Posted by Comrade on March 20, 2017
Posted in: Posts. Tagged: 28mm, painting, sci-fi, warbands. 5 Comments

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If you know me, then you know that I’m a sucker for the fantastic 28mm sci-fi figures from Pig Iron Productions. Over the years I’ve collected skirmish squads and warbands from most of their figure lines, including the gritty, weaponed-up Heavy Infantry, to the bizarre, rag-wrapped Kolony Ferals, to the greatcoat-and-gasmask troopers from the Kolony Militia series. I am, in short, a Pig Iron aficionado.

Earlier this month I finally got around to completing my newest acquisitions: the System Scavengers. They’re sort of a mix of near-future commandos and sci-fi shock troops, with ramshackle armor, enclosed helmets and lots of packs and pouches. I snatched up a 10-man squad of these guys back shortly after the Brexit announcement, when the British pound was weak against the dollar. Then they sat (as new acquisitions often do) in my project box while I focused on other stuff (namely, building my nascent Night Lords 40k army).

Now that my 40k setting is humming along, I wanted an excuse to paint up these System Scavengers. So they’ll be introduced as part of an Imperial Guard detachment that is taking part in the exploration of Caluphel Prime (the main planet in my homebrew 40k setting).

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In addition to simply loving these figures, I was also enamored by the yellow and gray paint job in the official Pig Iron studio photos. So (in a rare moment of artistic license) I decided to try to emulate it.

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In retrospect I think my yellow was a bit more ochre than the Pig Iron studio photos, but I’m still happy with the result. It’s a bolder paint scheme than I probably would have attempted without some inspiration.

The four-legged mobile support weapon is a repurposed Mechwarrior model. I gave him a new head to bring the figure more in line with his 28mm buddies on the battlefield.

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These guys will hit the table soon in a game of Grimdark Future (the next iteration of One Page 40k). Stay tuned!

Fully Painted: Lady Victoria and Sir Murdoch

Posted by Comrade on March 17, 2017
Posted in: Posts. Tagged: family, painting, Personal, project. 1 Comment

 

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Here’s a slightly more personal project. My mother-in-law, bless her heart, has always been supportive of my miniatures hobby. She’s also always wanted a figure of her own to display on a shelf or at work. I’d always been intending to paint up a strong female warrior type to give to her as a gift. A few months ago she was diagnosed with breast cancer, so that jumpstarted this little project.

I present to you a small vignette: “Lady Victoria, Princess of the Sunrise Valley, versus Sir Murdoch, Lord of the Black Dungeon”

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The figures and the tree are all magnetized so she can take the figures off for transport or display. Both are Reaper models. She’s already received the vignette in the mail and was very pleased with the whole package!

Enjoy,  Vicky — you are ten times as fierce as Lady Victoria!

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Two Filmmakers Walk Into a Miniatures Workshop

Posted by Comrade on March 14, 2017
Posted in: Posts. Tagged: game room, hobby, miniatures, painting, project, workshop. 1 Comment

Here is a super interesting tidbit that I’m proud to share with my tens of readers: I was featured last month in a superbly produced mini documentary about my wargaming hobby!

(Patrick Rollens, Table Top Gamer from VIDEOREGON)

I know what you’re thinking: “Never speak on camera!” And possibly after that: “Holy cow, how did this come about?”

Let me answer that question. I bumped into one of the two filmmakers from Video Dads (the team behind this video) at a social event a couple months back. He mentioned that they also do gear reviews for their website, and that they had recently acquired a new super-duper macro lens (that’s the technical term, I believe) and were looking for an excuse to try it out. They needed something small and very finely detailed to film, so I invited them to come out and film some of my miniatures!

The Video Dads were only too happy to oblige. And since they don’t half-ass anything, they informed me that they intended to shoot some footage of my family and some “domestic” scenes to add some depth and dimension to the documentary.

They came out with a car full of gear (lights, tripods, cameras, etc) and spent 4 or 5 hours with me, first with the whole family for dinner, then with me in my workshop. Then it was back to the editing studio where the finished product came together.

I’m pleased with what they produced, and proud to have played a small part! The Video Dads are cool guys and I’d heartily recommend them if you have any video marketing needs. And check out this nerdy, super technical deep dive gear review the Video Dads put up on their blog! Towards the end you can see some behind-the-scenes photos from our video shoot.

Overall this was a fun project to be a part of, and it’s my hope that this contributes in some small way to making the miniatures hobby more accessible and appealing.

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