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Painting toy soldiers in Oregon

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Frostgrave: Ignatius the Grey Monk and the Omen Hunters

Posted by Comrade on October 26, 2016
Posted in: Uncategorized. 1 Comment

I’m playing Frostgrave later this week at Wild Things Games in Salem, so here’s a look at the warband I’ll be running. It’s mostly comprised of old Citadel Skaven/Chaos Ratmen models — some of my favorite models, and the ones that I associate strongly with my earliest days of the hobby, back when I was paging through Citadel catalogs and wondering wistfully where I could get my hands on these models.

Anyway, enough nostalgia. On with the warband! Here’s Ignatius the Grey Monk, and his apprentice, Doomklaw the Prophet. Ignatius is from the Chronomancer school of wizardry in Frostgrave, and this will be the first time I’ve used that particular school, so this game should be  interesting.

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Up next we have three regular infantry rats, which will form the mobile core of my warband. They can escort the specialty figures, hold the line, or even snag some unattended treasure on their own.

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The two figures with green trim are actually Grenadier Ratscum models. I’m considering repainting them with dark red detailing to match my Skaven guys.

These next two figures are thief figures. In the game, thieves are inexpensive utility figures, weak in combat but faster than most other figures.

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Along with the warband, you’re also getting a sneak peak at some of the new terrain I’ve built for this game. I’ll be bringing a big ol’ tub of terrain up to Wild Things and it will include some freshly made pieces.

Here is my treasure hunter and my warhound — er, war rat. The treasure hunter is another specialty figure that excels at moving around the board. The war rat can’t actually pick up treasure (obviously) but it’s great for harrying opposing figures.

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And lastly, we have my lowly thug. This figure is bereft of armor, clutching only a short sword. I believe it’s a Grenadier ratman warrior. Thugs are cheap fillers in most Frostgrave warbands, and I’m expecting nothing less from this diminutive ratman.

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And that’s it: Ignatius the Grey Monk and his Omen Hunters. Stay tuned for a battle report from our upcoming game of Frostgrave!

Dragon Rampant: Running the Gauntlet

Posted by Comrade on September 27, 2016
Posted in: Posts. Tagged: 28mm, battle report, dragon rampant, fantasy, skirmish, wargames. 3 Comments

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Every now and then you have a game that come down to the last dice roll and the last man standing. Last week was one of those games.

I met up with the Wargames Oregon crew at Wild Things in Salem for some Dragon Rampant. We had enough players to set up a four-player game, so we grabbed a scenario from the rulebook and got started.

Our scenario saw the defenders (Oliver’s undead and James’s ogres) tasked with sweeping through a small fishing village, driving the enemy (my dwarves and Scott’s men) ahead of them, and exiting off the opposite table edge. Sounds easy, right? Well, we knew early on that this would be a grindy game of attrition.

The opening moves saw Oliver and James begin maneuvering their armies to “run the gauntlet.”

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In response, Scott and I began positioning our troops and selecting what we hoped would be defensible areas to stop the bad guys’ advance. At this stage in the game, there was lots of table talk as the two teams of players tried to anticipate the enemies’ movements. Scott and I negotiated about which units to keep in reserve, knowing full well that improperly deployed units would likely not be in a position to have an effect on the game.

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Oliver and James pressed forward with their attack, and soon enough their vanguard units were in a position to engage our frontline defenders. Thus we began a series of mighty clashes, as the attackers pummeled the defenders, driving them back at considerable cost in life and limb.

In this pic, James’s warbeast roars in defiance from atop a small hut as the dwarven skirmishers below prepare to feather it with arrows.

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Scott and I were able to position several of our more defensive units to take advantage of the shield wall rule (called “Wall of Spears” in Dragon Rampant). This helped improve their survivability as “speed bumps” impeding the enemy’s advance. Plus it looked really cool!

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Much slaughter and butchery ensued. The dwarves put up a stout defense, but their cavalry was lost early in the battle, and the line troops found themselves pressed back as the undead surged ahead.

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Ultimately the dwarves were swept aside, and ogres joind up with the (now depleted) ranks of Oliver’s undead legion and began swarming toward the opposite table edge — and victory.

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We hadn’t looked too closely at the victory conditions but we knew that the good guys could get points for killing enemy units, and the bad guys scored mainly by exiting units off the table. So it came down to one final clash, as a squad of spearmen made a valiant effort to prevent a souped-up magic human necromancer (we jokingly referred to him as the howitzer, as he could really pack a punch in ranged combat) from exiting the board.

Here’s their final clash. The necromancer bit the dust shortly thereafter.

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We tallied up the victory points and found that the forces of good (the men and dwarves) had squeaked out a victory. Seriously, our win was about as narrow as they come. If that necromancer had survived, we’d be singing a very different tune. (Actually, we’d probably be joining the shambling legion as undead thralls.)

Once again, Dragon Rampant gave us a fun, medium-sized skirmish game. We had to house rule a few things on the fly, such as the requirement to keep three inches between all units, friend and foe. I understand the spirit of this rule, but it just didn’t work for our cluttered and busy battlefield during this particular four-player game.

In a month, we’ll try out Frostgrave, so check back to read about our forays into the grim, ruined city of Felstadt…

Terrain First Aid

Posted by Comrade on September 19, 2016
Posted in: Posts. Tagged: fantasy, painting, terrain. Leave a comment

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Last weekend I took an opportunity to, ahem, correct a piece of terrain that I’d made a couple years ago. The offending item was from a batch of terrain I created using the old Scotia Grendel “Ruined Keep” resin kit. It’s a corner piece with crumbling walls that, unfortunately, didn’t have very much space for actual figures to stand.Here’s how it used to look.

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See? Two barbarians is not enough, even for skirmish-sized games.

I actually did a blog post about it back in February 2015, and even then I characterized this as a cool terrain piece that just wasn’t very useful in actual gameplay.

Well then! Time to do something about it. Last weekend I was making some walkways and ladders for an upcoming game of Frostgrave, so I used some wood scraps to put together this little stubby walkway piece.

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It looks suitably ruined, and it can easily connect to another adjacent piece of terrain by using some of my new ladders and walkways.

And it really adds a lot of gameable space to this terrain piece. As you can see from this photo, there’s enough room for a chaos warrior, a gnoll fighter, a man-at-arms, a barbarian and a wizard. Quite a crowd!

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I hate adding onto “finished” projects, but in this case it was a clear upgrade. Now let’s get this sucker onto the battlefield!

Fully Painted: Necromunda Orlock Gang

Posted by Comrade on September 15, 2016
Posted in: Posts. Tagged: 28mm, necromunda, painting, project, sci-fi, warbands. 2 Comments

I finally wrapped up a project for a friend I’ve had on my workbench for about a year. I say “finally” because this was a project for my buddy Karl that I took on back when I lived in Chicago. I wasn’t able to start it for a variety of reasons, then I moved out to Oregon and spent several long months languishing without access to a game room or workshop. This summer I was finally able to start working on Karl’s Necromunda Orlock gang.

Karl is a diehard Necromunda fan, and he’s got this fun project going, where he has various friends paint up his many different gangs. Josh recently completed the Delaques, Mattias did the Escher, and I’ve got the Orlocks.

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I went with a simple paint scheme based around a few colors, with some bright splashes thrown in.

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The figures themselves are a mix of stock Orlock metal and plastic figures, along with several more figures from different sci-fi miniatures lines that are thematically similar to the Orlocks.

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I think you’ll agree that a nice, tidy paintjob ties the whole group together fairly well!

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As a bonus – the background for these photos is one gigantic, epic terrain piece that Karl built and painted for me a couple years ago. I was able to get many different and unique photo backdrops by rotating it and finding new vignettes on each side!

Lion Rampant: Put Them to the Torch!

Posted by Comrade on September 4, 2016
Posted in: Posts. Tagged: 28mm, battle report, dragon rampant, fantasy, miniatures, warbands. Leave a comment

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Last week I ventured north to Wild Things Games in Salem. My goal was to meet up with some of the good gents from the Wargames Oregon group on Facebook, and to try out Dragon Rampant. I’ve been hearing good things about this game (and its medieval predecessor, Lion Rampant) for a while now and was excited to try it out. And I was really looking forward to meeting some of the guys from the Facebook group!

A last minute cancellation by Gabe (of Ninja Elbow fame) meant that the other players and I had to retool our game from Dragon Rampant to Lion Rampant, which was fine, as the two rulesets are very similar. In fact, I found a random rules reference sheet on the web around midday while on my lunch break, and after quickly browsing it I was able to more or less puzzle out the basic rules.

Wild Things is a top notch game store in downtown Salem, and they’ve generously set aside space for the miniatures group *and* a secure walk-in closet to store the group’s very nice collection of terrain. I was very impressed — clearly this game store prioritizes accommodating game groups of all stripes. Here’s a peek at (some of) their nifty terrain collection.

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I met Oliver, my opponent for the evening. He had brought a good-sized undead warband — and, critically, the rulebook, which was very helpful. I had brought my dwarf army, which has most recently been used for Kings of War back in Chicago. After some basic rules discussion, we were off! Another player, Jake, opted to spectate and serve as occasional GM for our game. It’s always nice to have a third player around the table to referee weird situations and offer unbiased perspective when necessary.

The game itself is about the size of a “small” game of other fantasy wargames. Oliver and I each put about 50 guys on the table for our armies. Individual figures don’t take actions; instead, everything is unit-based. In fact, character-type models that move around on their own don’t really exist in this game, though I’ve heard there are some opportunities for this sort of thing in Dragon Rampant.

Lion Rampant reminds me a lot of DBA, in that there are a fairly limited number of units that everyone has access to, but each unit has strengths and weaknesses that become evident as you play the game. And since each warband has access to the same basic roster of units, the game goes from being an army list building exercise to being an actual test of a player’s tactical capabilities on the battlefield. Imagine that!

During a turn, each player attempts to activate his units in turn. The activation roll is dependent on what you’d like the unit to do this turn. Moving is easy for some units (like foot soldiers) and harder for others (like mounted knights!). Combat is intuitive and streamlined. A full-strength unit rolls a big pile of dice to attach and defend, but once your unit falls below half-strength, its dice pool shrinks considerably. Unlike other games, combat is not an endless slog –both sides break up at the end of each round of combat, so it’s up to the next player to decide whether or not to press the advantage and re-enter combat, or to focus his attention elsewhere. Again, a nice mechanic that keeps the game moving.

For our scenario, we set up a basic Dark Age village (using some of the group’s fantastic terrain). Jake, our esteemed GM, arranged four terrain pieces in the center that were designated as targets for my marauding dwarves. I had to set fire to them to win the scenario, while Oliver had to keep me from doing so. Seems easy!

The game began with a series of flubbed activation rolls on my part as I tried to mobilize my mounted dwarf boar riders. As a result, the rest of my army outpaced the cavalry and reached Oliver’s battle lines ahead of schedule. Here are my dwarves marching down out of the mountains to raid the village.

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Beards everywhere!

Curious about the origins of some of these figures? Here’s a recent writeup of my dwarf army.

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And here is what Oliver’s undead cavalry saw as they arrived at the village.

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Oliver’s activation rolls were better, enabling him to seize the most defensible territory in town and await my advance. In addition, he made good use of his skirmishers to engage my vanguard as it approached the village, doing a little bit of damage and bleeding my dwarves as they closed in.

A few turns in, most of my army was finally moving at the same pace, and they began splitting off to focus on the four targets. Oliver was in position and we began a series of epic clashes.

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The rules were simple, and I had a good feel for the game by the time we got to the critical turns. A few of the rules proved pivotal — such as the wild charge rule, which meant that our heavily armored knights were very likely to charge the closest enemy unit every single turn once they got in range. On balance, this proved to be quite a detriment, as it meant the cavalry ceased to be a reliable fighting force during the most important turns of the game.

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By the end of the game, I had set fire to two of the four targets, which meant we were headed for a draw, even though I had lost many more figures than Oliver.

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Here’s one last look at the tabletop as the game came to an end. Two thick black columns of smoke (provided by Jake the GM) denote the two flaming objectives. I had just two surviving units left, and Oliver’s ranked skeletons were providing stiff resistance from their schiltron formation.

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All in all, Lion Rampant was a fun game that exceeded my expectations. As I had thought, we had no problems porting over our fantasy figures into the game. I’ll be very interested to see what additional fantasy-specific options are available in Dragon Rampant.

And lastly, it was great to meet a couple guys from the Wargames Oregon group! We spent a lot of time talking (before, after and during the game) and it sounds like there is some interest in both Dragon Rampant and Frostgrave (a favorite of mine). Hopefully we’ll get another game on the calendar soon!

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