We got in a game earlier this month to help baptize Daniel’s new game room. He recently moved into a home with a basement, and he wasted no time in converting it into a dedicated game space! I expect we will be getting plenty of gaming done in this new clubhouse.
We opted for Grimdark Future, because Daniel has been painting up a bunch of cool new Ultramarines for his 40k army, and I have recently completed some new units for my long-festering Death Guard army.
Daniel set up a spearpoint assault scenario, whereby we both deployed in wedge-shaped deployment areas – meaning we could, if we wanted, deploy right at the “tip of the spear,” about 24 inches away from the enemy!
The game was a great seesaw of action, starting with a plodding advance by my Death Guard (Havoc Brother Disciples, in the parlance of Grimdark Future) in the face of withering firepower from the Ultramarines.
Before too long, our units were within charging distance, and we had to make the decision: charge in, or hang back and launch missiles?
Daniel opted to charge in, and for good reason: his Ultramarines appeared to outgun my Death Guard guys (on paper at least) when it came to melee combat.
There were several close combats going on simultaneously on the battlefield, and they were absolute grindfests! Both of our units had the highest defense in the game (2+ on a d6) which meant our guys had to really dismember each other to do any damage.
But slowly, very slowly, the thin blue line of Ultramarines was pushed back. A key play for me was when I sent my squad of Plague Marines, escorted by a Myphitic Blight Hauler, rumbling through a large ruined area in the center of the table.
We had designated the central ruined area as “dangerous terrain,” which meant there was significant risk of casualties for anyone who ventured in. I tossed caution to the wind and pushed my forces forward. The resulting pressure opened up the flank for my Foetid Bloat Drone to charge Daniel’s force commander, slaughtering him outright and paving the way for a general advance on the Ultramarines’ objective.
At this point, Daniel didn’t have a lot of units left to oppose me. He fell back to secure his objective, but it was only a matter of time until my advancing units caught him in a grisly, ichor-spattered pincer, as you can see in the photo below. Very drippy and oozy!
As always, Grimdark Future gave us a great game. We agreed that the best part of this game (aside from the beautifully painted armies) was the fact that we actually finished the game! We all have stories about slogging through 2 or 3 turns of 40k, only to realize you’ve spent the better part of a day hunched over the game table, or the countless hours spent flipping through rulebooks to solve a tense rules disagreement.
Grimdark Future has none of that, which makes it perfect for weeknights, or weekends when you don’t want to spend the entire day gaming. If you’re on the fence, give it a shot!