I really like picking cheap job lots of miniatures on swap forums like Reddit and Facebook and various second-hand retailers like Mindtaker. I appreciate the challenge of picking up where someone else left off (or else just picking up the pieces) and trying something new. It doesn’t hurt that this stuff is usually priced to sell!
With that in mind, I got ahold of some rather fun and zany Plague Marine conversions a few weeks ago and decided to put some energy into finishing them off proper.
The guy had started by splicing them together with the lower torsos of plastic Plaguebearers, setting the stage for some gruesome half Marine/half daemon conversions.
I jumped right in and started finishing up the paint jobs. I had some fun by using contrast paints to create a pink/yellow gradient on the legs, plus some additional blood and gore details to make them really pop.
These models had already been augmented with all sorts of nifty extras bits from various plastic kits – I spotted some Putrid Blightkings bits in there, as well as some 30k paraphernalia.
I also played around with some simple gore effects using hot glue pulled with a toothpick, then painted with gloss red to make it suitably goopy. Nothing special, but fun to go over the top on some already ridiculous models.
So that was a simple rescue of a job lot that made its way to my workbench recently. Look for these guys on the table in our next game of Grimdark Future!
Earlier this month we gathered for a game that really pushed the limits of our table space and our comfort level with the Age of Fantasy rules. We planned a 2-on-2 team game, wherein Vincent and I joined forces with our two mighty dwarven armies to oppose John and Daniel, who were fielding an unlikely alliance of humans (John) and vampiric undead (Daniel).
After dabbling in a few introductory games of Age of Fantasy, we felt ready to tackle a larger game, so each player brought 1,000 points to the table, for a raucous game totaling 4,000 points among the four of us.
We set this game in Realmlight, the “new world” lost continent that is being rediscovered after several failed colonial expeditions in our Uthdyn fantasy setting. The mysterious ruins on this battlefield may offer hints as to the fate of the explorators who came before … whoever controls the battlefield at the end of the day can plumb this forbidden knowledge to their heart’s content!
Behold these epic photos of our deployment zones, teeming with stout warriors, grim spearmen, and cackling skeletons!
First up: rank upon rank of stalwart dwarf warriors, ready to plant a flag in Realmlight and defend their new homeland against all invaders.
Vincent and I talked over our army composition before the gsame. I volunteered to bring the “big guns” – a battalion of artillery – and he filled out his roster with heavy infantry. It was the classic “hammer and anvil” approach. Did it pay off? Read on and judge for yourself!
We didn’t quite figure out the fluff behind why John’s humans would ally with Daniel’s undead warriors, but there had to be a good reason, right?
John’s humans were supported by two units of cavalry: chivalrous knights and the fearsome pegasus riders! These two hard-hitting units affected the game even before they hit the table, as they forced Vincent and I to constantly second-guess our deployment choices.
Daniel’s undead army consisted of several blocks of infantry backed up by a fearsome vampire lord, a terrifying skeletal dragon, and a ghastly unit of undead cavalry.
With so much cavalry on the opposing side of the battlefield, it appeared at the outset that the stout dwarves were likely going to get outflanked and run down amid thundering hooves and flashing lances! Let’s see how things developed…
As with our previous game of Age of Fantasy, we opted once again to go with the “Ebb and Flow” rules for the turn sequence, wherein we drew colored poker chits from a sack for activation. As before, this prompted some incredibly exciting and unpredictable moments!
On the first turn, John’s 20-man unit of spearmen had a tasty prize in sight: this ancient monument to the conquerors of old. He sent his troop of soldiers atop the stone platform to seize the objective and reinforce it with a wall of spears.
On the other flank, the dwarves smiled grimly and hefted their axes, preparing to meet the teeming undead hordes in a narrow bottleneck created by a ruined wall and a crumbling stone tower.
Between the two of us, Vincent and I had not two, but three units of Iron Warriors. These heavily armored dwarves boast the most potent defensive statistics in the whole game. In fact, none of us really knew how powerful their defense would be…these units would prove to be incredibly troublesome for the opposing undead legions.
And of course, in the backfield watching all of this unfold were the dwarf artillery units, ready to engage in a long-range black powder duel to the death.
In truth, 3 of my 5 artillery units didn’t do a whole heckuva lot this game. The bombard, which could shoot over intervening terrain and deal fearsome blast damage, didn’t hit anything the entire game! But the multi-barrel organ guns made their kinsmen proud by delivering fearsome volleys of fire turn after turn.
Things got interesting on turn 2, when (after a full turn of tiptoeing and tap-dancing to stay out of range of my artillery) John committed his horse-mounted knights to a wily skirmish action. His bold maneuver prompted an immediate response from Vincent and me – we had to deal with this threat; we couldn’t just let him go prancing around in our backfield.
Sidenote: the Ebb and Flow activation rules really encouraged all manner of bold, kinetic activity on both sides of the board.
And that wasn’t all. The pegasus knights swooped in at an opportune moment and absolutely shut down my entire artillery brigade. Granted, they got peppered with hot lead the next turn, but still … mission accomplished.
So the dwarves pivoted to deal with the cavalry that was thundering across the field, and in doing so that allowed the undead to advance several units and take up positions to oppose the dwarves.
It was really shaping up to be a big mess … we had strong infantry units angling for the best charge lane, vampires lurking, ghouls flailing, and a big ol’ skeletal dragon spewing death and destruction.
Here’s a look through the ruins at the ranks of advancing dwarves as they edged closer to the undead lines. Looks like something out of a Warhammer rulebook, circa 1989!
This glorious set-piece arrangement quickly devolved into a howling melee as the dwarves charged into the massed spears of the skeleton horde. Daniel sent his two leaders – the vampire lord and the ghoul king – wading into the scrum to support the undead infantry.
Both of these guys proved to be absolute beasts in combat and single-handedly chewed up their way through some units. But the dwarves were not falling fast enough, and the game was speeding toward its conclusion.
Even the mighty pegasus knights, their hooves drenched in the blood of the dwarven artillery crew, found themselves in an improbable situation when they were charged – and routed off the table – by the dwarven runemaster. (In game terms, they were “wavering,” which meant that any subsequent attack or charge would finish them off.)
Ultimately the dwarves held on long enough to prevail in this game. The undead horde had failed to slay enough of them in the killing fields near the stone tower, leaving the survivors able to reform and contest the central objective.
All in all, Age of Fantasy gave us another fun game full of memorable moments and photo-worthy finishes. For now at least, all of the One Page Rules games seem to scratch our itch for generic 28mm fantasy battles as well as grimdark sci-fi games.
And while the published army lists and units are satisfactory, there’s also some interest in tinkering with the list builder and creating some custom units. Thankfully, the raw points calculator is scheduled to be released later this year through the OPR Patreon. Until then, let’s roll some dice!
One of my goals for last year was to finally get some paint onto my Nurgle daemon prince. I’ve had the model itself for a few years — it’s the Wargames Exclusive Chaos Rotten Prince of Daemons. A very cool model, with lots of biomechanical details that put him firmly in the grim darkness of the 41st millenium
I didn’t have a ton of free time last year to tackle this model, and I particularly don’t really like painting large centerpiece models (they stress me out, and this hobby is supposed to be a stress reliever, what!). So I dithered for awhile until I remembered that I had some cash sitting in my Paypal account, just collecting dust, and it hit me — I could have someone else paint this sucker up for me!
So, I commissioned a paint job from a painter I found online whose style matched mine pretty well.
I present to you Krummholz the Twisted, daemon prince of Nurgle.
I’ve known this guy’s name for years, well before I got the model itself. I keep a note open on my phone where I jot down all sorts of cool words and names that might make their way into my narrative games. I always name my champions and unit leaders and even vehicles and warbeasts, so I’m constantly on the hunt for names and phrases with gnarly, death-metal affectations.
Krummholz is a German word that describes the stunted, crooked trees that grow at the very top of windswept peaks and cliffs. They are constantly battered by gale-force winds, never able to grow up straight and strong. Ever since I heard the term, I knew it would make a great name for a hunched, monstrous daemon prince.
In my narrative, Krummholz is a former officer in the Death Guard legion who has long since surrendered his humanity in exchange for the fecund gifts of Nurgle. He leads the Maggot Magnates warband and has been particularly active in planning and executing the massive encirclement operation in Warzone Endymion. If we ever play out the mini-campaign that I have been developing in my head, Krummholz will be a key participant.
This model turned out very well and overall I was pleased with this commission. It’s not something I’d choose to do regularly, but it was a nice splurge during a year when we all needed to practice a little self-care.
The sun has risen on a new year, and so I am taking my customary look back on the annum that just concluded.
2021 began with a burst of energy as our local gaming group rallied around our nascent Frostgrave campaign. This nifty skirmish game was a great focal point for our painting and terrain creation efforts.
We played probably 6 or 7 sessions in the spring and summer of 2021, some of which ended up on this ol’ blog. All featured the beautifully painted miniatures and terrain that you’ve come to expect from Comrade’s Wargames. Here’s a rundown if you want to check in on the action:
Frostgrave was great fun and we all became fairly adept at navigating the gameplay and post-game campign advancement. And the campaign is not over! We’ve all still got our wizards and our campaign rosters, so I expect we’ll explore the frozen city again in 2022.
2022 was also the year that I started putting some structure around the haphazard collection of fantasy models that I had been referring to as my “little-C chaos army.”
See, I had always loved the idea of collecting an army comprised of black-hearted humans in dark armor, equipped with a variety of brutal instruments of war, aided (but not defined) by a supplemental force of vile demons. A chaos army, but not one tied to any particular setting or universe, that I could plop down for a game of Dragon Rampant, Kings of War, Age of Fantasy, or countless other Warhammer-type games.
I had been collecting units and figures for a few years now, always thinking I’d paint them up and create a semi-coherent chaos army suitable for the grand battles that played out in my imagination. It seems I did that very thing in 2022! Here’s a rundown of what I painted up:
The whole pile of awesome evilness hit the table last month in a big game of Age of Fantasy. Check out the battle report here, and share in gory glory of a chaos victory!
I’ll do a post in the next few weeks showing off my complete chaos army in more detail.
2022 also saw the launch of our own mini-convention: MAJESTICON! This homegrown weekend o’ gaming came about because we were all sadly unable to attend a previously scheduled convention back in September, due to the arrival of the delta variant.
So instead, our local gaming group planned a weekend of game sessions to hopefully capture some of the excitement and fun that comes with attending a convention. With food, too! It turned out really well and it’s my hope that Majesticon will be back again in 2022. Read all about it in these two recap posts.
2022 was also a year where we steered hard back into the One Page Rules family of games. Honestly, OPR fits our game group extraordinarily well. We are a group of casual gamers who are not super interested in chasing the meta or achieving victory through list building. We are far more interested in creating a cool shared tabletop experience with our nicely painted toy soldiers and terrain.
And that’s what OPR provides with games like Grimdark Future and Age of Fantasy. Both are delightfully simple clones of Warhammer 40k and Age of Sigmar, with strong-yet-concise core rules mechanics and well developed army lists, backed up by an attractive array of original 3D figures.
Here are links to a couple of battle reports that give a good overview of the strength of the OPR system.
And lastly, 2022 was the year that I dipped a toe into teaching others how to paint and create terrain. I became an instructor through a local community center here in town (the inimitable Majestic Theatre, long may she reign) and ended up teaching three courses in 2022: two introductory painting classes and one terrain building class. All were well attended and I am planning more for 2022.
It is really rewarding to give back to the community and help others learn some skills and/or just find a little confidence to try something new. There’s something different about sitting in a room with some new friends (masked up, of course) that you just can’t get from watching a Youtube video.
I’m hardly a professional — in fact, I’m probably a fairly pedestrian painter overall, but I have the benefit of lots of experience (decades, really) and a fairly outgoing den mother type of personality, which makes it easy to mentor new hobbyists. If you’ve ever considered running your own painting classes, I highly recommend it.
Heading into 2022
So there you have it — my 2021 in a nutshell. Goals for 2022 include doing a big writeup on my chaos army, tackling my biggest single piece of terrain yet, and doing another burst of work on my Death Guard army. (It’s already largely complete and very playable, but I’ve got a few extra units I’d like to add before I’ll call it done.)
Earlier this year, I started teaching miniatures painting classes at my local community center — something I’ve been interested in doing for years!
You see, back in April of 2021, it really looked like we were going to lick this COVID thing once and for all. The pending return to normalcy got me excited to dip a toe into in-person instructional classes, as a way to give back to the hobby and encourage the next generation of hobbyists.
Of course, you know where this story goes. COVID didn’t go away at all … in fact, it returned with a vengeance, and with it came more public health restrictions.
Thankfully, in-person events didn’t evaporate entirely, and so I was able to teach three classes in 2021: two introductory painting courses (intended for beginners who had never picked up a brush) and a terrain-making class where we had fun with pink foam and hot wire cutters and Modge Podge.
I received some generous donations of supplies and materials from Mindtaker Miniatures as well as Matt’s Cavalcade of Comics, for which I’m eternally grateful.
Each student received a miniature (I tried to supply a variety of models, not just your typical 40k monotone) as well as access to paints and supplies. We did a short lesson on the actual painting process, but in general I tried to focus on hands-on learning. Some students came in with no experience whatsoever, but most had dabbled a bit in painting or modeling (or both).
The sessions were great fun and I’m pleased to report that I’ve roped in a few new players for our local gaming scene.
It was also fascinating to note that half or more of the students in my classes were women! This is a great trend in our hobby and I’m pleased to see it taking shape. Painting toy soldiers is for everybody and the more we can do to encourage that mindset, the better.