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Caluphel: Checking in Dirtside

Posted by Comrade on March 24, 2017
Posted in: Posts. Tagged: 40k, caluphel, campaign, project, sci-fi. Leave a comment

scficity_final2

Memorex
To:
Prelate Chrydriik Guillurus, Macrotechnia Technographica Determinus

From: SubCadre Commander Uriel Vare
Re:  Caluphel Reemergence Hyper Strategy, Research Directory
Date:  2  160  941.M41

Sir.

Please find attached a newly recovered document from the original Caluphel landing.   This is a transcript of a vidlog from a member of the security attachment assigned to the colonists.

I hesitate to remind you, as you assuredly know, soldiers from this era were drawn from the ancient Imperial Army, precursor to the Foundational Legions and the blessed Improvement Cycles for His Sons that would enable the success of the Unification Wars. However, this vidlog is important as it describes the first elements that would categorize Caluphel as a death world.  There are hints as to the coming catastrophe as well.

Additional background material is again on W.rMTD.x12v465 in your personal terminal node.

In the Emperor’s name.

Vare

Personal Log, 0.1.21, 2735 estimated.

Platoon Sergeant Tamlynne Jen

  • So the colonist says to me, “Impressive ain’t it? And I don’t say anything, cause after a dozen of these landings all of this is old news. But I know what he’s saying, right?”
  • 21 days after landing and Saint Scythia is already moved from DropZ to Forward Airbase to Fortified and now approaching Terminal size. They land massive dropships of various configurations. Some deconstruct with modules forming building complexes, others drop nanofactories for power generation or growing the crete runways and roads. Other ships simply land in position, dig their base and are used as functional spaces and towers as-is.  21 days and a rocky shelf along the horizon line of the habitable zone is now a metal and concrete fortress.
  • CO is pissed as usual.
  • “This is where they drop? Right here?” I don’t say nothing ’cause I know a roll when I hear one. He points to the west, sunward. “Nothing but desert, hardpack and then volcanic flows that way. This here may be rock…” (he kicks at the tarmac like it didn’t just grow there four days ago) “…but you got a river splitting north and south of us and then swamp to the east.” He spits. “Rutting swamp is where they drop us.”
  • But I understand why we based here, and Cop gets it as well. Nothing going to come at us from sunside, and the river dries out as it flows from the east and splits around the base. Great natural defenses to start. Great place right here. But the swamp is going to be an issue. First off, who knows what sort of disease are breeding in there? Second, we’re going to spend the next two months shuttling colonists over the damn thing so they can start breaking ground on the fertile plains beyond. Right on we’re moving our civvies away from safety and we’ve only been on planet for three weeks.
  • Cop finishes swearing and thinks a moment.
  • “Jen, I’m pulling your squad out of babysitting this coming rotation. I need you on roadbuilding.”
  • “Fuck that, Cop,” I say. “That’s the shit detail. Put Beta on it.”
  • “Cut it out Jen,” he says. “Top priority now is those engineers building the road linking us to the settlements. I want it built, secured and the vegetation beat back 10 meters on each side as a barrier.” He held up a hand. “Priority number one, and I’m putting my best on it.”
  • I give him hell about what we’ve been through together. “You’re putting your number two on watching a bunch of grounders build a road? Piss on that.”
  • “Stand down Sergeant. You heard about the fire at the Transformer 14 last night?”
  • “Yeah, I heard about it. One of the standalone fission generators set on the western limits caught fire. Some sort of damage from landing.”
  • He says, “That’s the press. The fire. Real story is that we recorded discrete magnetic fields right before and after. They came from and headed back to that rutting swamp before and after the explosion.”
  • So it’s people, I say. Colonists sabotaging their own, I say.
  • “No, Jen. These sigs are off the charts. No way that was human. Energy signatures are like nothing we’ve seen.”
  • Dammit Copper, Dammit…
  • “Jen,” he says, losing his temper. “Will you pull your head out of your ass for a minute? You hearing me? What do you think is going on here?! Think for a minute!”
  • I do. This landing is like all the ones before. So we’ve got hostiles. That happens. And then I look around Scythia. The dropships, the fortifications, the gun emplacements. The Company. No, no, strike that. There’s more than our company here. I’m looking at hundreds of soldiers. Definitely a Battalion, but maybe even the full Regiment.   Well over 2,000 soldiers.
  • “How many colonists did we land, Jen?”
  • “Last I heard, it was 500 families, plus specialists and infrastructure. Maybe 2,000 civies total.” I shook my head. “One to one ratio? Why they send all this firepower, Captain? What aren’t they telling us?”
  • He turned and stood by me looking west…at the swamp, the grassland and in the distance the ice-capped mountains.
  • “I don’t know Sergeant,” he said quietly. “But I don’t like it.”

Read more about Caluphel…

Fully Painted: Pig Iron System Scavengers

Posted by Comrade on March 20, 2017
Posted in: Posts. Tagged: 28mm, painting, sci-fi, warbands. 5 Comments

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If you know me, then you know that I’m a sucker for the fantastic 28mm sci-fi figures from Pig Iron Productions. Over the years I’ve collected skirmish squads and warbands from most of their figure lines, including the gritty, weaponed-up Heavy Infantry, to the bizarre, rag-wrapped Kolony Ferals, to the greatcoat-and-gasmask troopers from the Kolony Militia series. I am, in short, a Pig Iron aficionado.

Earlier this month I finally got around to completing my newest acquisitions: the System Scavengers. They’re sort of a mix of near-future commandos and sci-fi shock troops, with ramshackle armor, enclosed helmets and lots of packs and pouches. I snatched up a 10-man squad of these guys back shortly after the Brexit announcement, when the British pound was weak against the dollar. Then they sat (as new acquisitions often do) in my project box while I focused on other stuff (namely, building my nascent Night Lords 40k army).

Now that my 40k setting is humming along, I wanted an excuse to paint up these System Scavengers. So they’ll be introduced as part of an Imperial Guard detachment that is taking part in the exploration of Caluphel Prime (the main planet in my homebrew 40k setting).

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In addition to simply loving these figures, I was also enamored by the yellow and gray paint job in the official Pig Iron studio photos. So (in a rare moment of artistic license) I decided to try to emulate it.

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In retrospect I think my yellow was a bit more ochre than the Pig Iron studio photos, but I’m still happy with the result. It’s a bolder paint scheme than I probably would have attempted without some inspiration.

The four-legged mobile support weapon is a repurposed Mechwarrior model. I gave him a new head to bring the figure more in line with his 28mm buddies on the battlefield.

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These guys will hit the table soon in a game of Grimdark Future (the next iteration of One Page 40k). Stay tuned!

Fully Painted: Lady Victoria and Sir Murdoch

Posted by Comrade on March 17, 2017
Posted in: Posts. Tagged: family, painting, Personal, project. 1 Comment

 

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Here’s a slightly more personal project. My mother-in-law, bless her heart, has always been supportive of my miniatures hobby. She’s also always wanted a figure of her own to display on a shelf or at work. I’d always been intending to paint up a strong female warrior type to give to her as a gift. A few months ago she was diagnosed with breast cancer, so that jumpstarted this little project.

I present to you a small vignette: “Lady Victoria, Princess of the Sunrise Valley, versus Sir Murdoch, Lord of the Black Dungeon”

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The figures and the tree are all magnetized so she can take the figures off for transport or display. Both are Reaper models. She’s already received the vignette in the mail and was very pleased with the whole package!

Enjoy,  Vicky — you are ten times as fierce as Lady Victoria!

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Two Filmmakers Walk Into a Miniatures Workshop

Posted by Comrade on March 14, 2017
Posted in: Posts. Tagged: game room, hobby, miniatures, painting, project, workshop. 1 Comment

Here is a super interesting tidbit that I’m proud to share with my tens of readers: I was featured last month in a superbly produced mini documentary about my wargaming hobby!

(Patrick Rollens, Table Top Gamer from VIDEOREGON)

I know what you’re thinking: “Never speak on camera!” And possibly after that: “Holy cow, how did this come about?”

Let me answer that question. I bumped into one of the two filmmakers from Video Dads (the team behind this video) at a social event a couple months back. He mentioned that they also do gear reviews for their website, and that they had recently acquired a new super-duper macro lens (that’s the technical term, I believe) and were looking for an excuse to try it out. They needed something small and very finely detailed to film, so I invited them to come out and film some of my miniatures!

The Video Dads were only too happy to oblige. And since they don’t half-ass anything, they informed me that they intended to shoot some footage of my family and some “domestic” scenes to add some depth and dimension to the documentary.

They came out with a car full of gear (lights, tripods, cameras, etc) and spent 4 or 5 hours with me, first with the whole family for dinner, then with me in my workshop. Then it was back to the editing studio where the finished product came together.

I’m pleased with what they produced, and proud to have played a small part! The Video Dads are cool guys and I’d heartily recommend them if you have any video marketing needs. And check out this nerdy, super technical deep dive gear review the Video Dads put up on their blog! Towards the end you can see some behind-the-scenes photos from our video shoot.

Overall this was a fun project to be a part of, and it’s my hope that this contributes in some small way to making the miniatures hobby more accessible and appealing.

Taking MDF Ruined Buildings to the Next Level

Posted by Comrade on March 10, 2017
Posted in: Posts. Tagged: 28mm, painting, project, sci-fi, terrain, workshop. 1 Comment

I remember when laser-cut MDF terrain began to appear on the hobby scene a few years back. I wasn’t a fan — mainly because it all looked too neat and crisp. But it’s certainly a low-cost way to generate a lot of terrain, fast.

So when I started looking for a cheap MDF kit to use for some cityfight terrain, I knew I’d need to do some work. Here’s a look at my process. Keep in mind that my overall goal was to do this FAST and CHEAP. The kit I bought cost me $30 and included 8 individual models (3 different types). The largest buildings in the kit were quite good sized, so I knew they would provide a lot of versatility on the tabletop.

The first thing I did after assembling them was to add some foamcore strips running vertically. This serves to cover up some of the seams and slots, and it breaks up the smooth surface of the buildings and adds some visual interest. Vertical facades also give an impression of height, perhaps making these buildings “feel” taller on the battlefield. I chopped and gouged some of the foamcore pieces to show battle damage.

Up next was a liberal application of sand and gravel. Again, these are ruined buildings, so they’ll have plenty of debris scattered around (while still leaving plenty of “game room” for placing figures and objectives). I also added some chopped-up pieces of plasticard, plastic mesh and cork tiles to various areas. I made sure to put some sand on the walls, too.

After that, I sprayed the buildings with black and gray primer, then slopped some lighter gray onto the rubble patches to make drybrushing easier later on in the process.

Painting was a fast and simple process. I picked one or two bold colors to use on the recessed portions of the building walls, and then mostly just drybrushed gray everywhere else, then splashed some brown wash here and there. Again, the goal was to get these pieces complete and onto the battlefield ASAP! I’ll be going back soon to add in some nifty posters and warning signs provided by my good buddy Josh.

 

Overall I’m pleased with how these buildings turned out — particularly when you consider the price point of the kit! They’ve got a bit of “heft” now, which will help them fit into my existing collection of city ruins. I’ve still got a couple of these buildings yet to complete, and I’m planning on investing a bit more effort into adding little details and effects, such as fortified windows, wall panels, maybe even some stairs or ladders. Stay tuned!

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