Comrade's Wargames

Painting toy soldiers in Oregon

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Fully Painted: Lady Victoria and Sir Murdoch

Posted by Comrade on March 17, 2017
Posted in: Posts. Tagged: family, painting, Personal, project. 1 Comment

 

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Here’s a slightly more personal project. My mother-in-law, bless her heart, has always been supportive of my miniatures hobby. She’s also always wanted a figure of her own to display on a shelf or at work. I’d always been intending to paint up a strong female warrior type to give to her as a gift. A few months ago she was diagnosed with breast cancer, so that jumpstarted this little project.

I present to you a small vignette: “Lady Victoria, Princess of the Sunrise Valley, versus Sir Murdoch, Lord of the Black Dungeon”

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The figures and the tree are all magnetized so she can take the figures off for transport or display. Both are Reaper models. She’s already received the vignette in the mail and was very pleased with the whole package!

Enjoy,  Vicky — you are ten times as fierce as Lady Victoria!

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Two Filmmakers Walk Into a Miniatures Workshop

Posted by Comrade on March 14, 2017
Posted in: Posts. Tagged: game room, hobby, miniatures, painting, project, workshop. 1 Comment

Here is a super interesting tidbit that I’m proud to share with my tens of readers: I was featured last month in a superbly produced mini documentary about my wargaming hobby!

(Patrick Rollens, Table Top Gamer from VIDEOREGON)

I know what you’re thinking: “Never speak on camera!” And possibly after that: “Holy cow, how did this come about?”

Let me answer that question. I bumped into one of the two filmmakers from Video Dads (the team behind this video) at a social event a couple months back. He mentioned that they also do gear reviews for their website, and that they had recently acquired a new super-duper macro lens (that’s the technical term, I believe) and were looking for an excuse to try it out. They needed something small and very finely detailed to film, so I invited them to come out and film some of my miniatures!

The Video Dads were only too happy to oblige. And since they don’t half-ass anything, they informed me that they intended to shoot some footage of my family and some “domestic” scenes to add some depth and dimension to the documentary.

They came out with a car full of gear (lights, tripods, cameras, etc) and spent 4 or 5 hours with me, first with the whole family for dinner, then with me in my workshop. Then it was back to the editing studio where the finished product came together.

I’m pleased with what they produced, and proud to have played a small part! The Video Dads are cool guys and I’d heartily recommend them if you have any video marketing needs. And check out this nerdy, super technical deep dive gear review the Video Dads put up on their blog! Towards the end you can see some behind-the-scenes photos from our video shoot.

Overall this was a fun project to be a part of, and it’s my hope that this contributes in some small way to making the miniatures hobby more accessible and appealing.

Taking MDF Ruined Buildings to the Next Level

Posted by Comrade on March 10, 2017
Posted in: Posts. Tagged: 28mm, painting, project, sci-fi, terrain, workshop. 1 Comment

I remember when laser-cut MDF terrain began to appear on the hobby scene a few years back. I wasn’t a fan — mainly because it all looked too neat and crisp. But it’s certainly a low-cost way to generate a lot of terrain, fast.

So when I started looking for a cheap MDF kit to use for some cityfight terrain, I knew I’d need to do some work. Here’s a look at my process. Keep in mind that my overall goal was to do this FAST and CHEAP. The kit I bought cost me $30 and included 8 individual models (3 different types). The largest buildings in the kit were quite good sized, so I knew they would provide a lot of versatility on the tabletop.

The first thing I did after assembling them was to add some foamcore strips running vertically. This serves to cover up some of the seams and slots, and it breaks up the smooth surface of the buildings and adds some visual interest. Vertical facades also give an impression of height, perhaps making these buildings “feel” taller on the battlefield. I chopped and gouged some of the foamcore pieces to show battle damage.

Up next was a liberal application of sand and gravel. Again, these are ruined buildings, so they’ll have plenty of debris scattered around (while still leaving plenty of “game room” for placing figures and objectives). I also added some chopped-up pieces of plasticard, plastic mesh and cork tiles to various areas. I made sure to put some sand on the walls, too.

After that, I sprayed the buildings with black and gray primer, then slopped some lighter gray onto the rubble patches to make drybrushing easier later on in the process.

Painting was a fast and simple process. I picked one or two bold colors to use on the recessed portions of the building walls, and then mostly just drybrushed gray everywhere else, then splashed some brown wash here and there. Again, the goal was to get these pieces complete and onto the battlefield ASAP! I’ll be going back soon to add in some nifty posters and warning signs provided by my good buddy Josh.

 

Overall I’m pleased with how these buildings turned out — particularly when you consider the price point of the kit! They’ve got a bit of “heft” now, which will help them fit into my existing collection of city ruins. I’ve still got a couple of these buildings yet to complete, and I’m planning on investing a bit more effort into adding little details and effects, such as fortified windows, wall panels, maybe even some stairs or ladders. Stay tuned!

One Page 40k: Recon Ops in Jericho Station

Posted by Comrade on February 26, 2017
Posted in: Posts. Tagged: 1p40k, 40k, battle report, caluphel, campaign, sci-fi. 3 Comments

Last week’s game of One Page 40k (soon to be replaced by Grimdark Future, whenever we decide to make the change) took place in Jericho Station, the main city on Caluphel Prime, our homebrew 40k campaign setting.

We set up a three-player game in the ruined urban tenements of Hab-Block Fenax, a sub-sector of Jericho Station. The game featured Jim and his son Alex commanding the forces of the Imperium (Imperial Guard for Jim and Space Marine Salamanders for Alex) versus my Chaos Space Marines.

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The game’s narrative picked up shortly after the first Imperial explorator teams landed on Caluphel and began to explore the lost colony world. Even as the Imperials reinforce their position on the peculiar planet, fragmentary intel suggests that they are not alone…

Here’s the handout I provided to Jim and Alex to set the tone for the game.

To: The Emperor’s Vanguard on Caluphel
From: Fleet Commander Valsit Uberon
Re: Reconaissance Operations in the Outskirts of Jericho Station
Date: 3 81 945.M41

Commander,

Recent skirmishes have confirmed that a sizable enemy force is moving to occupy a ruined hab-block on the outskirts of Jericho Station. Although our tactica officers have not determined exactly why the enemy is seeking to seize this sector, we must assume it offers some tactical advantage.

Consequently, you have been tasked with blunting the enemy’s advance and, if possible, counterattacking and destroying the invading force. The rushed nature of this operation, coupled with our imprecise intel about this hab-sector, means you may lack information as to the enemy’s disposition and deployment. Trust in the Emperor, then, and do your duty.

The Emperor Protects.

We had a good chuckle about this game briefing, as it is really just a clever way of saying “you’re on your own.” Typical Imperium!

We placed three objective markers on the battlefield, and I distributed three hidden objectives on folded-up pieces of paper to each player. These were optional objectives that could be completed if possible during the game. Fun stuff!

After that, we got moving. Jim was playing an armored platoon (his entire force consisted of 5 vehicles and 5 infantry figures, I think) and so he spent some time agonizing over the best route for his tanks through the ruined hab sector. The placement of terrain coupled with the limitations on vehicle movement in 1p40k meant he didn’t have quite as much flexibility. Ultimately he decided to move forward on his left flank while the right flank laid down artillery fire to support Alex’s Space Marine squads.

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Note the satellite dish in the picture above…Jim’s secret objective was to secure the satellite dish and transmit a message about the battle to the explorator fleet waiting in orbit. Since the Imperium’s campaign on Caluphel is still in its infancy, this sort of intel could be crucial to the burgeoning war effort.

Alex, Jim’s teammate in this battle, sent his Salamanders into the rubble as well.

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Alex’s secret objective was to assassinate the enemy commander, so he was watching carefully as my Chaos Night Lords moved out of their deployment zone. Here they go!

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The first major clash came as Jim’s battle tanks closed on my Helbrute, which was stampeding toward the central objective (a fueling depot near the center of the table).

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Eek! Nobody wants to be down-barrel of a Leman Russ battle tank! Luckily my Helbrute got off a couple blasts with this multi-melta before he himself was torn to pieces by the tank’s fearsome firepower.

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Elsewhere my daemon prince flapped his gnarly wings over to perch atop a ruined building. Jim and Alex were absolutely terrified of this guy, and for good reason — he is an absolute combat monster. So he attracted quite a bit of firepower as he surveyed the battlefield from his perch.

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And then my daemon prince saw a likely target … a squad of Alex’s veteran Salamander Space Marines! “Fresh meat” he thought, and prepared to swoop in for the kill.

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He was quickly swarmed by green-armored Space Marines. No big deal, I thought. My daemon prince is unbelievably tough! But … the Space Marines were armed to the teeth, and after several rounds of vicious combat, they proved to be more than a match for the pink-skinned daemon. Here is his final hurrah before he was banished back to the warp.

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But while Jim and Alex poured men and material into the battle to stop my daemon prince, I was able to bolster my position elsewhere. In particular, my squad of Plague Marines advanced into the ruins and seized one of the victory objectives — a pair of ancient computer cores. Who can say what lost, arcane knowledge is stored in their sub-quantum crystal memory arrays?

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The Plague Marines were joined shortly by Estebohr Bruton, my Chaos Lord. He arrived just as a lucky shot destroyed Jim’s Chimera troop transport. We couldn’t help but giggle whenever a vehicle would get destroyed, because that meant we could  put another tuft of colored wool onto the battlefield. Little effects like this really made the game come alive!

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Over by the fueling depot in the center of the table, a desperate close-quarters battle was raging. The depot was atop an elevated terrain piece, which allowed only limited room for models to cluster around the objective marker. The area turned into a meatgrinder as both Alex and I poured reinforcements into the skirmish. Ultimately I prevailed, allowing me to seize the objective.

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On the last turn of the game, my Chaos Raptors finally arrived via deep strike. I placed them close to Alex’s command squad, which was enough to keep the Salamanders from forcing my Night Lords away from the fuel depot.

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And with that, our game was over! I squeaked out a win by holding two objectives by the end of the game.

We all agreed that this was an excellent game with plenty of exciting and dramatic moments. The defeat of my daemon prince, as well as the back-and-forth battle at the fuel depot were both highlights of the evening. Thanks to Jim and Alex for a great game!

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We’ll play again in a month or two. For our next game, I’ll have to come up with a suitably fun scenario that includes some of the after-effects of this game. For example, my Night Lords were able to stop Jim’s Guardsmen from sending that all-important satellite message to the orbiting fleet. What will that mean for the next scenario? If you’ve got a great idea, leave me a comment!

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Caluphel: Filling in the Map

Posted by Comrade on February 16, 2017
Posted in: Posts. Tagged: 40k, campaign, project, sci-fi. Leave a comment

I’m hoping that Caluphel, our homebrew 40k setting, develops and grows through blog posts and tabletop battles. To that end I’ve started sketching out a primer on the various abandoned waystations, ruined outposts, rusted factories and unexplored wilderlands that make up this lost colony.

When we begin our story, Imperial forces have begun landing advance forces at key sites across the narrow habitable crescent of this tidally locked planet. They will soon find the shattered and crumbling ruins of a once-thriving colony…

kasomir-plateau

Kasomir Plateau

A broad geographic uplift that is marked by the most intensive urban development on Caluphel. Although initially forested, much of the woodland has been cut back in the face of urban sprawl. The region includes Jericho Station and Saint Scythia Starport: two urban areas that show evidence of large-scale settlement efforts, replete with hab-sectors, mass transit arterial and extensive industrial capacity. Clearly, Kasomir Plateau was the beating heart of the Imperial colonization effort on Caluphel. Until something went wrong…

jericho-station

Jericho Station

The primary settlement on Caluphel long ago outgrew the name “Jericho Station,” but the folksy terminology stuck nonetheless. At its height, Jericho Station was a city of nearly 10,000 colonists who lived and worked in the hinterlands of the Kasomir Plateau. Now, vacant for centuries and exposed to Caluphel’s harsh environment, Jericho Station is a crumbling shadow of its former self. Hab-units have been reduced to ruined outlines etched into vast concrete slabs. Factories have tumbled in on themselves, leaving rusted industrial machinery creaking in the wind. Regardless, the city is a natural starting point for the incoming Imperial explorator teams. In recent months, some of the sturdiest buildings have been identified and strengthened for use by Caluphel’s new guests, and prefab barracks are being delivered from orbit to provide quick accommodations for the vanguard of the Imperial expeditionary force.

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Saint Scythia Starport

Calamity befell Saint Scythia Starport at some point in Caluphel’s past, when a huge bulk freighter apparently exploded shortly after takeoff and scattered toxic wreckage over most of the vast starport. Most of the starport was rendered unusable and uninhabitable, with only a small secondary landing site untouched. This facility is currently being used by Imperial forces as they set about the process of exploring and examining the fate of Caluphel.

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Outpost Omicron

To the east of the Kasomir Plateau, hundreds of kilometers beyond the corroded and sand-scoured walls of Jericho Station, lies Outpost Omicron. Nominally designed as a fueling station for colonists and traders looking to push deeper into the Eastern Scrublands, Outpost Omicron quickly outgrew its initial design. Now the abandoned, windswept shantytown exists as a kind of frontier jumping-off point for the eastern wastes.

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Turrido Fringe

This narrow, crescent-shaped woodland territory hugs the western perimeter of the Kasomir Plateau facing the Nightlands — those darkened swathes of land where Caluphel’s suns do not shine. The Turrido Fringe shows evidence of having been heavily fortified at some indeterminate point in the past. Extensive earthworks and bunkers dot the steeply wooded forest, and cast-off war machinery molders in ditches and overgrown riverbeds. The Turrido Fringe was intended as a last line of defense … against what?

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Gamilon-B Refinery

Caluphel’s original colonists clearly understood the mineral and chemical riches of their adopted home. To wit: the hulking Gamilon-B Refinery, which dominates the horizon to the west of Jericho Station. The facility is a vast complex of pipes, holding tanks, cooling towers, outbuildings, assembly lines and power generators, all held together by ever-present scaffolding. Now the refinery is silent and dark, its workers gone and its factories idle. Documents recovered in Jericho Station’s archives speak of a sister facility (Gamilon-A) that was to be constructed deep within the Nightlands. Gamilon-A and Gamilon-B were to be linked by a subterranean network of transit corridors and waystations, though records are silent on whether or not this transportation artery was actually constructed.

That’s just a taste of some of the sites, sectors and territories that might feature into our upcoming games. There’s more to come!

 

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