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One Page 40k: Recon Ops in Jericho Station

Posted by Comrade on February 26, 2017
Posted in: Posts. Tagged: 1p40k, 40k, battle report, caluphel, campaign, sci-fi. 3 Comments

Last week’s game of One Page 40k (soon to be replaced by Grimdark Future, whenever we decide to make the change) took place in Jericho Station, the main city on Caluphel Prime, our homebrew 40k campaign setting.

We set up a three-player game in the ruined urban tenements of Hab-Block Fenax, a sub-sector of Jericho Station. The game featured Jim and his son Alex commanding the forces of the Imperium (Imperial Guard for Jim and Space Marine Salamanders for Alex) versus my Chaos Space Marines.

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The game’s narrative picked up shortly after the first Imperial explorator teams landed on Caluphel and began to explore the lost colony world. Even as the Imperials reinforce their position on the peculiar planet, fragmentary intel suggests that they are not alone…

Here’s the handout I provided to Jim and Alex to set the tone for the game.

To: The Emperor’s Vanguard on Caluphel
From: Fleet Commander Valsit Uberon
Re: Reconaissance Operations in the Outskirts of Jericho Station
Date: 3 81 945.M41

Commander,

Recent skirmishes have confirmed that a sizable enemy force is moving to occupy a ruined hab-block on the outskirts of Jericho Station. Although our tactica officers have not determined exactly why the enemy is seeking to seize this sector, we must assume it offers some tactical advantage.

Consequently, you have been tasked with blunting the enemy’s advance and, if possible, counterattacking and destroying the invading force. The rushed nature of this operation, coupled with our imprecise intel about this hab-sector, means you may lack information as to the enemy’s disposition and deployment. Trust in the Emperor, then, and do your duty.

The Emperor Protects.

We had a good chuckle about this game briefing, as it is really just a clever way of saying “you’re on your own.” Typical Imperium!

We placed three objective markers on the battlefield, and I distributed three hidden objectives on folded-up pieces of paper to each player. These were optional objectives that could be completed if possible during the game. Fun stuff!

After that, we got moving. Jim was playing an armored platoon (his entire force consisted of 5 vehicles and 5 infantry figures, I think) and so he spent some time agonizing over the best route for his tanks through the ruined hab sector. The placement of terrain coupled with the limitations on vehicle movement in 1p40k meant he didn’t have quite as much flexibility. Ultimately he decided to move forward on his left flank while the right flank laid down artillery fire to support Alex’s Space Marine squads.

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Note the satellite dish in the picture above…Jim’s secret objective was to secure the satellite dish and transmit a message about the battle to the explorator fleet waiting in orbit. Since the Imperium’s campaign on Caluphel is still in its infancy, this sort of intel could be crucial to the burgeoning war effort.

Alex, Jim’s teammate in this battle, sent his Salamanders into the rubble as well.

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Alex’s secret objective was to assassinate the enemy commander, so he was watching carefully as my Chaos Night Lords moved out of their deployment zone. Here they go!

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The first major clash came as Jim’s battle tanks closed on my Helbrute, which was stampeding toward the central objective (a fueling depot near the center of the table).

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Eek! Nobody wants to be down-barrel of a Leman Russ battle tank! Luckily my Helbrute got off a couple blasts with this multi-melta before he himself was torn to pieces by the tank’s fearsome firepower.

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Elsewhere my daemon prince flapped his gnarly wings over to perch atop a ruined building. Jim and Alex were absolutely terrified of this guy, and for good reason — he is an absolute combat monster. So he attracted quite a bit of firepower as he surveyed the battlefield from his perch.

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And then my daemon prince saw a likely target … a squad of Alex’s veteran Salamander Space Marines! “Fresh meat” he thought, and prepared to swoop in for the kill.

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He was quickly swarmed by green-armored Space Marines. No big deal, I thought. My daemon prince is unbelievably tough! But … the Space Marines were armed to the teeth, and after several rounds of vicious combat, they proved to be more than a match for the pink-skinned daemon. Here is his final hurrah before he was banished back to the warp.

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But while Jim and Alex poured men and material into the battle to stop my daemon prince, I was able to bolster my position elsewhere. In particular, my squad of Plague Marines advanced into the ruins and seized one of the victory objectives — a pair of ancient computer cores. Who can say what lost, arcane knowledge is stored in their sub-quantum crystal memory arrays?

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The Plague Marines were joined shortly by Estebohr Bruton, my Chaos Lord. He arrived just as a lucky shot destroyed Jim’s Chimera troop transport. We couldn’t help but giggle whenever a vehicle would get destroyed, because that meant we could  put another tuft of colored wool onto the battlefield. Little effects like this really made the game come alive!

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Over by the fueling depot in the center of the table, a desperate close-quarters battle was raging. The depot was atop an elevated terrain piece, which allowed only limited room for models to cluster around the objective marker. The area turned into a meatgrinder as both Alex and I poured reinforcements into the skirmish. Ultimately I prevailed, allowing me to seize the objective.

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On the last turn of the game, my Chaos Raptors finally arrived via deep strike. I placed them close to Alex’s command squad, which was enough to keep the Salamanders from forcing my Night Lords away from the fuel depot.

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And with that, our game was over! I squeaked out a win by holding two objectives by the end of the game.

We all agreed that this was an excellent game with plenty of exciting and dramatic moments. The defeat of my daemon prince, as well as the back-and-forth battle at the fuel depot were both highlights of the evening. Thanks to Jim and Alex for a great game!

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We’ll play again in a month or two. For our next game, I’ll have to come up with a suitably fun scenario that includes some of the after-effects of this game. For example, my Night Lords were able to stop Jim’s Guardsmen from sending that all-important satellite message to the orbiting fleet. What will that mean for the next scenario? If you’ve got a great idea, leave me a comment!

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Caluphel: Filling in the Map

Posted by Comrade on February 16, 2017
Posted in: Posts. Tagged: 40k, campaign, project, sci-fi. Leave a comment

I’m hoping that Caluphel, our homebrew 40k setting, develops and grows through blog posts and tabletop battles. To that end I’ve started sketching out a primer on the various abandoned waystations, ruined outposts, rusted factories and unexplored wilderlands that make up this lost colony.

When we begin our story, Imperial forces have begun landing advance forces at key sites across the narrow habitable crescent of this tidally locked planet. They will soon find the shattered and crumbling ruins of a once-thriving colony…

kasomir-plateau

Kasomir Plateau

A broad geographic uplift that is marked by the most intensive urban development on Caluphel. Although initially forested, much of the woodland has been cut back in the face of urban sprawl. The region includes Jericho Station and Saint Scythia Starport: two urban areas that show evidence of large-scale settlement efforts, replete with hab-sectors, mass transit arterial and extensive industrial capacity. Clearly, Kasomir Plateau was the beating heart of the Imperial colonization effort on Caluphel. Until something went wrong…

jericho-station

Jericho Station

The primary settlement on Caluphel long ago outgrew the name “Jericho Station,” but the folksy terminology stuck nonetheless. At its height, Jericho Station was a city of nearly 10,000 colonists who lived and worked in the hinterlands of the Kasomir Plateau. Now, vacant for centuries and exposed to Caluphel’s harsh environment, Jericho Station is a crumbling shadow of its former self. Hab-units have been reduced to ruined outlines etched into vast concrete slabs. Factories have tumbled in on themselves, leaving rusted industrial machinery creaking in the wind. Regardless, the city is a natural starting point for the incoming Imperial explorator teams. In recent months, some of the sturdiest buildings have been identified and strengthened for use by Caluphel’s new guests, and prefab barracks are being delivered from orbit to provide quick accommodations for the vanguard of the Imperial expeditionary force.

scythia-starport

Saint Scythia Starport

Calamity befell Saint Scythia Starport at some point in Caluphel’s past, when a huge bulk freighter apparently exploded shortly after takeoff and scattered toxic wreckage over most of the vast starport. Most of the starport was rendered unusable and uninhabitable, with only a small secondary landing site untouched. This facility is currently being used by Imperial forces as they set about the process of exploring and examining the fate of Caluphel.

outpost-omicron-2

Outpost Omicron

To the east of the Kasomir Plateau, hundreds of kilometers beyond the corroded and sand-scoured walls of Jericho Station, lies Outpost Omicron. Nominally designed as a fueling station for colonists and traders looking to push deeper into the Eastern Scrublands, Outpost Omicron quickly outgrew its initial design. Now the abandoned, windswept shantytown exists as a kind of frontier jumping-off point for the eastern wastes.

turrido-ridge

Turrido Fringe

This narrow, crescent-shaped woodland territory hugs the western perimeter of the Kasomir Plateau facing the Nightlands — those darkened swathes of land where Caluphel’s suns do not shine. The Turrido Fringe shows evidence of having been heavily fortified at some indeterminate point in the past. Extensive earthworks and bunkers dot the steeply wooded forest, and cast-off war machinery molders in ditches and overgrown riverbeds. The Turrido Fringe was intended as a last line of defense … against what?

refinery

Gamilon-B Refinery

Caluphel’s original colonists clearly understood the mineral and chemical riches of their adopted home. To wit: the hulking Gamilon-B Refinery, which dominates the horizon to the west of Jericho Station. The facility is a vast complex of pipes, holding tanks, cooling towers, outbuildings, assembly lines and power generators, all held together by ever-present scaffolding. Now the refinery is silent and dark, its workers gone and its factories idle. Documents recovered in Jericho Station’s archives speak of a sister facility (Gamilon-A) that was to be constructed deep within the Nightlands. Gamilon-A and Gamilon-B were to be linked by a subterranean network of transit corridors and waystations, though records are silent on whether or not this transportation artery was actually constructed.

That’s just a taste of some of the sites, sectors and territories that might feature into our upcoming games. There’s more to come!

 

Fully Painted: More Vintage Plague Marines

Posted by Comrade on February 13, 2017
Posted in: Posts. Tagged: 40k, chaos, citadel, miniatures, painting, project, sci-fi, vintage, warhammer. Leave a comment

I’m continuing to work my way through the handful of vintage metal Plague Marines I acquired last summer. I’m also combining torsos, weapons and other bits to create a few much-needed support pieces for my Nurgle followers, too, as evidenced by this lot, featuring a missile launcher, a battle standard bearer, and a vintage squad leader.

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The squad leader is mostly stock, although I gave him a gnarly barbed maul. This particular figure has fascinated me for literally decades. I remember seeing him in the pages of White Dwarf and remarking on his ancient plasma pistol. With its scope and wood panel decorations, this was the figure that helped my teenage self understand what was meant by the term “master-crafted weapon.”

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The  Plague Marine with the missile launcher was a bit of a kitbash … I had a spare metal missile launcher arm that I pinned to a Plague Marine torso that was helpfully standing stock upright. The addition of a pointing arm brought the whole figure together.

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And lastly, this standard bearer figure is very obviously not a vintage Plague Marine sculpt. But hey, beggars can’t be choosers, and the newer Nurgle icon piece fit perfectly atop this guy’s upraised pole. Give him a quick and dirty paintjob and presto — he’s a Plague Marine now!

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This lot brings my total number of painted Plague Marines to eight — definitely enough to field a versatile squad for One Page 40k (or Grimdark Future, I should say, since it got renamed just a few days ago).

You’ve probably also noticed some nifty new terrain in the background of this post. I dipped my toe into the world of laser-cut MDF terrain and so far I’m liking what I’ve been able to do with some fairly simple kits!

I’m expecting to get all of this stuff onto the battlefield later this month, so stay tuned!

Caluphel: Notes on the Reemergence

Posted by Comrade on February 5, 2017
Posted in: Posts. Tagged: 40k, caluphel, campaign, project, sci-fi. 1 Comment

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Memorex
To: Prelate Chrydriik Guillurus, Macrotechnia Technographica Determinus
From: SubCadre Commander Uriel Vare
Re: Caluphel Reemergence Hyper Strategy, Research Directory
Date: 2 150 941.M41

Sir.

Per your Directive, I am attaching the first documents on Caluphel Prime. As you are aware, the Caluphel system was originally settled ~ 570.M27 during the so called Dark Age of Technology. With the records relocated during the Unification Wars 800.M30, it was concluded that the Caluphel System had become lost in space, time and warp during the intervening period.

With the recent re-discovery of Caluphel and the landing of Imperial forces, certain documents pertaining to the settlement and abandonment/loss of Caluphel have become available to us. These documents and records are a mixture of official report filings from various tech-priests (ne:scientists) of the Expeditionary Force as well as Personal Logs and transmission recordings. In my subsequent reports, I will submit these various documents in rough chronological order, rather than by topic/sacred order. Additional technical data for each can be found on Web.rMTD.x12v465 in your personal terminal node.

In the Emperor’s name.

Vare

*-*-*-*-*-*-*

System Report, 0.0.0, 2735 estimated.

Exogeologist Janen Peh Lyn

Jack,

How are you? I hope you are well and this transmission reaches you safely. When the Expeditionary Force left Iscandar Station, you were about to propose to Xi – I hope she said yes. Tell her that if it doesn’t work out, she’s welcome to visit me on Caluphel once we have running water. Jesting! I should give my official report here as well.

Captain Hayes and his navigator made a safe Insertion to the calculated Mandeville Point of Caluphel. My understanding was that the Emergence point was off by well over 72k, considered an outlier of the jump calculation models. No official statement by the Command, other than this contingency had been accounted for, the fleet was not in any danger and we were now moving into orbit above Caluphel.

Still, I’ve never heard of a jump going this wrong. Hopefully this is the last of our bad luck. I know, I know, there isn’t such a thing as luck. . . just low probability events.

The Caluphel System matches probe data perfectly. Five planets and asteroid belt in orbit around a binary red-white dwarf pair.

  • Prime: Chthonian planet in close orbit to the twin suns. Tidal locked. No moons.
  • Asteroid Belt
  • Secundus: Gas Giant. 5 moons, 1 likely inhabitable.
  • Tertius: Mini-Neptune, frozen ocean. 2 moons, both with volcanic activity
  • Quartus: Major planet, terrestrial.
  • Quintus: Centaur planet (minor)

The red-white dwarf pair is interesting, as is the tidal-locked nature of Caluphel Prime. The leading theory is that the red dwarf star is the forming agent for this system and that the planets formed along with the condensation and fusion ignition of that sun. In this theory, a rogue white dwarf star entered the system at some point and was captured by the red into a binary. This theory makes sense due to the extreme age difference between the red and white dwarfs; white dwarfs are simply red or yellow stars that have burned through their gaseous fuel but do not have the mass to supernova. However, given the moderate temperature of this white dwarf (3270k), it is one of the oldest stars in the universe. Meanwhile, the red star is only a few billion years old; fairly young.

In any case, with this theory, the newly formed red-white binary would have had sufficient mass to draw in and tidally lock the chthonian prime planet at a distance of 0.23 Au. Normally, this would be close enough to burn off all atmosphere and life on the planet, but the extreme age of the white dwarf must have limited the impact of that event, albeit confining the remaining life to a ringed habitable zone.

Fortunately for the remaining life, the addition of the white dwarf substantially increased the light radiation from the suns, from a narrow IR band previously to full-spectrum light with a UV peak. As is apparent from long-range photos, the green of photosynthesis is present.

The Asteroid Belt is a mystery at this point. I have my sensors directed at Prime for the moment, but am interested to determine the age of the Belt. When did it form and when is the predicted re-coalescence? So many mysteries, actually. I can’t wait.

I’m attaching a data dump from my system scans and orbital mass readings. Should be enough to get your charts updated and models running.

Give my best to Xi!

Janen

Transmission ends.

*-*-*-*-*-*-*

This bit of electrifying fluff was submitted by Paul, one of my friends and co-conspirators on the Caluphel project. We’ve been bouncing ideas around for a few weeks, and Paul was particularly interested to start developing the backstory of this lost colony. Check back soon for more!

Caluphel Beckons … Will You Answer?

Posted by Comrade on February 3, 2017
Posted in: Posts. Tagged: 40k, caluphel, campaign, project, sci-fi. Leave a comment

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I’m trying something new here. I’ve started sketching out a 40k narrative campaign setting with some of the guys from my local game group. The idea is to add a little narrative layer on top of our games, to give them a little character and flair. I can’t help it … I’m a narrative gamer at heart. I like to name my little painted mans, and I try to come up with little backstories for the games I play.

The first step for me was to come up with a suitably moody setting … how about a lost colony planet that has been newly rediscovered? Yeah, that’s good. But we need to 40k-ify it by cranking everything up to 11. Enter Caluphel Prime, the largest planet in the system of the same name. It had been lost for centuries, but now factions from all over the galaxy are converging on the planet once again, in search of something.

Caluphel beckons … will you answer?

Stay tuned for more.

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