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Caluphel Awakenings: A Closer Look at the Juventius Sub-Sector

Posted by Comrade on October 31, 2018
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, project, sci-fi. Leave a comment
In between sunning himself on the beach in Hawaii, John found time to put pen to paper and fill in some details for the Juventius Sub-Sector, which is home to his Imperial splinter faction in our Caluphel Awakenings campaign. Sprinkled in among his ramblings are some photos of his various miniatures in action. Read on!
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Vela Odysseus Prime – Rising Hegemony

The trade magnates of Vela Odysseus Prime have long chafed under the burden of imperial tithes and regulations. During the Departure, they executed the imperial governor onboard his escape craft, and established themselves as the Independent Systems of Juventius ruling council. The replacement government sprang into place and functioned so quickly that rumors abound of a long-simmering coup conspiracy.

As they control the sub-sector’s largest trade hub, the ISJ council marshals its vast wealth to retain and equip the Juventius Free Regiment and project its authority to nearby systems. The council claims sovereignty over all its nearest neighbors, and sits poised to contend with the imperial holdovers of Juventius Prime for control of the entire sub-sector.

The planet itself feeds most nearby systems with crops of extraordinary variety and abundance. The elites reside in country estates surrounded by their land holdings and plantation menials, but the rest of Vela Odysseus Prime’s several billion inhabitants live stuffed into a handful of massive port hives. These hives power the administrative engine of the agricultural commodities trade, while orbital port stations transit billions of tons of trade goods of every description.

During the brutal fighting of the Departure many refugees from throughout the sub-sector fled to Vela Odysseus. The ISJ council has re-purposed several enormous livestock warehouses into refugee districts, straining their capacity. Protests over the horrid living conditions will soon threaten peace and prosperity if the council fails to resettle these refugees soon.

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Gamma Euphorion Prime – Errant Ex-Shrine World

GE-I once thrived as a shrine world dedicated to Saint Euphrati Keeler. Pilgrims traveled there from across Caluphel sector to meditate and reflect upon the power of St. Keeler’s faith in the immortal God-Emperor. The religious zeal inspired by her legacy prompted most inhabitants of GE-I to join the doomed exodus of the Departure, and those who remained fell into despair.

GE-I saw an explosion of home-grown religious cults, most built upon tenets of nihilistic hedonism. Seeing an opportunity, various trade magnates of Vela Odysseus financed the most successful and industrious of these cults to establish pleasure resorts among the abandoned scenic shrines and monasteries. These quasi-spiritual retreats provide fleeting solace from these dark times, for those who can afford it.

At least one pleasure cult serves as a front for the swelling genestealer cult on nearby Gamma Euphorion Secondus. Some wealthy elites from nearby systems have already converted, and if left unchecked this cult will spread its foul influence wide and deep.

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Gamma Euphorion Secondus – Horror Incubator

If any remaining inhabitants of GE-II don’t yet belong to the genestealer cult known as The Rapture, they keep that fact to themselves. The Rapture has infested the desperate hab-slums of this heavy mining world for decades, and seized the opportunity for total control of the planet as soon as the Departure offered it.

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GE-II offers excellent access to war materials, and The Rapture has dispatched well-equipped contingents all over Juventius sub-sector, and even to nearby sub-sectors. Posing as one of the pleasure cults lately sprouting up everywhere, they aim to welcome the Star Children to Caluphel sector on an unprecedented scale.

 

Juventius Prime – Imperial Vestige

Once the local seat of Imperial power, Juventius Prime now hosts the self-styled Imperial Stewardship, which claims sovereignty over the entire subsector on behalf of the Emperor. Those in power on Juventius Prime consider themselves His loyal subjects. They deny to the planet’s citizens that they barely escaped Exterminatus for heresy during the Departure.

Juventius Prime features a temperate climate and several large oceans and continents. Humans settled there long ago, and have urbanized most terrestrial surfaces. Among the vast cities one will find administratum palaces, hive sprawls, factoriums, and all the other landmarks of a bastion of the imperium mindset.

Of particular note, a former Ordo Tempestus academy continues to operate training grounds scattered among the harshest regions of the planet. The academy indoctrinates new Scions for the remnants of the renowned Righteous Raptors Rapid Reaction Regiment, and also identifies exceptional veterans and guardsmen for transfer to this elite mobile strike force.

Lately, Raptors deploy constantly to Imperium holdings everywhere in Juventius sub-sector. Independence uprisings and other heretical disturbances gain momentum without the firm guidance of Terra and her teeming hosts of bayoneted lasguns. Despite this, Stewardship high command has dispatched a full Wing of Raptors to Caluphel in response to dire portents detected there.

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UCQ-97H-1, “The Pits” – Prison Planet

Sometimes, Juventius governments see fit to bestow clemency upon their convicts, and consign them to the labor pits of Rehabilitation Planet UCQ-97H-1 in lieu of execution. Arid and rocky, UCQ-97H-1 barely supports its few million inhabitants.

The weak starve, and prometheum production would collapse if not for the constant influx of new arrivals. Those cunning and brutal enough to survive their first weeks may live long enough to take charge of a mine or refinery.

Thus, the convicts of the pits govern themselves, largely ignored so long as they maintain their meager production quotas and make no attempt to leave.

Nonetheless, every few years some gang or movement rises up with thoughts of fleeing UCQ-97H-1 or seizing its few assets for themselves. For those incidents, Juventius Prime garrisons a large orbital strike force at lunar warden station Benevolence. When faced with insurrection, these “Justice Hawks” descend in surgical strikes to deliver swift and total correction to their misguided charges.

Though UCQ-97H-1 itself offers little of consequence to the sub-sector, Benevolence functions as a key training deployment for Juventius Prime’s renowned Righteous Raptors Rapid Reaction Regiment. Most academy graduates serve their first tours with the Justice Hawks, and only upon grav-chute dropping into the pits do new Scions truly “earn their talons.”

Before the Departure, new inmates arrived to the pits at roughly the same rate as extant ones died off. Lately, inbound prison transports arrive more and more often, and the gang bosses struggle to maintain their stranglehold over everyone else. Some worry about an unprecedented planet-wide revolt, perhaps only a single rallying cry away.

My Take: Six Pillars of the Hobby

Posted by Comrade on October 23, 2018
Posted in: Posts. Tagged: 40k, club, hobby, narrative, Personal. 11 Comments

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The Independent Characters podcast recently put out a buzz-worthy episode where the hosts tackled the Five (quickly amended to Six) Pillars of the Hobby. As you might imagine, these are the essential activities around which our hobby revolves. And while the Independent Characters discussed them within the confines of Warhammer 40,000 (as is their wont), the Pillars are entirely applicable to the larger wargaming hobby.

This prompted a lively email thread among the members of my local game club. We took turns ranking the Pillars according to our own personal interests and tastes. Some players preferred building models over painting them. Others prized list-building as the consummate gaming activity. I found it completely fascinating to read their thoughts on this topic.

Which brings me to my own contribution. What follows is an expanded version of the email I sent around to my game group. The Pillars are numbered in order of my own priority, with #1 being the most important to me, et cetera. Where do your Pillars rank? Be sure to leave a comment and tell me.

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1. Socializing

This is a social, hands-on hobby at its core, otherwise we’d just be playing video games. I think its no coincidence that most of our game nights begin with 30+ minutes of chatting and table-talk before the dice even hit the table. In fact, I observed that most of my group ranked “socializing” fairly high on our lists. This suggests to me that we should find more opportunities to hang out! Paint nights, terrain building nights, worldbuilding/lore hangouts ….. even non-gaming stuff like dinner or brews (or both).

In addition, I’ve also found that I *love* teaching new players to play various games, everything from Magic: the Gathering to Song of Blades & Heroes to Smallworld. I love running convention games, too, although I doubt I’ll do much more of that for the foreseeable future (kids and all). Gaming really is a social outlet for me and I will probably draw positive energy from it for the rest of my life.

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2. Painting

As I get older, I derive more and more enjoyment from painting. Particularly since my job is focused on media and technology, it’s really valuable to me to have an hour or so each night to unwind, listen to some music and dab on some paint.

I’ve adopted a somewhat “punk rock” attitude toward my own painting capabilities — I feel that my painting skills have more or less plateaued, and I’m not particularly interested in learning advanced skills or techniques. I’m perfectly fine reaching the “good enough” stage and stopping there. What I may be lacking in terms of skill or technique, however, I try to make up for in sheer output. I love speedpainting and painting on a deadline (often with a game night looming). I’m doing less of that now (kids and all) but hope to return to it. But I’ve painted hundreds of miniatures (probably something on the order of 1,000 or more) over the last 10 years, which gives me a sense of deep satisfaction.

In closing: I have made peace with my boundaries as a painter and am now focused on getting toys onto the table.

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3. Lore

What can I say — I’m a writer and I love telling stories! I’m always attracted to the lore behind any particular game system or fantasy world. Gaming in a narrative vacuum is an absolute non-starter for me. In the absence of a well defined setting or world, I’ll build one myself. I tackled this topic a little bit in my earlier post “The Games In My Head” … basically, I need something to latch onto outside of the tabletop, because gaming, for me and probably for you as well, occupies a slim minority of my actual hobby time.

In addition, I love sharing my ideas with others. Having a blog is a huge creative outlet for me in this respect. I’m always full of gratitude when anyone reads, comments or otherwise appreciates anything I share on Comrade’s Wargames.

Over the years I’ve managed to parlay my love of lore into some actual paying gigs freelancing for the game industry. In particular, I managed to fund most of my wedding about 10 years ago by editing some of the raw manuscripts from Fantasy Flight’s Dark Heresy RPG book series. That was a fun batch of work and I was pleased to play some small part in that game’s success.

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4. Collecting

I love collecting miniatures but, paradoxically, I rarely buy anything “new in the box.” More often you’ll find me scouring eBay or Facebook for gently used minis at a discount. I’m not one of those guys who has entire armies’ worth of plastic kits stacked in my closet. In fact, I’ve bought practically nothing “new” from GW since returning to 40k in 2016. The vast majority has been acquired secondhand. What does this mean? Well, namely, it means that I’ve become pretty good at stripping paint off badly painted minis!
I love the feeling that comes with rescuing a batch of badly abused miniatures, painting them up and getting them onto the table for a fraction of the cost of buying them new. In a way, I feel like Smaug the dragon, sitting on a vast treasure hoard! I’m not so good about displaying my miniatures, though…that’s an area for improvement for me, I think. I have a few curio cabinets that I need to hang up.
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5. Gaming

I like gaming, particularly on a beautiful terrain layout with fully painted armies. Back in my gaming heyday with Chicago Skirmish Wargames, I hosted game nights every two weeks in my basement, and we were constantly playtesting scenarios, collaborating on terrain projects or attending local conventions. But gaming is kind of rare for me at the moment, so it ranks a little lower on my list right now.
And while I love attending events to witness the gorgeous terrain setups and beautiful armies on display, I’m also completely disinterested in the actual competitive tournaments that tend to take place at such events. That extends over to list-building and min-max optimization … those aspects of gaming don’t hold much appeal for me.
That’s a little odd, when you consider that I enjoy Magic: the Gathering and am perfectly happy crushing someone’s dreams using little cardboard rectangles. But when it comes to the miniature battlefield, a perfect game for me involves a stunning terrain layout, beautifully painted armies, a strong narrative component with multiple paths to victory, a see-sawing battle that swings back and forth, and a narrow victory or defeat that we talk about for months to come.
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6. Assembly

There was a time when I enjoyed assembly and conversion work, but that’s in the past, aside from basic stuff like head and weapon swaps. Nowadays I find myself paying extra to buy a kit that someone else has already assembled! Can you believe that?? I’ve got enough to do as far as painting … no interest in spending more time on assembly.
There is one caveat to this Pillar, though, and that’s terrain building. This is something that I still really enjoy and hope to do more of in the future.
In fact, terrain building was one of the original things that got me into the hobby in the first place, way back in 1996. I still remember how I glued together a few chunks of styrofoam, stuck in some pieces of paper clip to serve as rebar, and made my very first ruin. I think I finished that terrain piece before I had even finished painting my first squad of space marines.
I distinctly remember hand-lettering some graffiti on the side of the ruined wall … “DEATH TO HERETICS” was the message. Can’t go wrong with a timeless message like that!

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Well, we’ve come to the end of my take on the Six Pillars of the Hobby. This was a really interesting retrospective for me, and it also helped me gain some clarity about what I like and what I want to do more of in this hobby. Be sure to leave a comment and let me know how your Pillars rank.

Thanks for reading!

40k Battle Report: A Bitter Retreat from the Kasomir Plateau

Posted by Comrade on October 19, 2018
Posted in: Posts. 7 Comments

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Vydaroth strode forward, his armored boots leaving two-inch furrows in the muddy, tortured soil of the Kasomir Plateau. Around him, his fellow Plague Marines matched his march step for step, their ancient, corroded boltguns spitting death at the enemy ahead. Gloom shrouded the battlefield. Overhead, a fierce void duel was taking place in the heavens, and the sky was lit with fiery explosions as two navies clashed in low orbit.

For two weeks, the Death Guard had held this position, near the Chapel of St. Theodosius the Spiteful, fending off probing attacks by the Imperial attackers seeking to pry the Death Guard out of their defensive positions. Theirs was one the last remaining redoubts held by the Maggot Magnates vectorium on the Kasomir Plateau — all others had been ousted, setting in motion a tactical retreat by the Death Guard. In the last two days, as word reached the Plague Marines that the attackers were mustering a final assault, Lord Krakmarrow had led the defenders in a series of profane rites, desecrating the chapel and summoning forth a cohort of daemons blessed by Grandfather Nurgle to fight alongside them.

Those thrice-cursed daemons were even now taking the battle to the enemy, surging over the shattered ruins of the chapel. Everywhere, the air was filled with the buzzing of flies and the sharp tang of noisome vapors excreted from various and sundry orifices. Truly, it was a garden of fecundity fit for the Grandfather.

Behind the advancing Plague Marines, an ear-splitting whump signaled another salvo from the squad’s armored support. The lone Plagueburst Crawler had been immobilized days ago by flaming debris falling from the orbital skirmish taking place above their heads, so the warband had fortified it with sandbags, turning it into a virtually impregnable firebase. The crawler was now earning its keep as it lobbed devastating shells onto the advancing Imperials.

Ahead, Vydaroth spotted the shattered remnants of a low wall. At his signal, the squad loped up and took positions behind the tumbledown stones. From out of the gloom, the attackers swept in — armored zealots hefting bolters and shouting oaths. But they were smaller than the accursed Astartes. Vydaroth spotted the fleur-de-lis sigil upon their armor, and what remained of his lip curled in a sneer. “Sororitas!” he bellowed to his squad, then raised his weapon and opened fire.

Whew, how’s that for a narrative intro?! Paul and I got together earlier this month for a game that was not particularly large in size, but it was heavy on the narrative.

To start out, we took a look at where things stand in our Caluphel Awakenings campaign. The Maggot Magnates, my Death Guard vectorium, are on the verge of being ousted from the Kasomir Plateau, so we decided to play out the last stand of a small band of Plague Marines encamped near the ruins of a ruined chapel.

This game doubled as an excuse for me to try out my newest batch of terrain, and for Paul to get the Order of Our Lady Ascendant, his vintage Sisters of Battle force, onto the table!

We played at 40 Power Level on a 4×4 foot battlefield — a nice sized table, given our fairly small armies. In keeping with our tradition, we used the Open War cards to generate a suitable scenario and victory conditions. We’ve found the Open War cards to be great fun and really helpful in dialing in the narrative component. Here’s what we drew.

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So, it seems that both sides were trying to protect two couriers. For the Adeptus Sororitas, the courier was a squad leader carrying deployment orders for the Sisters of Battle on Caluphel Prime. For the Maggot Magnates, the courier was Chrysos Lymph, a fearsome Plague Surgeon trying to escape with the last of the gene-stock extracted from the Ultradyne Genetic Laboratory, near the day/night border on the frontier of Caluphel’s Nightlands. The Death Guard had been rampaging across the planet for months and were now seeking to escape with their riches, even as the noose closed around their neck.

The “Orbital Debris” twist was cool and flavorful … we imagined a massive orbital battle taking place for control of the space above Caluphel even as our armies dueled on the surface. Debris impacts and the ensuing damage were fairly consequential in our game!

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The deployment layout we selected ensured that we would have a quick game. Paul was able to deploy his Sororitas within easy boltgun range of my Plaguebearers. I’d have to trust in their resilience (and some lucky dice) if I wanted them to survive long enough to charge the Sisters of Battle.

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Even as the Sisters squared off against a vile horde of daemons, another threat lurked on the side of the battlefield. A fearsome chorus of clanking and hissing heralded the arrival of a Penitent Engine! In the center of the fearsome war machine was a cruciform sinner, chained in place, surrounded by tattered scrolls inscribed with the hallowed words of the God-Emperor, her shrouded head thrashing back and forth as she sought out the enemies of Mankind.

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What a model! We were discussing how this model might be just about the grimdark-est thing ever — literally a walking crucifix with flamethrowers and buzz-saws.

The photo above, featuring a ruined section of the Chapel of St. Theodosius the Spiteful, really sets the scene for the Penitent Engine’s arrival in our game.

But! The Sororitas had still more grimdarkness to bring forth. Howling and thrashing at the feet of the Penitent Engine were three Arco-Flagellants — doomed criminals who were granted one last chance at redemption on the field of battle. They raced ahead of the lumbering Penitent Engine and reached the Death Guard lines right as the anointed Rhino transport arrived bearing divine gifts for the heretical Plague Marines.

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Here’s another look at the pending showdown. The red-hooded chap in the foreground is Chrysos Lymph, the Plague Surgeon of the Maggot Magnates vectorium and my courier for this game. Inside the Rhino is Paul’s courier! Whatever happened, the game would be decided here, between the ruined chapel and the low stone walls surrounding it.

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As the Rhino rumbled up to the Plague Marines, one last salvo from the Plagueburst Crawler crashed down, blasting the Rhino to flaming scrap and spilling the occupants onto the gloom-shrouded battlefield. The Sisters of Battle barely had time to get their bearings before the Maggot Magnates swept in, surging over the stone wall to hack at the defenders with pox-drenched knives.

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The melee swung back and forth, but even so, the Penitent Engine stomped ever closer, its soot-encrusted flamethrower spurting gouts of promethium in anticipation of burning the heretics. Even sustained fire from the Plague Marines couldn’t slow its implacable advance.

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But before we see what happens, let’s check back in with the Plaguebearers who were menacing the approaching Sisters of Battle in the ruins of the chapel.

As expected, Paul directed his Sisters to open fire with their bolters, which they did, to devastating effect. More than half of the squad was annihilated in a single turn of sustained firepower.

I glumly reached for my morale dice, ready to resign the squad of daemons to the dead pile on the side of the table. But … Plaguebearers (and most other chaos daemons) have a special rule where if you roll a 1 on your morale check, not only do you pass, but you also add back d6 dead models to bolster the squad!

I held my breath, cast my dice and saw … a 1.

Huzzah! I rolled again got a 5, which meant that my decimated squad was back to near full strength! Paul’s dismay was palpable. It was, we agreed, a true “chaos moment” in a game full of cool moments.

I started my turn and, as expected, charged my Plaguebearers into the massed Sisters of Battle waiting on the other side of the ruined wall. Death to the False Emperor’s lap dogs!

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Even as the Plaguebearers swept in to visit unspeakable punishment upon the Emperor’s chosen, the game was about to be decided elsewhere. The Penitent Engine, spewing exhaust and leaking hydraulic fluid, crashed into Chrysos Lymph and proceeded to rend his body apart.

The brutality was almost beyond imagining, and the Plague Marines faltered at the apparent demise of their commander. Conducting a fighting withdrawal, they gathered the remains of the Plague Surgeon and escaped to the Death Guard’s redoubt at Outpost Omicron. There are conflicting reports that Chrysos Lymph’s mutilated body began to stitch itself back together even as it was borne away from the defiled battlefield. The heretical Plague Surgeon may yet menace the Imperium again!

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And thus ended our small but fun game. As always, it was visually gorgeous, which I tried to capture in my photos.

From a lore perspective, the newly arrived Order of Our Lady Ascendant scored a significant victory by forcing the last of the Death Guard from the Kasomir Plateau. The Maggot Magnates were left with their significant fortified position at Outpost Omicron, where Plague Marine excavation teams are hard at work seeking … something … deep under the surface of the redoubt.

That’ll be the focus of a future game, so stay tuned!

Osgiliath Ruins and Pegasus Cathedral Leftovers

Posted by Comrade on October 8, 2018
Posted in: Posts. Tagged: fantasy, hobby, project, skirmish, terrain. 1 Comment

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I didn’t get any painting done in September because I was gripped by terrain-building fever. I blame Vincent and our smashingly fun game of Open Combat for this. Vince is a terrain guy, just like me, and whenever we hang out, our conversation invariably turns to terrain projects.

In my case, I mentioned that I had recently acquired a mostly-complete set of Osgiliath ruins from the Lord of the Rings miniatures game. After our game, I decided to see how fast I could get them painted and ready for the tabletop.

And because I am apparently a glutton for punishment, I dug around in my bin o’ terrain projects and found a bag of broken leftovers from the Pegasus cathedral kit. I’d acquired the bag from Karl, and the pieces were leftover from *his* epic Pegasus cathedral build from way back in 2014. So if I could make something useable out of the chopped-up fragments in the bag, I’d have quite an achievement on my hands!

With that in mind, I got to work. The Osgiliath ruins were mostly intact, but I stuck a few of the pieces on some foam cliffs to create a little variation in elevation (great for skirmish gaming).

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The Pegasus pieces, however, needed some serious work. I took a look at what I had and decided to try to create some ruined, tumbledown church walls. So I went ahead and assembled what I had, moving quickly and trusting in the eventual flocking and clump foliage application to hide my egregious errors.

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In keeping with the “fast, cheap, and tabletop-ready” mantra for these terrain items, I sprayed everything with a rattle-can of Krylon Camo light tan. Yes, that’s right — everything was going to be the same color. After the spray, I splashed on a messy layer of homebrew brown wash, made from a never-to-be-replicated recipe of Future Floor Wax, water, matte medium, and cheap acrylic craft paint.

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After that, a quick dry brush of light tan, then bone white to pick out the sharpest details. All cheap craft paints. No further brushwork required — if it couldn’t show up after a wash + drybrush, then I didn’t need to see it. At least that’s what I told myself.

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In fact, the only detail work I did on these pieces was to pick out the torches placed haphazardly around the church ruins. They added some nice pops of color and I’m glad I made the effort.

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After the slapdash paint job, the real work began. The Pegasus kit was riddled with gaps, misaligned pieces, broken connectors, and all sorts of other defects. I covered all of that with clump foliage — lots and lots of clump foliage. In fact it’s no coincidence that I refer to my entire fantasy terrain collection as “Mossgrave” — I love the look of wild, overgrown fantasy ruins!

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Even though I planned to do these as fast as possible, it still ended up taking me a week of evenings to get them shipshape. But I’m pleased with the results, and even more pleased that I’ve managed to add another chapter to the weird story of Karl’s secondhand Pegasus kits and all the fun we’ve had with them over the years!

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Caluphel Awakenings: The Erigaea Sub-Sector

Posted by Comrade on October 3, 2018
Posted in: Posts. Tagged: 40k, caluphel, campaign, club, narrative, sci-fi, warhammer. Leave a comment

Erigaea Subsector

Sub-Sector Eligaea encompasses the most direct route from Ultramar to Caluphel Prime. The coreward planets have long looked to Macragge or to Terra for protection. From this foundation, Warmaster Jedhansen’s Crusade pushes steadily outward to Caluphel.

To the south is the Occulta Manticora Sub-Sector, under the protection of the noble Salamanders and their Crusade of Fire. Jedhansen will need their support for he faces enemies on two fronts. To the north is the Gluoroth Sub-Sector and the disastrous pillaging of the Death Guard.

Directly between Jedhansen and Caluphel is the newly arisen Waaagh Zagstompa. Warboss Skullkrak has been uniting smaller Waaaghs under his banner and shows no sign of stopping.

And while war unfolds on Purgatory and threatens Dicerge and Cantho, a slow moving fleet of Space Hulks drift towards Imperial Space… It is unclear if this is a machination of Skullkrak or some new enemy.

Like the rest of the Imperium, Erigaea is a hot warzone. Jedhansen must reinforce what he has taken so far with his campaign, prevent further incursions of Death Guard and Orks, all while preventing the unfolding disaster on Caluphel. Hopefully the 42nd Auxiliary Armored Fist Battalion will turn the tide.

Bereznato

Headquarters for Warmaster Jedhansen, Bereznato is actually the name of a supersized gas giant orbiting the system’s star. The gas giant has 15 habitable moons, all supporting hiveworld infrastructure. The moons are varied in environment, from agriculture dominant to troop-bearing population generators. Immense system defenses and regular Imperial Navy patrols have kept Bereznato free from Chaos incursions so far.

Dicerge

An ccean world covered with scrubby archipelagos and island chains. Imperial troops are arriving in force to reinforce the planet in preparation for Skullkrak’s Waaagh to cross the warp storm boundary. Natives who have fallen from compliance are waging a low-level guerrilla war against the Imperials, claiming desecration of their ocean.

Cantho

Homeworld for the 42nd Auxiliary Armored Fist Battalion. The Warmaster has entrusted the Caluphel thrust to the Armored Fist while he contends with the Waaagh. Cantho is a modern world set about with gothic medieval infrastructure and societal structures. However, the militant tradition of its aristrocracy is a perfect fit for the Armored Fist command. Fresh levies are being raised to ship out to Caluphel and brave the transit across the warp storm and the intervening Waaagh. Sooner or later, war will come to Cantho as well.

Haistro

Another ripe target for Skullkrak, Haistro is a tank forge world of the Mechanicum. Haistro’s factories are the engine behind the Armored Fist’s might. They are also a tempting target.

Waagh Planets

Protogo

A massive jungle world with dense flora structures, this planet generate a type of pollen that feed superfast growth of fungal life forms. Coupled with fast-growing fauna monsters, it should not be surprising that a current Waaagh sprang from Protogo. Skullkrak was rumored to be a mere squib a few years ago, but has grown emormously in stature and inpower. His Waaagh has encapsulated other Waaaghs, repeatedly doubling and tripling in size into an unstoppable green wave.

Bene Ametiku

A desert planet sculpted by high winds that rip through red rock fissures and around massive super volcanoes. A desolate planetscape is seemingly designed to enable ambush warfare. Skullkrak’s forces have apparently found ancient tech, or else Jedhansen would have ordered Exterminatus on the planet.

Other Planets

Purgatory

Current world under fierce contention between the Warmaster and Skullkrak. Pergatory is a massive industrial planet, its hives devoted to tank and heavy armament production for the imperium. Much of the hive infrastructure lies in ruins after three years of solid war.

Minotaur

A Forge World lost to the Dark Mechanicum. This volcanic planet is a choice target for the Crusade of Fire should they choose to move north. But the defending Titans of Minotaur may be too great a foe to tackle alone.

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