Comrade's Wargames

Painting toy soldiers in Oregon

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Old-School Plague Marines with Spellcrow Bits

Posted by Comrade on April 7, 2018
Posted in: Posts. Tagged: 28mm, 40k, army, chaos, death guard, hobby, miniatures, narrative, nurgle, painting, sci-fi. Leave a comment

I know there are a ton of cool, new Death Guard models out there, but I’m still hopelessly in love with the old-school metal Plague Marines that I ogled as a kid, before I’d ever bought my first miniature.

I’ve been scooping up these guys on eBay and elsewhere over the last few years. I knocked out my first squad last year, and just this week I finished my second squad. For this group, I sourced some fun new resin accessory pieces from Spellcrow, a great little boutique model shop based out of Poland. I snagged a couple sets of their awesome Plague Legions backpacks and arms — just the thing to add some detail and interest to the already awesome Plague Marines.

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I went with my typical fast-and-dirty paint job for the armor, but I slowed things down and took my time applying different color washes and shades — purple, sepia, brown and even blue — to the models to create interesting effects. This was my first time using shades in this manner, and I learned a lot.

The Spellcrow upgrades were replete with swollen growths, boils, maggots, slime and other fantastic details to paint. Even though they had a distinct style, the Spellcrow bits seem to mesh well with the other plastic pieces I used on these figures (particularly after they were painted). Sidenote: Spellcrow is well known for tossing in bags of freebies and samples with each order. On at least one of my orders, my freebie bag included almost as much stuff as I actually paid for through my order! If you want some of their stuff, it’s definitely worth it to order directly from their eBay store.

In this case I didn’t finish the models off with the magic dip, as I wanted to keep the colors bright.

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Compared to the new Death Guard models that came out last year, these guys are tiny. But I love them and want to use them, so I found an excuse for the size differential in the Chaos Space Marine lore. As Paul pointed out during a recent discussion, time moves differently in the warp. Plague Marines that have spent centuries fighting the Long War are understandably bloated and swollen with power, their armor mutated and savage. Newly recruited renegades, like these guys, have a more reasonable stature compared to the hideous, hulking veterans in my army. So there you go! (Thanks, Paul, for the fluff-driven logic.)

I’ve also included a couple photos of the backpacks, as they were all really cool and unique, with lots of nifty details to paint. I could have spent twice as much time on the backpacks alone! But of course, my mantra is “more toys on the table,” so I stopped myself before I went too far down that rabbit hole.

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I’ve got one last batch of these old-school metal Plague Marines sitting in a paint stripper bath, so I’ll probably have one more project like this ahead of me this year. Then I’ll move on to a few remaining Death Guard vehicles and characters, and after that my army will be done!

The Games In My Head

Posted by Comrade on April 6, 2018
Posted in: Posts. Tagged: hobby, miniatures, narrative, painting, Personal, terrain. 5 Comments

 

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With a new baby in my life, I’ve been doing less actual hobbying and gaming over the last three months, and more *thinking about* hobbying and gaming. Ha! Such is life…

In particular, I’ve been thinking about one of my core gaming philosophies that’s really guided my enjoyment of the hobby over the last 20 years: the idea, despite all the games I’ve played in my long gaming career, I’ve played out at least as many battles *in my head* as I spent countless late nights seated at my workshop painting figures or building terrain.

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Having a healthy, thriving headspace for wargaming is essential, because this hobby involves lots of solitary time spent painting and modeling. For me, that time represents a creative investment that pays off when the figure hits the table in a game. Because of that, the completed product is never *just* a figure. He’s a combat medic with Markham’s Thunderbolts, a renowned mercenary army, just beginning a lengthy deployment in Geirrod City in support of a major advance.

 

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Or maybe it’s Molitor Radlec, a Lord of Chaos known to his enemies as the Eschaton of Darkness, Bane of Mortals and Wielder of the Murder Claw. Or maybe it’s Ignatius the Grey Monk, the scrappy sorcerer leading a raiding party of ratmen from the depths of the Estermark Sewers?

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I can’t be the only one who thinks this way, right? For a hobby that is oftentimes 80% solitary time in your workshop and 20% gaming with your buddies, it’s important to find a way to stay engaged and derive satisfaction from time spent all by yourself.

For me, this goes beyond narrative gaming. Figures that have never even hit the table in a game (yet) nonetheless have lore and backstories, so that when they do take the field, they do so as heroes and legends, not merely reinforcements. This creative process helps me keep my head in the game, so to speak, when chipping away at big projects.

What do you think? Leave a comment and tell me about the epic stories that unfold in your headspace…

Warhammer 40,000 with the Next Generation

Posted by Comrade on March 19, 2018
Posted in: Posts. Tagged: 40k, family, game night, warhammer. 2 Comments

And now, for something completely different…

Paul had an opportunity to introduce his nephew and a couple friends to the grim darkness of the far future. It was a lot of fun! Read on for a battle report…

The Imperial Outpost on Navarro had reported a darkening of the Warp. A few experienced Astropaths knew what this portended, but the others did not, and foolishly reached out with their minds before going insane. And as surely as the inevitability of death, the Great Devourer descended.

This battle blooded a younger generation in the ways of Warhammer 40,000. On one side we had a strange mixture of Salamanders, Imperial Guard and stranded cadre of Tau Fire Warriors, adrift in the void. On the other side, we had the Tyranid swarm.

The three new bloods (Kahlil, 13, and Elliot and Langston, both 9) opted to play the side of good. It was explained to these three that this is 40k, and there really is no such thing as “good,” but they heeded not our advice.

The Tyranid side was commanded by the elder generation, Paul and Mary (ages withheld out of decency). The kids were allowed to choose 2 units each from Paul’s model collection — whatever they wished. (Elliot had brought his own painted Tau and Salamanders). In the end, this totaled 40 Power Level. Paul and Mary then took enough models to get to 40 PL as well.

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The Imperials won initiative and moved their forces out from behind the western outposts. A sole Leman Russ advanced with support from the two Tau units. On the other side of their line, a Hammerhead tank and a Tau Broadside chose to stay behind cover, while a squad of Salamander Reivers advanced. As luck would have it, the Leman Russ lacked any line of sight after movement, so could not get off an initial volley. Not so the Hammerhead, which launched its smart missiles and railgun at a nest of Termagaunts out in the open. Half were blown up and the rest fled.

Morale went up on the side of the table with the kids. Mary and Paul were nonplussed.

Next it was the Tyranids’ turn. Mary and Paul advanced a Hive Tyrant and its guards into the center of the table, while sending Gaunts up both edges. A Carnifex advanced up the right side, while in the back a Tervigon spawned a new unit of Gaunts.

In the Nids’ shooting phase, the Hive Tyrant blasted apart a Tau drone that had foolishly decided to separate from its cover. On the other flank, a dozen Gaunts shredded a Salamander with an utter storm of devourer slugs.

As the game progressed, the Imperial and Tau units moved up again and shot, this time the combined firepower of the Broadside and Hammerhead to shatter the advancing Carnifex. But the Tyranids responded by charging and ripping apart a complete Tau Strike team.

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It was at this point that Imperial and Tau forces began to squabble amongst themselves, with the Imperials calling for a melee charge, only to be denied by the Tau. A deliberate exchange of friendly fire was threatened. Meanwhile, the Tyranids advanced ever closer.

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The game was called after 3 rounds. The Tervigon had spawned more Gaunts, but had also (in the interest of coolness) charged and engaged the Leman Russ in melee combat (putting it at a severe disadvantage). On the other side of the field, the Hive Tyrant shredded the Hammerhead from 13 wounds down to 1 but somehow it remained a-hover.

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Bedtimes and parents were calling, so we ended the game then. The Imperials/Tau alliance was slightly ahead on kill points, but given the loss of the Fire Warriors and impending doom of the Leman Russ and Hammerhead, the tide was definitely turning had the game continued. The good guys would have been hard pressed to deny the Tyranid horde.

In the end however, all kids agreed that this was “the coolest game ever”. Elliot was given some painting lessons and sent home with an assignment to paint some terrain. We’ll see what the next generation brings to the table next time!

Thanks to Paul for the game writeup and photos! We’re going to need a closer look at those gorgeous new Tyranids you’ve got…

Poxwalkers 2: The New Batch

Posted by Comrade on February 8, 2018
Posted in: Posts. Tagged: 28mm, 40k, chaos, death guard, miniatures, nurgle, painting, sci-fi. Leave a comment

Well, my new baby is one month old today, and I noted with some amazement that I was able to paint up 10 Poxwalkers over the last 30 days, even while I was juggling a hospital stay for the birth, visits from doting grandparents and plenty of late nights rocking a fussy newborn.

So I’m sharing a few photos of these nasty buggers and also congratulating myself on accomplishing a bit of hobby progress in January!

For my first batch of Poxwalkers, I went with the standard rotting green flesh color. For these guys, I wanted to try out a new flesh color, so I gave them a few washes of purple shade, plus sepia on the boils and sores, to create a suitably gnarly flesh color. Maybe these guys are the reanimated corpses of a starship crew that was killed after an explosive decompression in the void? And they floated in hard vacuum for a few weeks before Papa Nurgle saw fit to reanimate them for his legions? Yeah, that’s it. That might explain the purplish tone of their flesh.

I did some head and weapon swaps on these guys to differentiate them from the stock sculpts. Aside from the flesh, I went with a fairly quick and simple paint scheme for their clothing and weapons — after all, the goal here is to get these guys done to a passable tabletop standard.

Anyway, I’ve got another 10 guys to paint up in a similar paint scheme. Once they’re done, I’ll have two full-sized blocks of Poxwalkers ready for my new game of Warhammer 40k. In addition to being fairly effective on the battlefield, these guys look great in a big group, surging across the battlefield toward the enemy lines, blazing a trail for squads of heavy hitting Plague Marines. Stay tuned!

Whither Comrade’s Wargames? And Some Death Guard…

Posted by Comrade on January 27, 2018
Posted in: Posts. Tagged: 28mm, 40k, chaos, death guard, miniatures, nurgle, painting, sci-fi. 4 Comments

My ten or so readers may have noticed that Comrade’s Wargames has gone silent since my last, epic, end-of-the-year post about our Apoc-Luck game at the Girl Scout center.

In truth, that game was intended as a temporary swan song for me, as I welcomed a new baby boy in early January and will be consumed with fatherhood for at least a few months, before sleeping and eating schedules settle down a bit.

In the last few days before the baby arrived, I knocked out a handful of last-minute miniatures: Typhus, the Herald of Nurgle, three Death Guard Plague Marines, and the Foul Blightspawn — all intended as reinforcements for my burgeoning Death Guard army.

Here’s Typhus. I always liked the old metal version of him, particularly after the debut of the new, slightly silly plastic model last year. Once I decided the new model didn’t suit me, it wasn’t to find a poorly painted metal Typhus for $10 in an online buy/sell group that I could strip and repaint.

Up next are the three Plague Marines from the easy-to-build set. These models are designed to go together easily, without glue so beginners can get started in the hobby. They’re also nice sculpts to complement the other Plague Marines from the Dark Imperium starter set.

These guys got my typical Death Guard paint job — sloppy block colors followed by a magic dip of Minwax Polyshades Antique Walnut, which imparted a rich rusty shade to the armor and details. The end result is passable and shaved hours off my time working on these guys. Most of the painting groups I follow on Facebook would never dream of using the magic dip, but I’ve employed it for many years and gotten really satisfactory results. Your mileage may vary.

The last figure I finished was the Foul Blightspawn. I wasn’t initially planning to include this model in my Death Guard army, but I started hearing stories about how totally brutal he was on the battlefield, so I figured I’d give it a shot.

(Sidenote: This is a very rare example of me painting up a model based solely on how well it performs in the game of Warhammer 40,000. It doesn’t happen often — more commonly, you’ll find me painting up figures that I simply *wanted to paint*, only to find out later that the 40k hive mind has determined that they’re not worth the points, or ineffective versus the current meta, or whatever. Pish posh — paint what you like, I say!)

I literally finished basing this guy the night before my new baby was born! Talk about down to the wire!

As I mentioned at the outset, I’ll be taking a break from gaming for a couple months. I’ll still be puttering away at a few projects in the meantime, so this blog may see some updates, but no promises. Until we game again!

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