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Grimdark Future: Under the Gaze of St. Deneia

Posted by Comrade on July 31, 2023
Posted in: Posts. Tagged: 28mm, 40k, campaign, cauldron, club, game night, narrative, sci-fi. 4 Comments

Earlier this month we played out the latest installment in The Cauldron, our 40k narrative campaign. This session took place on Ardent Maxima, a hive city located on the other side of planet Gamma Euphorion Prime.

Most of our battles so far have taken place in and around Hive Sacrament, with its pious pilgrimage district that masks the corruption bubbling up from the depths of the underhive.

By contrast, Ardent Maxima is the epicenter of a vast textile operation. Stadium-sized looms spin gargantuan bolts of fabric for use in Imperial Guard uniforms or embroidered draperies or even sailcloth for maritime vessels. Seam-serfs, with help from stitcher-servitors, churn out untold millions of finished products each year. Most of the inhabitants of Ardent Maxima work to support these textile operations in one way or another, overseen by the benevolent enforcers of the Adeptus Sororitas.

Rebel activity from heretical cults recently hit a fever pitch in Ardent Maxima when the monument to St. Veridegora Deneia was blown up by insurrectionists. Even before the dust settled, the enemies of the Imperium were already making their moves to further despoil the site of the once-proud statuary. The Sisters of Battle summoned urgent assistance from a nearby expeditionary regiment of Imperial Guard, newly arrived from the Glouroth Sub-Sector.

This game pitted Daniel’s Genestealer Cult and Jim’s Orks against Rian’s Sisters of Battle alongside a combined Imperial Guard detachment commanded by me and John. It was a classic xeno-vs-Imperium matchup, amid the ruins of the blown up monument!

The forces of the Imperium mustered their soldiers and armor at the perimeter of the plaza where the statue to St. Deneia and stood until recently. Two walkers and a main battle tank anchored their line, along with the rarefied warriors of the Sisters of Battle.

You can see the blasted sandstone chunks of what had once been the statue to St. Veridegora Deneia in the background. Who would dare desecrate such a holy bastion?

Oh. These guys would.

And probably these guys, too.

With a guttural howl, the combined forces of the Orks and Genestealer Cults surged forward, eager to reach the Imperial lines and deliver vengeance upon the miserable curs of the Corpse-Emperor.

Thankfully, the Emperor protects and reloads.

The Imperial battle line let loose with a cracking volley of fire, ripping apart several of the xeno transport vehicles and spilling their inhabitants. Undeterred, the bad guys cinched up their belts and began the long slog to the three objectives scattered around the table.

In the photo above, you can see the first completed tile from Daniel’s Realm of Battle board. He acquired a full set (enough for a 6×4 table) from Mindtaker Miniatures earlier this summer. He brought his one completed tile to this game, and it fit in beautifully alongside the rest of our hive city terrain!

The big ol’ tank in that photo is from Pig Iron Productions. It is a gigantic chunk of solid resin that has been in my collection for many years. This tank featured heavily into some my early games with the Chicago Skirmish Wargames club, such as this one: Operation Scrub Down! Nice to get it back onto the table 12 years later.

But anyway, back to the game. Big things were happening. A xeno transport truck motored up the flank and deposited a squad of greenskins right on top of one of the objectives.

As you can imagine, this transgression would not stand, man, and the Sisters of Battle were in a position to do something about it. Rian’s newly painted Penitent Engine stomped right into the fray and began hewing swathes of orks in twain with its massive buzz saws.

The stained glass windows on this MDF terrain looks absolutely fantastic! It was a fitting backdrop for this utter devastation that was visited upon the orks.

With the destruction of the ork mob on the flank, the xenos’ advance was seriously threatened. All eyes turned to the rubble-strewn plaza where a Genestealer leader had brazenly planted a flag amid the ruins of St. Deneia’s monument. What a shocking, ghastly display of debauchery!

At the time, it seemed like the appropriate response was for John to drive an APC up and open fire on the squirrely cultist with its autocannon. I think St. Deneia would agree, don’t you?

While the plaza was getting chewed to pieces by high caliber rounds, a different sort of confrontation was taking place near the Technobridge in the center of the table. A small kill team led by Inquisitor Ash was closing in on an elite ork warband led by Jim’s mighty warboss! If they could dislodge the warboss and defeat the quad-wheeler camped out on the objective, they could secure a vital area of the battlefield.

At this point, the tide of the battle turned. Warp lighting arced across the battlefield as the forces of Chaos arrived, no doubt drawn by the carnage and slaughter of the ongoing battle!

In game terms, the xeno team had a third player (Lawrence) who had brought two mighty demons to the game, and both arrived via the ambush special rule (similar to Deep Strike in 40k). So the initial cakewalk that the Imperial Guard experience was just an illusion! The bloodthirsty demons swooped in and began carving up the rear lines. Check out these photos of their arrival.

Doom had come to the plaza of St. Deneia!

The arrival of the two gigantic (and beautifully painted) demons caused a cold sweat to break out on the collective brows of the defenders of the Imperium. How could they carry on in the face of such abject evil? Trusting in their faith in the Emperor, the heroes mustered their courage and stuck to the game plan.

The plaza had become a killing field, as Orks and cultists swarmed in for the final clash. On the perimeter, heavy weapon teams and the remaining walkers poured fire into the advancing mobs of bad guys – even as the demons rampaged in the backfield. Would it be enough?

Eventually the orks consolidated their hold on the central objective. It seemed clear that the game would be decided here. Based on the photo below, it sure looks like the Orks have this one in the bag.

However, zoom out a bit and you can see what was awaiting them as we entered the final turn of the game. Legions of steely-eyed Guardsmen, backed up by tanks and walkers, ready to pour on the fire and do their duty to the Emperor!

The two demons, for all their might, didn’t have enough offensive power to thwart the Imperial Guard’s game plan. The defenders of the Imperium succeeded in purging the filth from the plaza of St. Deneia, notching one important victory in the battle for Ardent Maxima.

This was a large and tremendously satisfying game of Grimdark Future. We had 3,000 points per side, divided up amongst the players on the two teams. This game marked the first outing for several newly painted miniatures, as well as a triumphant return for some, ah, legacy models from my collection.

This is the 7th session of our grimdark narrative campaign (The Cauldron). Check out all the previous battle reports over on our campaign page!

Art Gallery Reception

Posted by Comrade on July 26, 2023
Posted in: Posts. Tagged: 28mm, diorama, fantasy, narrative, painting, real life, warhammer. 8 Comments

Here’s another milestone for me – last month, I officially took part in a curated art gallery at my local community center! This was a gallery for folks who are affiliated with the center; I teach miniatures painting classes there, so I was eligible to participate.

I entered a diorama showcasing a band of dwarven warriors mounting a hasty defense on the perimeter of a small settlement. An undead vanguard was emerging from a nearby forest, so the stage was set for an epic battle! A couple of my beautiful resin village buildings from Tabletop World made an appearance. I wrote a few paragraphs of free-form narrative lore to help put viewers “in situ” in the diorama.

It was a plumb location, right in the main lobby near the public entrance! All models and terrain was built and painted by me. Astute readers will notice some familiar faces in the setup!

The most challenging part of this installation was finding a suitable pedestal with a protective plexiglass cover on top! I called around to a number of local art nonprofits, community theater, library, etc. before finally striking gold at my local historical society! They had a large, well built plinth in storage, and they were happy to lend it to me for the duration of this exhibit.

Anyway, I’m properly chuffed at the somewhat silly idea of finally taking my place among the pantheon of “real artists.” Of course, I know that there are no gatekeepers on what constitutes art, and that anyone with a lick of creativity can claim that mantle. Still, it’s fun and rewarding to display my stuff in public (for 2 months, wow!) and help people expand their notions of what exactly “art” is.

Heretics, Cultists, and the Damned

Posted by Comrade on July 10, 2023
Posted in: Posts. Tagged: 28mm, cauldron, chaos, grimdark, narrative, painting, skirmish, warband. 4 Comments

Regular readers might recall that I’ve been building a Dark Mechanicum themed warband for our grimdark narrative campaign (The Cauldron).

The warband (The Seekers of the Fractal Schematic) is a hodgepodge of models from many different manufacturers, all tied together by a loose theme and a simple & consistent paint scheme. For me, the warband fits the Inq28 / Blanchitsu creative aesthetic.

I’ve really enjoyed converting and painting up the basic cultist models that form the backbone of this warband. These figures come from a variety of sources — a few are from Necromunda, a few from other sources, but most are built from the various plastic Frostgrave infantry kits that were released a few years ago. They’re a fantastic starting point for all manner of sci-fi and fantasy soldier conversions.

The guys in the photo below, for example, started with Frostgrave torsos, plus various arms from Genestealer Cults and Adeptus Mechanicus kits, along with gas mask heads from Pig Iron Productions.

The vibe I’m going for includes flamethrowers, creepy cybernetics popping out of flesh, cult iconography, scavenged equipment, and rusted industrial wreckage for the bases. You know, typical Dark Mechanicum stuff.

Simple conversions, quick paint jobs using contrast paints and a bold purple color … that gets the job done.

I don’t mind mixing in Games Workshop models when they suit my theme. The four guys below are from Necromunda, with some heads swaps to make them fit the “tortured cyborg zealot” motif.

I’ve got plenty more bits — I accidentally dropped a bunch of money at Mindtaker’s bulk bits bin during a visit last month. Oops! So look for plenty more heretics, scavengers, cultists, and cyborgs in the future.

Grimdark Future: Tech Moon Rising

Posted by Comrade on June 25, 2023
Posted in: Posts. Tagged: 28mm, 40k, campaign, club, game night, grimdark, narrative, sci-fi. 4 Comments

Today’s Grimdark Future battle report (the next installment in The Cauldron, our ongoing grimdark/Inq28 themed narrative campaign) took place far from the glittering spires of Hive Sacrament on Gamma Euphorion Prime. While the miserable defenders of the Imperium struggled to stem the dark tide surging up from the depths of the underhive, our factions were making a move on the nearby industrial moon Drusichtor.

The moon hangs like an overripe plum in the leaden skies of Gamma Euphorion Prime, swollen with mineral resources and riven with scars from centuries of careless extraction activity. In my head, Drusichtor is kind of like LV-426 crossed with the Australian outback. Lots of crumbling industrial facilities, isolated mineheads, abandoned strip mines, weather-worn hab blocks, windswept cliff faces, etc. Ripe for narrative gaming in our homebrew setting. In this game, the factions were converging on the Xenarite Interchange, one of several heavily fortified industrial mining facilities that dot the tortured, windswept landscape of Drusichtor.

For this game, a splinter warband of Death Guard commandos from the Maggot Magnates faction was pushing to seize the security station. Opposing them was a ragtag band of miners who, by pure happenstance, were swooning under the influence of a nefarious genestealer cult. A band of ork raiders lurking in the hills flipped a coin and decided to ally with the genestealer cultists during this raid.

Three security stations located within the perimeter of the Xenarite Interchange offered access to the base’s robotic sentinels. The faction that could seize and activate the security stations would be able to direct the robotic sentinels to swarm and destroy the opposing faction. Gulp!

Our game got underway with a general advance by the Plague Marines of the Death Guard. They had two sizable hordes of shambling Poxwalkers, and these they prodded toward the objectives in the center of the board.

The genestealer cultists responded by directing the fearsome flame weapons on their vehicles to mow down the poxwalkers as they advanced. Yikes, I was not expecting so many flamethrowers!

On the opposite flank, a Chaos Rhino delivered a squad of Plague Marines to another objective, located in a toxic spill zone. Before the game, we had designated this area as “dangerous terrain” per the Grimdark Future rules, which caused units to risk casualties if they moved into or through the terrain. Thus, this objective was objectively more hazardous to secure!

You can see in the photo above that Jim had a squad of Ork boyz waiting just behind the disabled vehicle, ready to pounce on my Plague Marines once they waded into the toxic soup near the objective.

Daniel had also prepared an ambush – his mutant cultists popped out of a tunnel and charged my Plague Marines as they closed in on the objective, resulting in a brutal close combat.

And of course, eagle-eyed readers probably noticed the three Killa Kans stomping around in this general area. They were armed to the teeth, but thankfully they weren’t too tough, and we were able to pop them one after another (while simultaneously dealing with the genestealer cultists and marauding orks).

The MVP for popping Killa Kans turned out to be the Chaos Rhino! I had equipped it with the spiked ram upgrade, which gave it Impact (9), and this turned out to be devastating. In Grimdark Future, vehicles have no way to fight back in close combat, so they have an ability called Impact (X) that acts as a sort of tank shock, dealing X automatic hits when they rumble into a squad. After that, they’re often sitting ducks, but Impact can really even the odds when employed correctly.

Dealing 9 auto-hits proved to be just the tonic I needed to carve up the Killa Kans and grease the Orks.

Back on the left flank, the poxwalkers staggered forward even as they were coated with flaming promethium. A few made it into combat with the big cultist truck, but they were too diminished to do much damage.

We had better luck with a lone Chaos Terminator who arrived via deep strike (aka Ambush, in the parlance of Grimdark Future) and charged into combat with the cultists who had just spilled out of the transport truck. The Terminator carved them up with frightening ferocity!

The final clash of the game took place on the right flank, where a mob of advancing poxwalkers inadvertently uncovered the source of the xeno cult – actual genestealers!!

They were punished terribly for discovering this forbidden truth. The survivors continued the advance, supplemented by a grisly Myphitic Blight Hauler, aka murder tricycle.

By this point, Jim’s fearsome Ork Warboss was entering the fray. He hewed and cleaved with his mighty choppa, but ultimately he succumbed to the Death Guard onslaught, which paved the way for the Plague Marines to seize the objective and wrap up the game.

The outcome of our narrative scenario meant that the Death Guard were able to activate the base’s remote sentry robots, which bounded forth on four legs and proceeded to lay waste to the surviving cultists and orks. This was a great excuse for John to bust out some newly painted robo-puppers that served to close out this game with style.

And so the cultists and their erstwhile allies (the Orks) were driven back, and the Death Guard consolidated their position at the Xenarite Interchange and prepared to probe deeper into Drusichtor’s desolate industrial facilities. Who can say what strange discoveries await?

I should note that this game was just one of two games that were running concurrently in John’s garage game room. The other game is documented with aplomb over at Orcs Illustrated, the blog headquarters of fellow club member John. Here’s a sneak peek at the action in the Pilgrimage District.

Grimdark Future escalation campaign: conflict above, conflict below

We had a total of 10 players squeezed into the garage – a record, I believe, for our little game club. This game was also a bit of an “east meets west” event, as it featured a visit from Karl, my friend and co-founder of Chicago Skirmish Wargames (my old game club). So it was a real treat to set up a couple games with Karl and give him a chance to meet the guys in my group.

All in all, it was a glorious sight to behold. Fully painted miniatures, gorgeously crafted terrain and scenery, and an engrossing narrative campaign. Truly, this represents the zenith of what anyone seeks out when they gaze at the cover art of any ol’ box of miniatures.

Grimdark Sci-Fi Scatter Terrain

Posted by Comrade on June 13, 2023
Posted in: Posts. Tagged: 28mm, 40k, grimdark, hobby, sci-fi, terrain, workshop. 3 Comments

I’ve had a lot of fun building terrain for our grimdark / Inq28 style sci-fi campaign (The Cauldron). I tackled some large pieces for our modular underhive board, and now I’m back to showcase some smaller bits of scatter terrain to spice up the battelfield.

Up first are some industral pieces: two barricades (from Mantic’s Deadzone set, I think) and two gigantic oversized bolts that I liberated from my kids’ toy box and painted in crusty, rusty colors.

Up next we have some very simple alien growths, perfect for use as objective markers or to dress up a wall or panel. These are Tyranid cysts from some sort of 40k set. I affixed them to small pieces of plasticard painted in a simple rusty metallic paint scheme.

These pieces can be used on the ground as objective points, but to me they work even better when affixed to a wall or door with a bit of sticky tack.

They look like the sort of oozing, ichor-filled growths that would adorn a tunnel or hallway within an area that’s being overtaken by foul xenos. Yeah, that’s the stuff.

This last piece was something I’ve been wanting to kitbash for a long time – a servitor medicae station, one of countless thousands of such sites located throughout the working class levels of Hive Sacrament.

These little stations feature prominently in Darktide, the 40k first person shooter where you play as part of a ragtag Inquisitorial warband purging the taint of chaos from the cruel underhive.

This terrain build was pretty simple – a piece of pink foam fitted with a vaguely religious alcove piece kindly provided by John’s 3D printer. On top of that I affixed some industrial lamps, cables, and grating – all OSHA approved, of course. The servitor model was an old piece from the Inquisitor Karamazov kit that’s been bouncing around in my bits box for years.

You can see this servitor station in the background of our recent game in the underbelly of Hive Sacrament.

Look for more of these little scatter pieces in our upcoming sci-fi games!

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