Comrade's Wargames

Painting toy soldiers in Oregon

  • Home
  • Narrative Campaigns
    • The Chronicles of Üthdyn: A Fantasy Tabletop Campaign Setting
    • Frostgrave: Mystery of the Night-Haunted City
    • Nightwatch: Beyond the Borderlands
  • About Comrade’s Wargames

Nightwatch: The Bone Cage

Posted by Comrade on October 18, 2022
Posted in: Posts. Tagged: battle report, borderlands, fantasy, game night, narrative, nightwatch, skirmish, warbands. 4 Comments

Perched atop a desolate slab of rock stands a cage. Crafted from sun-bleached bones and tied with dusty scraps of sinew and skin, the cage exudes a kind of forlorn solitude. Travelers are wise to give the bone cage a wide berth if they are forced to traverse the wind-scoured desert of the Hattendorf Border Marches. Those who dare to venture close enough may hear faint cries emanating from within the tattered enclosure…

We played our third game of Nightwatch back in late August, but I haven’t gotten around to doing a writeup until just now. The game was centered around a grisly terrain piece that John printed and painted up just for this occasion — the titular bone cage, wherein the beastmen of the border marches had stashed a few sad, whimpering children kidnapped from Heerselt Manor.

How terrible! If only there were some hunters, blooded from recent battles and increasingly capable of tackling the worst that the border marches could throw at them! Where, oh where, could we find such heroes!

Ah yes. They’re here, at this very place, to attempt the very deed I just described.

If the first two sessions were characterized by caution on the part of the hunters, this session could be characterized instead by competence from the hunters. By this point they were experienced, well equipped, accompanied by a few hand-picked allies, and generally ready to accomplish their mission.

Our Nightwatch battlefield was still quite small, around two feet square, which meant that the hunters were able to quickly get into position to pick the locks on the bone cage. This task took multiple turns, and the rest of the warband had to fight off waves of beastmen and gnoll raiders who swarmed out of the nearby canyons.

As I mentioned earlier, this was a seasoned, competent bunch of players. They knew their characters and had a pretty good sense of how to stymie the beastmen raiders. Their overall goal was to keep the beastmen at bay until they could pick the lock on the bone cage – hopefully before the threat level ratcheted up in the later turns of the game.

The beastmen swarmed in, and the bodies started hitting the floor. The characters had nifty weapons and spells at their disposal, and the low-level beastmen who arrived in the early turns were ground up into hamburger by a flurry of lightning bolts, alcemical grenades, sword parries, and longbow shots.

I’m pleased to report that the players’ plan went off without a hitch. They were able to manage the emerging beastmen threat while simultaneously jimmying the lock on the bone cage. They ripped the doors open at precisely the right moment, just before the threat level was scheduled to ratchet up.

I’ll admit I was extremely interested in deploying some of the more menacing beastmen monsters that we had assembled for this game, but those guys will have to wait until the next session. Until then – you win this round, heroes!!

Dwarf Handgunners from Highlands Miniatures

Posted by Comrade on October 12, 2022
Posted in: Posts. Tagged: 28mm, army, dwarves, fantasy, narrative, painting. 12 Comments

Last month I completed my first unit of 100% printed miniatures! Up until this point I’ve dabbled here and there in painting 3D printed models — several of the guys in my local game group have printers that are humming non-stop to churn out beautiful resin awesomeness — but this was the first time I set about painting an entire 3D-printed unit.

The models came from Highlands Miniatures, courtesy of BartyB’s fiery forge (actually a Phrozen Sonic Mini 4K). The sculpts are simple and unadorned, which I really like — I’m not a big fan of dwarf models that are covered in fiddly bits related to a specific setting or mythos. Guess that’s why I don’t have a lot of use for GW’s three disparate dwarf lines (the Dispossessed, Kharadron Overlords, and Fyreslayers).

These guys are simple, somber, task-oriented dwarf warriors, and I love it. I ended up painting these guys on my lunch break at work, which led to lots of fun conversations with my coworkers as they repeatedly stumbled across my little hobby setup in the breakroom.

These guys were painted in the sky-blue livery of King Nicodemus II, the Anvil of Dawn, which marks them as part of his personal house guard. These models will bulk out the ranged combat capability of the Expedition to Hearthspire, aka my large dwarf army. The army is composed of models from many different sources, which is almost a hobby unto itself — how many oddball miniatures can I paint up and add to my hodgpodge force?!

Be sure to take a look at the dwarves I painted up earlier this year in my Summer Painting Roundup! I’m hoping to get all of these guys onto the table later this year for our winter fantasy apocalypse game!

Abandoned Mine Terrain Tile

Posted by Comrade on October 4, 2022
Posted in: Posts. Tagged: 28mm, frostgrave, hobby, nightwatch, terrain, workshop. 8 Comments

I recently completed a terrain piece that I’ve had built in my head for a year or two. It’s a mining outpost, possibly abandoned, definitely run-down but still representing a tasty pile of loot for an adventuring party.

I originally conceived of this as a terrain tile for Frostgrave table that my group put together back in 2021. It was built on a 12×12 inch square vinyl floor tile, reinforced with foamcore and hardened with like a zillion layers of glue and sand and grout.

Atop that study foundation, I added some carved foam chunks to represent strip-mined areas that had been carved out of the landscape. In the flat interior basin I added a bunch of nifty bits from Mantic’s Abandoned Mine Terrain Crate, which was full of great details that every mine should have — stuff like tools and barrels and mine carts and crystal formations.

I glued most of the fiddly bits down to make this tile easier to transport and use, but I kept a few as individual pieces for creative terrain placement.

The rest of our Frostgrave table is built atop 2-inch foam sheets, so this terrain piece will actually appear to be “below grade” when it is placed alongside the built-up tiles. The tops of the carved foam chunks should be just about even with the “ground level” of the other terrain tiles. Nice!

The paint scheme is actually the same dusty badlands color palette that we selected for our Nightwatch board. I think it’ll work alongside the dark gray colors of our Frostgrave table. It should also fit in decently with my existing fantasy terrain collection, too. I think this piece will see some action in a game of Nightwatch later this month – stay tuned for more!

Nightwatch: Into the Borderlands

Posted by Comrade on August 26, 2022
Posted in: Posts. Tagged: 28mm, campaign, fantasy, narrative, nightwatch, skirmish, uthdyn. Leave a comment

We played another session on our Nightwatch campaign earlier this month. The first session, back in July, was a great test drive of the ruleset. This session featured the same threat level (fairly low, suitable for beginning characters). We gathered on a John’s back patio on a scorching hot day in western Oregon. (“But it’s a dry heat!”)

The mission involved escorting an academic from the civilized lands into the Hattendorf Border Marches, in an attempt to learn more about the source of the beastmen raids that had plagued mightily this peaceful region.

The hunters needed to cross the board diagonally, from corner to corner, while keeping their bespectacled scientist safe from the ravening hordes.

As before, Vincent, Paul, and Daniel brought their hunters, plus a few hirelings purchased with hard-won silver coins following last month’s session.

John and I shared responsibilty for running the bad guys – the beastmen vermin and chaos raider hordes that would boil forth from several pre-determined points on the battlefield throughout the game. The game featured some new gnoll archers that John had printed and painted just the week before. Very nice!

As the game got underway, it was amusing to see just how cautious the hunters were in their approach. The near disaster of the first session, where the hunters had strolled blithely through the first few turns before stumbling toward the end, had clearly factored into their strategy. They moved at a deliberate pace and tried to stick together as a group.

As before, the vermin and hordes began spawning each turn during the “Darkness” phase, leading to regular and repeated intonations of “DARKNESS DESCENDS; WEEP FOR THE WORLD YOU HAVE LOST” by yours truly. What can I say, I like getting in character a bit?!

The difference was in the players’ behavior. They were tactical and methodic, making full use of their hirelings, magic spells, and various items of wargear acquired in the previous session.

As the game got underway, the corpses of slain beastmen began to pile up everywhere, represented by colored tokens on our battlefield. In Nightwatch, each hunter has a burden – a curse or debt or other drawback that must be managed or overcome over the course of the campaign. Several burdens relate to corpses, such as looting them or retrieving some artifact. So we had to note the location of dead bodies as the slaying began in earnest!

And still the beastmen attacked! Nightwatch has a basic AI system that provides some flexibility for how the spawning baddies behaved. They won’t always just charge directly for the hunters. Sometimes they’ll angle in to focus on a target related to the scenario – like the fragile academic, in this case!

The beastmen and chaos raiders arrived in ever-greater numbers, but the players were prepared to deal with them. The scientist made it safely to the other side of the board by turn 5, right when the bad guy deployment schedule was just about to ramp up into a more dangerous category. Nice work, team!

It was a solid victory for the hunters – but their celebrations will be short-lived. From here, the threat level of subsequent scenarios will increase…more bad guys, in greater numbers, spawning earlier in the game. We’re playing session #3 soon, so check back for the latest on the hunters and their ultimate quarry…

Summer Painting Roundup

Posted by Comrade on August 24, 2022
Posted in: Posts. Tagged: 28mm, dwarves, fantasy, hobby, painting, skaven, workshop. 2 Comments

I’ve been toiling away on a handful of small projects this summer, just to keep the ol’ brush limber in my hands. My output tends to slow down a bit during the summer, and it’s doubly so this year, because I recently replaced my old laptop with a proper gaming rig, which has led to quite a bit more video games in the evenings after work.

But it’s not all bad! The games I’ve been playing have actually inspired my recent painting efforts. Back in April I jumped into Vermintide 2 – the extraordinarily satisfying game of slaughtering Skaven and Nurgle warriors in the good old End Times. That inspired me to pick a few unpainted Skaven models from my lead mountain and give them the proper treatment.

This guy is a metal Skaven rat ogre from the “Middlehammer” era, when the overall Skaven aesthetic had settled into its current form but most premium models were still being produced in metal. I’ve seen this guy referred to as a Mordheim model as well.

He was great fun to paint up, and it seems I was just getting started with Skaven!

Up next were a pair of two-rat weapon teams, also metal.

Nothing special, just savage rat warriors in dirty flappy robes, hefting oversized firearms that are just as likely to explode in their faces as to fire for effect. What’s not to love?

These models will slot right into my all-metal vintage Skaven army that I completed a couple years ago.

Next up on the workbench were some dwarf units. These were inspired not just by Vermintide, but also by the excellent Deep Rock Galactic video game. DRG, if you’ve not heard of it, is a delightful sci-fi shooter starring four plucky space dwarves who are sent into the dim subterranean caverns beneath a dying planetoid to mine minerals, slay bugs, and hopefully escape with their lives.

The salient point here is dwarves. Time to paint some, then!

This guy is a nearly nude feral berzerker who seems to have a penchant for wearing and wielding the bones of his fallen foes.

John printed this guy for me from a file he scooped up from one of his many Patreon subscriptions. The model was a ton of fun to paint!

Finally, we have a unit of models that I acquired and painted up solely because of how it performs in a game. This is a bit of a rarity for me – I am much more likely to paint something because it appeals to me, versus painting it because of its utility in a particular ruleset.

In any case, spearmen are highly effective in Age of Fantasy, which has been our go-to game for Warhammer-sized fantasy engagements. Whenever my opponent plonks down a unit of spearmen, it dramatically affects the course of the game. Well, two can play at that game. To wit: DWARF SPEARMEN

These are plastic models from the Oathmark Dwarf Infantry boxed set. The kit is serviceable enough – there are a few details I don’t like, but overall it’s a good value and easy to assemble. The kit itself contains enough for 30 (!) models, and I only built 10 for this squad of spearmen, so I’ve got plenty more waiting in the wings.

I mounted the dwarves on scenic resin bases that appear to be broken flagstones or masonry – perhaps evoking a battle in a crumbling dwarf fortress? The bases fit neatly into a movement tray for rank-and-flank games, too.

Anyway, that’s a sampling of what I’ve been up to this summer. Stay tuned for my next painting post, which features 100% more crocodile men!

Posts navigation

← Older Entries
Newer Entries →
  • Recent Posts

    • New Narrative Campaigns Section on Comrade’s Wargames
    • Grimdark Future at C3 GameCon
    • C3 GameCon Painting Workshop
    • The Raid at Ghorston’s Spur
    • Do You Even Kanban?
  • Tags

    28mm 40k army battle report caluphel campaign chaos club death guard dragon rampant dwarves fantasy game night grimdark hobby miniatures narrative nurgle painting project saga sci-fi skaven skirmish terrain uthdyn warbands wargames warhammer workshop
  • Archives

    • March 2023 (3)
    • February 2023 (2)
    • January 2023 (2)
    • December 2022 (1)
    • November 2022 (1)
    • October 2022 (4)
    • August 2022 (2)
    • July 2022 (1)
    • June 2022 (2)
    • May 2022 (5)
    • March 2022 (1)
    • February 2022 (1)
    • January 2022 (3)
    • December 2021 (1)
    • November 2021 (2)
    • October 2021 (1)
    • September 2021 (2)
    • July 2021 (1)
    • June 2021 (1)
    • May 2021 (2)
    • March 2021 (3)
    • February 2021 (1)
    • January 2021 (3)
    • December 2020 (1)
    • October 2020 (1)
    • September 2020 (2)
    • August 2020 (1)
    • July 2020 (1)
    • June 2020 (1)
    • May 2020 (1)
    • April 2020 (1)
    • March 2020 (1)
    • February 2020 (2)
    • January 2020 (3)
    • December 2019 (5)
    • November 2019 (1)
    • October 2019 (1)
    • September 2019 (2)
    • August 2019 (2)
    • July 2019 (4)
    • June 2019 (3)
    • May 2019 (3)
    • April 2019 (1)
    • March 2019 (1)
    • February 2019 (2)
    • December 2018 (3)
    • November 2018 (3)
    • October 2018 (5)
    • September 2018 (5)
    • August 2018 (5)
    • July 2018 (5)
    • June 2018 (2)
    • May 2018 (1)
    • April 2018 (3)
    • March 2018 (1)
    • February 2018 (1)
    • January 2018 (1)
    • December 2017 (1)
    • November 2017 (5)
    • October 2017 (1)
    • September 2017 (2)
    • August 2017 (4)
    • July 2017 (4)
    • June 2017 (3)
    • May 2017 (4)
    • April 2017 (3)
    • March 2017 (7)
    • February 2017 (6)
    • January 2017 (2)
    • December 2016 (5)
    • November 2016 (2)
    • October 2016 (3)
    • September 2016 (4)
    • August 2016 (5)
    • July 2016 (6)
    • June 2016 (8)
    • May 2016 (2)
Create a website or blog at WordPress.com
Comrade's Wargames
Create a website or blog at WordPress.com
  • Follow Following
    • Comrade's Wargames
    • Join 138 other followers
    • Already have a WordPress.com account? Log in now.
    • Comrade's Wargames
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...